xiej
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Everything posted by xiej
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Moving large fuel tanks across Moho?
xiej replied to xiej's topic in KSP1 Gameplay Questions and Tutorials
I would like it to be able to cope with my bad landing skills, though. The fuel truck seems like a good idea, I didn't want to do it because I hate launching giant rockets (not like my interplanetary ship isn't huge), -
So I'm trying to set up an interplanetary transport system between Kerbin and Moho, and my plan is to have a large tanker refuel the interplanetary ship at Moho. It requires 10,000 units of LiquidFuel to Low Moho orbit, so I'm using a large Mk3 fuel tank. My plan was to land the tanker near a mining base, and move it using a rover. The problem is, the tanker is so heavy, even when empty, that the rover can barely move, and goes at 0.5 m/s up slightly inclined hills on Moho. Does anyone have any suggestions for how I could do this better? https://1drv.ms/i/s!Ag6H0m7Hg8jmgrJ26CD_EbCQaWxvQA https://1drv.ms/i/s!Ag6H0m7Hg8jmgrJ44EK5T1iLzQVsag https://1drv.ms/i/s!Ag6H0m7Hg8jmgrJ44EK5T1iLzQVsag
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0s deadline? What does that mean??
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Here: http://imgur.com/heiCB4L
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Saw this after leaving a save: http://imgur.com/gallery/IZfW6B1/new
- 170 replies
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- ksc on laythe
- ksc on duna
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Unity 5 should be more stable at 64-bit, which supports memory in the exabytes, instead of 4 GB for 32-bit. Just switched from Ubuntu to Manjaro Linux today for no reason except to try.
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Nothing. Most likely, the developers will continue to use Unity(Which uses Direct3D), instead of having to write a brand new game engine in Vulkan.
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2.1 Tons, EverMoreAlpaca? I'll see what I can shave off your entry. 1 parachute < 2 Wings With a Nosecone Bicycles are too heavy. A Unicycle should work. Apparently, you get 0.2 m/s of acceleration from Kerbin's rotation at the runway.
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- spaceplane
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I can't wait until they add multi-threading support in 1.1. Right now, a 70$ Pentium G3258 clocked at 3.2 Ghz can get almost the same performance than a i7-5960X at 3.0 Ghz(1000$)
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What the what? Parts colliding with launch pad while in ORBIT....
xiej replied to tg626's topic in KSP1 Discussion
I only get this when I use BetterTimeWarp.. -
Lithobrake!
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What is the most HORRIBLE way one of your kerbals died
xiej replied to 322997am's topic in KSP1 Discussion
Testing heat tolerance with Nerv Engines. Many lives were saved thanks to his sacrifice. -
Product description “ Through exploitation of the natural decay of Blutonium-238, this elegantly simple power generator can provide consistent, stable power for decades. Not to be used for providing heating during emergency rover excursions. ” (This is possibly a reference to The Martian, where Mark Watney used a RTG to provide heating in order to save power.) http://wiki.kerbalspaceprogram.com/wiki/PB-NUK_Radioisotope_Thermoelectric_Generator I added that a few weeks ago
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There are a bit too many Grand Tour challenges...
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Can I just enable infinite fuel, and fire all my engines to get the rocket upright on Eve, and then turn off infinite fuel?
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That's me! (Firing Nervs and using them as heat shields) MY COMPUTER FINALLY SURVIVED A SHIP WITH >150 PARTS!!! ***Laptop***
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Can I do something like send a KAV (Kerbin Ascent Vechicle), a Interplanetary Nuclear Launch, and a Mun+Minmus Lander to the Kerbin System in different launches, even though they don't leave from Eve at the same time? Also, shouldn't you not be allowed to use Oxygen-breathing engines, because " After years of abuse, the Kerbals have finally made Kerbin completely uninhabitable from their caustic rocket explosions "
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It doesn't move, it stays in the same place...
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Here's my prototype: [IMGUR]EeXBE[/IMGUR] Still needs a lot of work. Notice that I somewhat use explosive decoupling and have the nuke engine upside down.
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So I went to IVA, and tried to get to third person mode. I thought it was left click and drag around, but instead, this is what I saw: [IMGUR]f8hOK[/IMGUR] I saw my ship...... next to me in IVA! When I went back to IVA, it was gone. When I exited, went back, left clicked, it was back. How does this happen???? It's in 1.0.5, is it one of my mods?
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Awesome! Does Minmus count as a planet for challenge #4? My Grand Tour Vertical SSTO should be able to do challenge #5, though I don't want to pilot that with 4 fps.
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[quote name='EditorRUS']Better time warp mod. Physics Warp x100 makes it quick.[/QUOTE] My ships blow up from acceleration with 20x time warp on that mod, even with a 50 ton probe and 1 xenon engine. That's because my CPU is that bad i3-2310M, 2 core, 4 thread, 2.1 Ghz