Stop_signGEORGE
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About me
Curious George
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Location
A rock in the middle of the ocean
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Interests
Rockets that work
Rockets that don't work
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Hi friends, help needed. SpaceDock lists 1.10.1 as the latest supported version, although when testing with no other mods installed except MagiCore, the game fails to work correctly. I am unable to enter the VAB, and when entering Mission Control, no contracts are listed, and I become stuck in that scene without being able to exit or quit the game. Is 1.10.1 really supported or is that a typo? Or is my game somehow broken? My MagiCore is 1.3.2.3, which only claims to support 1.8. Is there a newer version that I haven't found somewhere?
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KScale64 v1.2.2 16th April 2017
Stop_signGEORGE replied to Paul Kingtiger's topic in KSP1 Mod Releases
So I've got a problem. I accepted a rescue mission and the stranded guy's periapsis is way in the atmosphere. Apoapsis too. Yeah. Is that intentional, or is there something going on here? -
I don't think it's the wheels, but the runway. There are certain points on the runway that launch my plane into the air no matter what.
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Okay, that solved my wheel problem. My next problem is that I topple in the air too, and my nose bounces randomly on the runway so hard that it flips my craft all the way onto its back and destroys the cockpit. Ugh, jet planes are hard. I don't know why I am having such a hard time, because my first propeller plane flew like it wasn't a feat.
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I'm trying to make a high altitude supersonic plane for a contract in Realism Overhaul. So far I am failing horribly. On the runway, once it picks up speed, the plane turns around goes butt-first along the runway until the engine stops it, as if the center of lift is in front of the center of mass. I am using FAR. Screenshots: As you can see in the last picture the plane lines up with the retrograde marker automatically, even with SAS on. Any ideas?
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Genius idea! Although I think your top priority right now should be giving your parts names and descriptions. Keep up the good work!
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It seems to me like the stock aerodynamics are still in use. If I put an MK16 parachute at the bottom of the craft, the CoL shifts down. And it doesn't where I put my wings, it will always move the lift marker the same amount.
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- aerodynamics
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