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Everything posted by AlphaMensae
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The General Launch Plate is completed, just needs a minor cosmetic change before it goes up on the Github. It has multiple frame size and shape configurations, with integrated switchable hold-downs and support beams, both for the core and side boosters. The support beams can be adjusted in position using deploy limit sliders, and core and side ones are adjusted separately for more flexibility. The hold downs themselves can be switched between side-clamp style and vertical-pin style; both have animated retraction. The hold-downs and the beams can be both be independently switched off to allow the attachment of separate hold-downs, which are now surface-attached instead of using nodes. And a test launch demo:
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Do you mean just the Fixed Service Structure (the tower) or the whole shuttle launch platform assembly? The tower itself was designed to attach to the Shuttle Launch Platform base, but it can be used with the General Launch Pads with some offset gizmo adjustment.
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I just put on the Github the Community Category Kit (CCK) support files I was going to include later, but had to do it now, as I found out that if CCK is installed without the required .cfg file, the general launch bases (or maybe anything with a cck tag) won't show up in the Structural category. Whoops! The files are in the new Category folder in AlphaDev. There is also a support .cfg for the WildBlue Tools part categorizer (it has its own). Includes some simple custom icons. The folder is also available separately on my Dropbox.
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Whichever way I go with the Saturn and Shuttle bases, I'll keep the other version available, either in the .zip as a separate folder or on the Github.
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The Saturn mobile launcher base, the Shuttle launch platform base and the big Soyuz pad are still free-standing...for now, at least. The Soyuz pad will be converted to a launch clamp when I get to it. While I've also had ideas of making a crawler for the Saturn base, converting it to a launch clamp would solve some problems, namely the incompatibility with World Stabilizer.
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Glad it worked out! And yeah, don't make the Large Saturn base smaller, as it's at 2.2x scale so the support columns clear the various bridges and structures around the stock pad static...which have colliders. ================================================================================= And I've been busy. I had been planning a General Launch Base smaller than the current "Mini" (to be renamed the Small), but it turned into much more than that: the General Launch Plate. A simpler, slimline type of launch base clamp, with the idea to put the largest possible exhaust opening in the smallest size frame. It's also going to have integrated simple hold-down clamps or pins, which will be able to be turned off; those hold-downs will be on adjustable support beams, which also can be turned off, so separate hold-down clamps/arms can be attached either directly to the deck or on the beams. This is an early WIP demo, some features and sizes still need to be implemented, but do have the support beam switching working. I'm also using some new techniques with this: The deck around the exhaust opening is made out of modular tile-like sections of various sizes (so they all the have the same UV map scale); Rather than have a given exhaust opening size with all three shapes in a single fixed-size launch base frame , there are five size-shape combos of different types for a given launch plate frame size, of which there multiple types; The launch clamp-specific transforms are also switched for each frame size, and works fine; There is only one master hold-down clamp and support beam transform, instead of having different versions for each frame size. Also, the support beams are (or will be ) deploy-limit adjustable, and not the fixed-type the General Launch Bases use. Supports for side-booster clamps/arm will be done the same way. Switching to surface-attach for the hold-down clamps/arms has opened up new ways to do things.
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I don't have TweakScale patches yet, if that's what you mean, so you would have to make your own until I can get to it....and it's a low priority right now. Going great! See my Youtube channel for the latest v2 additions.
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To do that with Module Manager, copy this into a text editor and save it with a .cfg extension: @PART[partname] { node_stack_bottom02 = 0.0, -5.0, 0.0, 0.0, -1.0, 0.0, 3 } "partname" is the internal name for the ET tank part, found in the .cfg (name = xxxxxxx) "bottom02" is the name of the node (make sure it's not being used already ) The first three numbers are the x, y, z positions of the node relative to the origin (usually in the center for tanks), the only one to change is the Y value. The next three numbers are the attach vectors, leave those alone. The last number is the size of the node: 1, 2, 3, 4, 5, etc.; change to what you want.
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@smotheredrunThat's awesome! I probably should have said any Mk 3-based shuttles or similar ones that fit the Mk 3 dimensions and that use a 5m ET would work with the shuttle pad.
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Just rechecked, and there is access to the elevators in the current release and the v2 dev towers. The v2 tower has two elevators, with a divider (collider) between them, as indicated by the cross braces that are the visual dividers. To enter the other elevator, Kerbals have to walk around the shaft to the other elevator. Just a bit of realism on my part, they were separate on the real tower and so are on mine.
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And I just put a revised ROFI .cfg on the Github, it now has surface-attach enabled too. The attach node is still there, but now the ROFI can be added without using a hold-down arm node. I'm going to add surface-attach to all the new and existing hold-down arms, as using it with angle-snap on works fine.
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ROFIs! That would be a standalone Radial Outward Firing Initiator part that I've made, useful to dress up any rocket launch. It's multi-configurable, with switchable-adjustable heights and three nozzle configurations as shown in the video. The sparker plume is by @JadeOfMaar, the sound effect is by @damonvv; same ones used in the shuttle pad's TSM sparkers. It's now on the Github, in both the AlphaDev and v2_General_Pads branches. The GenPadsDecks.dds texture was also revised. Yep, that won't work, as it needs to be separate from Modular Launch Pads. That will change soon, though.
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First download the AlphaDev repository from the Github as a .zip. Then extract or copy the AlphaDev folder from inside that zip and put it in your KSP GameData folder, not in Modular Launch Pads. For now it's a temporary standalone version, but the parent MLP mod is still needed for some of the parts that haven't yet been remade.
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The v2 General Swing Arm is now on the Github, in both the AlphaDev and v2_General_Pads branches.
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A longer demo-guide for the arm, showing the configuration in the VAB, followed by two example launches, one with the end-type umbilicals, the other with the side-mount type with a tri-core rocket (a Not Delta IV ).
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A quick demo of some of the general swing arm size, length, pipe and umbilical combos...but nowhere near all of them.
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The side-mount umbilicals for all the arm sizes are done, and have added a longer length variant for each arm size, mainly to provide more room for the triple side-mount umbilical. Only thing left is to animate the umbilicals themselves in the swing amimation.
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It's been a few days since I posted any info, but have been working on a side-mounted Delta IV-inspired umbilical for the general swing arm, in the 2-3 hours per night I can do mod work Turned out to be more involved than I had thought, but finally have settled on a design and have completed the addition for the small and medium arm sizes; the large arm version will be next. Three versions of the side umbilical are available: a full-height single one, a shorter single one, and the full-height triple variant with adjustable outer umbilicals (via deploy limit). Also, a revised AlphaDev tech tree patch is now on the Github, this one has proper support for the Unkerballed Start Tech tree, i.e. puts the pad nodes in the proper spot around the start.
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Pood, the VAB/SPH switcher is standard in 1.4. MH just brings the launchpad selector (and the alternate launch sites).
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Yes, the version 2 parts are put on the Github's AlphaDev branch as I complete them (or revise them) for temporary holding: https://github.com/AlphaMensae/Modular-Launch-Pads/tree/AlphaDev @Nigel Cardozo The hold-down arms are due for a revamp after the General Swing Arm is finished and some of the general pads are revised. The specialized types like the Saturn and angled bracket will remain separate, all the general ones (including some new ones, like Falcon-ish box types) will become variants of a new General Multi Hold-Down Arm.
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I have not been idle, but been busy working on the v2 General Swing Arm. Drop hose-type umbilicals may be what's commonly used, but swing arms are much more dramatic. Anyway, I had to do a lot of foundation work for the arm, as it got a little complicated. Namely, there are now 12 types of arm pipe configurations and 5 types of umbilical connectors, in addition to the usual General Pads color options. The arm can also be shortened by adjusting the deploy limit slider. There's going to be multiple sizes of the arm, right now I just got the smallest one assembled:
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If I do make variants for it, they will only change the height taller, not the width. I actually could add some taller versions for the 2.0 release, but I would also remove the 1-step retraction method and the umbilicals.
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I designed it around the Tundra Exploration Falcon 9, and then made the animations, and now I don't want to mess with it now. Maybe in a future update I'll add some variants, but basically it's a specialty part like the whole shuttle pad is designed for the Cormorant shuttle.
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A small update to the General Modular Multi Tower: I reduced the height of the tallest large core version to 25m, now the tower can be used with the Tier 2 stock launch pad, even when mounted on the small general launch pad. It's on the AlphaDev branch now.
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I also made a proper MM tech tree patch for AlphaDev. This one can coexist with the one in Modular Launch Pads, as it runs after MLP and just patches that tree .cfg. It's on the Github as well. I'll be resuming work on the v2 General Pads, with the General Swing Arm next to be done.
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