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Nnimrod

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    Bottle Rocketeer

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  1. Can you bake code into parts? Let's say I want to make a primitive avionics unit for an early sounding rocket that, rather than allowing direct control via the arrow keys, allows you to enter a pitch over angle and a throttle cutoff altitude or something. So that you set those parameters, and then press launch and wait. Is that something that could be done?
  2. To my knowledge, this hasn't been done. Am I wrong? If not, I assume that it's just not feasible? Anyone tried to do this before?
  3. @R-T-B Does your previous post mean that the latest strategia build works? I'm not using Kerbal Konstructs atm, am using Kopernicus 1.12.1 build 155.
  4. I would also like a way to represent float curves with equations, and edit them.
  5. I've got a question. 1.12.3 with expansions, FAR 16.0.4 and kerbal engineer 1.1.9 installed, nothing else. I load up the stock Mallard, raise the landing gear, set altitude to 10km, and mach number to .535. Calculate data/stability derivatives gives me a reference area of 122 ms^2, an AoA of 7.02544 degrees, a forward velocity of 157.864 m/s, and coefficients of lift and drag of 0.84 and 0.0632. With an atmosphere density of 0.288 kg/m3, that comes to a lift force of 367,762 newtons, or 37,501kg weight. Far says that this if for level coordinated flight, so lift force should be exactly equal to weight, but KSP says the weight of the mallard in this configuration is 39,046kg. I tried a few different speeds/altitudes, and came up repeatedly with a lift force of only 37.5 tons. Is this a rounding error or something, or am I missing something? Also, is there a way to see FAR's outputs with more decimal places? Or even better have it print a range of values to a text file? Like for instance the precise values of the AoA sweep? edit: It looks like my inaccuracy stems from the density value. I pulled them from the KSP wiki. I'll try using some values produced using the USSA equations on Ohiobob's site, because apparently that's how KSP's atmosphere works in stock now. Which is pretty cool.
  6. Thanks bro, have you got one of these?
  7. I was bored, and thought I'd make a little spreadsheet to calculate a bunch of parameters for planes like maximum sustained turn performance, climb rate, stall speed, etc. FAR is doing the heavy lifting, because it calculates Cl and Cd, but I also need to calculate thrust available, thus this thread. I use google sheets, and I haven't done this before.
  8. haha $100 is not much money Don't I know it. Inflation is a helluva drug. I can afford more, but are joysticks really that expensive? I didn't even do any research before posting here. The last joystick I bought was for Jane's USAF, and it uses a gameport connector (I think). If joysticks are just that expensive then give me your recommendations disregarding the $100 preference.
  9. Under $100 preferably. I don't play other flight sims.
  10. It seems like I could use the filters to perma prune all parts that aren't part of a given mod, is that the case? And what happens when a texture is used by two parts, one of which I have perma pruned, while the other is in use?
  11. I'm making a tech tree mod, and placing and balancing every part. For balance reasons I don't want any parts there that I haven't put there, and for memory reasons I don't want the game loading any resources it won't be using. How should I handle mods that add many parts that I won't use, but which add some parts that I absolutely want? Like for instance BDB. The point being that I don't want to load a bunch of textures and models that I won't be using. Option 1. Don't use those mods, and instead redistribute only the assets required within my mod. The issue with this is that not all mod's licenses/authors allow for this. Although it definitely saves memory. Option 2. Include a patch that deletes all parts except those from my mod. I make the other parts mods dependencies and I don't redistribute any art. This is maximally compatible, but is KSP going to waste memory loading resources for parts that aren't even being loaded? Perhaps something could be done with Janitor's closet? It's late and I'm sure I'm missing something, but I figured since I'm considering the possibility that I might actually publish it, I ought to do things right this time.
  12. I really like your models, and I really like anyone making stuff from the early days.
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