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He_162

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Posts posted by He_162

  1. It seems you can no longer make craft that can eject other craft inside of something to make them rotate-able objects on a existing craft. I want to make a VTOL engine that can rotate downwards, but I'm not sure if this is possible in KSP-2.

  2. 2 hours ago, klond said:

     Never thought of it, but it sounds fun.  Button 1 would extend piston 1 and retract 2-8, etc, etc.  There's a weird problem though - If you use legs for force they gotta stay permanently extended for most stuff because they don't function as legs while they're retracting and extending.  Can cause big bada-booms.

     Hey, what's that nice looking car in your sig?

    That's my Tesla Roadster replica! :)
    https://kerbalx.com/He_162/162-Tesla-Roadster

    6NshG6J.png

    I have a remodel I've been working on since the release of the thing, haven't gotten around to fixing the fenders and the headlights. Should look really nice when I'm done.

  3. 17 hours ago, klond said:

     Not working my job this week, just burning vacation.  So the ol' motorcar, a car which struggles with it's identity, but which I don't want to abandon, is getting a new landing leg engine.  Probably.

    o55Gmp7.jpg

     

    Although I have no idea how yours works I'd like to propose the idea of custom controls opening one set of landing gears and then closing them only to open another set with another key in a certain firing order... like a set of pistons. Think that would be possible in KSP, just as a fun experiment? I can't see it being practical. Hard to put into words, I might try it myself.

  4. I'm making a return. I will be working on a updated Tesla Roadster replica, and a DeLorean DMC-12. I will also want to develop a new record breaking heavy lift vehicle of some kind, probably looking at 200kT to LKO.
    Current setbacks include not currently having a PC, will be building one capable of running high part craft soon. Sold the old PC for a 1988 Toyota MR2 supercharged. Will be making a replica of that as well.
    I'll leave you all with a picture! :)
    sR8sY9E.png

    Ae0e3xm.png

  5. 2 hours ago, Kronus_Aerospace said:

    I've been doing some more work on my large fighter jet, now dubbed the PTV. Subtle changes to its aerodynamics has made it more maneuverable and quite a bit more responsive. Switching out the Wheesley's for Panthers has also allowed the craft to reach supersonic velocities far easier, although it still isn't particularly speedy.
    I also decided to give it a proper looking cockpit made out of a couple of fairings
    The Soyuz fairing texture is certainly serviceable, as it is kinda reminiscent of the orange reflective cockpits often used on fighter aircraft. However I'm not entirely satisfied with it.
    Since this craft was entirely inspired by @Servo's works, I decided to shamelessly rip off his technique of using solar panels. I gotta give him props, building a cockpit like this is actually pretty simple in terms of the geometry, it's just that perfectly orienting each individual panel is very time consuming and tedious, although to be fair this one is a lot larger than anything Servo has built to my knowledge.
    Once completed it will be composed of over 100 panels. Just the work I've already completed on it has taken several hours, needless to say this cockpit will take me several days of work to finish.
    EDIT:
    In the meantime I decided to add some roll cannards on the wingtips, this one simple design change ended up being a colossal boon for the craft. The roll authority was increased so much with the simple addition of these canards that I was able to change many of the other control surfaces from roll to pitch. The craft is now far more maneuverable in every regard.

    I'd like to see a few kerbals fit in that cockpit! That would be cool, with an ejectable canopy and some ejection seats? The kerbals come with parachutes now so it will be easier to make those seats smaller than my old ones.

  6. Another highly detailed and super smooth creation! I love every curve of it.

    On 5/23/2018 at 9:42 PM, selfish_meme said:

    I like really like it, but the cockpit seems too small, or maybe the front is too fat and not pointy enough, really good job though

    I think it just isn't quite flattened out enough. The curvature is not perfect but constantly changing, it is not a function or a line, but rather a custom mold so it is impossible to model it perfectly. The outline of the cockpit where it connects to the fuselage however is a tad bit off, I think it isn't too long or short but rather not wide enough at dead center as it should be, but pretty dead on around the point and rear.

  7. 5 hours ago, prgmTrouble said:

    Congratulations! Also, what event do you do? It just so happens that I do varsity high jump.

    Middle distance. 600 / 800 / 1200 / 1600, although its mostly just 600 and 800 meter runs.
    If you wanna know more just PM me, I don't want to derail this thread. -On a side note, Prom was moved to Sunday due to weather so I have no time on Sunday either what with work today and track practice tomorrow.

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