-
Posts
34 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Ateballgaming
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Ateballgaming replied to Pak's topic in KSP1 Mod Releases
I'm kinda ass at ksp, but this looked sick so I downloaded it and figured it can't be that hard. I was able to get it into orbit but it took like 15 tries, and when i landed I couldn't get the nose up enough and it crashed. I looked at the tutorial drawings but they don't really help. can anyone give me tips to fly this thing?- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Ateballgaming replied to StarCrusher96's topic in KSP1 Mod Releases
Alright I'll try that, thanks. Although now that I think about it I can't even get to Duna so other stars may be a little out of my reach Ah okay, that makes sense. KSP still runs pretty well with 4gb, I just can't do all of the mods that make the game look beautiful or big planet packs like this one- 4,170 replies
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Ateballgaming replied to StarCrusher96's topic in KSP1 Mod Releases
Oh wow ok, I only have 4 so that's probably why it kept crashing haha- 4,170 replies
-
- 2
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Ateballgaming replied to StarCrusher96's topic in KSP1 Mod Releases
Yea I chose the option to run it in x64 when launching it on steam- 4,170 replies
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Ateballgaming replied to StarCrusher96's topic in KSP1 Mod Releases
Does this mod impact performance in any way? I tried to use it with and without the visual fix and both times my game crashed on the main menu- 4,170 replies
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Ateballgaming replied to KospY's topic in KSP1 Mod Releases
other then what fireblade said it seems to work fine -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Ateballgaming replied to Nereid's topic in KSP1 Mod Releases
I just want to report a bug I'm experiencing. Upon opening the final frontier tab, I am no longer able to hire kerbals and I can't see my hired guys in the astronaut complex. This pretty much makes career mode unplayable unless you start with a ton of money -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Ateballgaming replied to benjee10's topic in KSP1 Mod Releases
I just watched a mod review on this, and the guy had craft files he said he downloaded, is there any way to get them? -
how exactly do i put ribbons on my signature? I cant find it anywhere.
-
Enviormental effects?
Ateballgaming replied to Ateballgaming's topic in KSP1 Gameplay Questions and Tutorials
damn, huge wave son laythe like that scene in interstellar would be awesome. -
I honestly have no idea what to look for in the output_log, but it did say crash at the bottom Im gonna try to launch without kittopia. EDIT ok, so that didnt work. loaded into the ksc just fine but crashed upon entering the tracking station. Im gonna get the texture manger thing and try again later. Im also trying to load a game instead of staring a new one, could that be the problem?
-
1. Yea, that make sense now. The kerbal galaxy mod is buggy as hell already so ill probably just wait for that one to be fixed before installation. 2.I got kerbol plus, kopernicus, and module manager (which was already installed) but i dont know where to find the kerbal expansion your talking about. EDIT just dowwnloaded from kerbal stuff instead of github and I have the following in the download folder Kerbol plus Kittopia Space Kopernicus kopernicus expansion module maager Ill install all of it and tell you how it goes
-
Can someone please explain what i did wrong? I installed the mod today (And the kerbal galaxy mod, ill explain later) and when i booted up eeloo was gone. I zoomed out a bit more to see the other systems the kerbal galaxy 2 mod gave me, but to my surprise all the planets kerbol plus mod added were orbiting the black hole the galaxy mod added and there were no other solar systems around. Can someone explain what I did wrong? I uninstalled the galaxy mod (As far as I know) so i dont even see how the black hole got there Screenshots can be seen here, there the top 2. http://steamcommunity.com/profiles/76561198136305784/screenshots/ EDIT figured it out and fully deleted the galaxy mod, however whenever i start my game up with the kerbol plus mod, it crashes the second it loads ksc. Is this a mod problem or am i doing something wrong?
-
Im not sure if this is the right place to put this thread, but is there a mod that adds enviormental effects? Something like tidal waves on laythe, or sandstorms on duna, Not a mod that adds clouds (already got that)