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Rho-Mu 34

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Everything posted by Rho-Mu 34

  1. Well, even on flat surface northwards of KSC my test base managed to bork itself after time acceleration. Here's screen of pre-destruction wobble. Here they are. Note extra "tube" from Gaslight linking to already connected port - this stuff appears only after scene is reloaded. Unlinking such port is surefire way to get nullrefers. Buffalo's trailer hitch. The docking thingy with two KAS ports and short extendable ladder.
  2. Hey there, Angel. First of all i would like to thank you for this wonderful mod - Pathfinder combines fun, utility and nice looking models in one kickass package. Keep up the good work! Now, there's several issues that sorta interfere with the whole pathfindin' business for me: - Jumping bases. Despite meticulously seeking out as-flat-as-posbibble sites for construction and ensuring that most of the structures are bolted to the ground, bases keep randomly wrenching Saddles from the ground and lifting several buildings slightly above the ground. God forbid i try to accelerate time during mining or spaceship construction, then the whole installation flies good 50 meters into the air before crashing upside down. Thus, Duna and Laythe violently rebuffed any colonization attempts. Can you advise on this? Is there specific things to be avoided? -Nullrefers. Usually start after bolting down first Saddle and persist until scene is reloaded. May sometimes return if Saddle's KAS port is disconnected, while KAS-powered Mineshaft seems to be unaffected. -Buffalo hitch framerate drop. No exceptions thrown at all, and yet mere presence of this part in VAB or outside of editor causes FPS drop down to ~30. Have no idea what might cause this. While we at it, i'd like to make couple of suggestions regarding hardware. New wheels are well made overall, but still could benefit from further tuning. Just as with their predecessor, Mountain Goat are somewhat small in diameter which means that particularly steep slopes have a nasty habit of destroying front mounted equipment (like winches), so it might be a good idea to give MG larger clearance. Suspension and "wide wheelbase" mode are *kinda* lacking given that Buffalo tends to be top-heavy. Or, perhaps, it would make more sense to leave m1a1 alone and consider making some sort of m1a2 heavy duty wheels - less portable, but more suitable for heavier utility vehicles, like mobile crane or ore hauler. Or particularly rough terrain. Would also like to request 2 parts: 4x buffalo base and some sort rear end cover for cab, b/c slapping flatbed section to cover useless door is kinda... meh. Something like Buffalo-to-1.25 adapter, just without that ugly port.
  3. Got a bit of a problem here. For no apparent reason AES pod's IVA got messed up. After switching view to IVA for the first time everything is fine, but after 1-2 seconds IVA instruments blur, duplicate and start to shimmer. Latest EXP PACK release, no texture replacement mods, no modifications to stock textures at all, so i have no idea what might cause this.
  4. Glad to hear this. Series C overall concept has a lot potential, especially in conjunction with reduced partcount and smaller memory footprint.
  5. Any chance you could take a look at Ranger's RCS issues? Between inability to complete orbital maneuvers and impossibility of docking with anything Ranger collects far more dust than it should. As for Viper's gears... for now, resized gears from KAX mod work good enough. Just need to be mindful of CoM, as misplaced gears render Viper uncontrollable.
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