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ttussok

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Everything posted by ttussok

  1. anyone know what would cause this error in KSP 1.3.1 trying to use kerbinside complete? [ERR 14:26:17.254] Triggers on concave MeshColliders are not supported [ERR 14:26:17.254] Triggers on concave MeshColliders are not supported [LOG 14:26:17.273] KK: Stopwatch: "Object loading1" elapsed time: 00:00:00.1137022 [ERR 14:26:17.276] KK: Neither RadialPosition or RefLatitude+RefLongitude found: KerbinSide/FreeAssets/SupportCarrier/SupportCarrier(Clone) [ERR 14:26:17.278] KK: Neither RadialPosition or RefLatitude+RefLongitude found: KerbinSide/FreeAssets/SupportCarrier/SupportCarrier(Clone) [ERR 14:26:17.281] KK: Neither RadialPosition or RefLatitude+RefLongitude found: KerbinSide/CoreAssets/ksidearakebo(Clone) [ERR 14:26:17.282] KK: Neither RadialPosition or RefLatitude+RefLongitude found: KerbinSide/CoreAssets/ksidetrackingdish11(Clone) [ERR 14:26:17.283] KK: Neither RadialPosition or RefLatitude+RefLongitude found: KerbinSide/CoreAssets/ksidetrackingcenter1(Clone) [ERR 14:26:17.285] KK: Neither RadialPosition or RefLatitude+RefLongitude found: KerbinSide/CoreAssets/ksidetrackingdish11(Clone) [ERR 14:26:17.286] KK: Neither RadialPosition or RefLatitude+RefLongitude found: KerbinSide/CoreAssets/ksidetrackingdish11(Clone) [ERR 14:26:17.287] KK: Neither RadialPosition or RefLatitude+RefLongitude found: KerbinSide/CoreAssets/ksidekkvladish(Clone) none of the kerbinside bases appear except for KSC2. Same issue when I try the current version as well.
  2. thanks! Actually I figured out I was right, the thrust was just too far away from COM so all I had to do was mount the launch vehicle radially to the transfer vehicle and made a perfect gravy turn. its funny because I would often use spacey and tweakscale and make rockets double the height of the vab and could grav turn no problem because they were big pointy things. I guess the lighter weight of the interstellar parts has its drawbacks.
  3. Is it just me or is launching and grav turning with an interstellar payload more complicated than with stock? i love that my transfer vessels are now lighter than ever before and have more dv, maybe that's causing it, more drag to weight ratio? I can't seem to avoid flipping during ascent even if I start the grav turn above 25km. I feel like I did when I first started playing back in 1.04. I've even tried 5m delta deluxe wings at the base of the launch vehicle.
  4. Thanks for the help that makes sense. I just turned on infinite electricity but I'll add more batteries and see what happens.
  5. I tried searching for an hour for an answer to this one and couldn't find it. I've noticed a bug in KSPIE that appears to cause electrical power to disappear under 10000+ timewarp. My hydrogen tanks and power use/gen were perfectly stable from launch to orbit, then I did an ejection burn for Dres and warped to the SOI. I noticed that anything above 10000x timewarp the tanks went from showing 4.71kw/4.71kw to 0kw and the hydrogen boiled off. Decreasing timewarp causes it to stablize. Also I don't use solar I have three Solid Core Nuclear Engines. This has to be a bug right? Am I doing something wrong? Why would 1x-10000x timewarp be perfectly stable and anything above that is no power at all? I also turned on infinite electricity to test and everything is stable at any timewarp.
  6. Incidentally on that note, I'm having trouble with power management. I have 3 solid core nuclear engines below a stack of interstellar fuel tanks with hydrogen, and a couple of droptanks, but power output is zero, so the hydrogen is boiling off. https://goo.gl/photos/YTLhi5HP6ZvKufE56 See the power is zero and all electrical power drains in a few seconds. Reactor control window shows power output but it's not working? (I am aware of the droptanks not having cryo, but even the cryo tanks were draining.) So I ran a couple tests: https://goo.gl/photos/jBUZ2VrhNPYNbkFm8 This is just the three reactor engines with 1 stack of tanks, see on this one no power, but no electrical drain. I time warped 4 hours just to see, and it only drains LH during fast time warps, but not electrical.... Finally: https://goo.gl/photos/cmFtXpbjv2xpUao46 Same ship just 1 tank and 1 reactor. No power still but no drain whatsoever. This mod seems all over the place and is not consistent. What am I missing here? Thanks!
  7. Thanks, it makes sense now. Now if only I could figure out how to keep my hydrogen from boiling off.
  8. So I watched a few of these videos and on the first and 2nd researched nuclear engines (candle and solid core nuclear engine) I am getting hundreds of Dv when using Hydrogen fuel with them, but when I switch it to LF I get thousands of Dv. Why is this? I can clearly see a much higher ISP when using the right fuel, but engineer/mechjeb Dv stats aren't reading them right. I even took a probe with one of these attached and got only 600 ish Dv when used with Hydrogen. Am I doing this wrong? Whats the point of these new engines and higher ISPs if you can't go anywhere with them?
  9. Hey all, been playing awhile but just signed up for forums. Having this weird issue with my RCS thrusters. Have 4 of them set in quad sym around lander can, but for some reason every time I try to translate for docking, all 4 thrusters fire and I end up going nowhere. I'm using standard controls wasd and am in LIN docking mode. I tried the same positioning on a tester rocket and they work properly, but just not on my miner/lander. Here's a photo, any advice would be welcome. https://drive.google.com/file/d/0B8gO2TMcBtquUVRBdWdCX1V1U3c/view
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