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Perceptor87

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  1. Ahh, I had removed those since they were a requirement for a different mod, hadn't realized they were for that as well. I'm afraid I have been less than familiar with the structure and information of the log, but that is certainly helpful. AA and BT work as normal, though I need to look into SmartStage. I find it a bit odd that the incomplete Engine Lighting works without the dependencies but causes problems with certain mods, but that's more likely ignorance on my part In any case, thank you all very much for the assistance and have a lovely day!
  2. I just tried it without enginelight and it worked. Modulemanager wasn't picking up on any incompatibility and since it worked without mechjeb in the system, I assumed it was purely mechjeb. Seems that those two just have spotty compatibility with the loader? Unsure, but in any case, much appreciated!
  3. My apologies. https://drive.google.com/file/d/1qSOW2-3cpH-jSDkRjjwLWDANCcAqdFKa/view?usp=sharing
  4. I've always had module manager and have ensured that I'm using the VERY latest versions of Mechjeb and all other mods. Here's my log from the matter. [EXC 19:58:56.344] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) This is the end of the log, and the part that seems out of place. If theres any other segments that may shed light on the situation, I'll be happy to supply... and if it happens that the issue is not related to mechjeb, I do apologize. Thank you for your time.
  5. Earlier today, I quit the game and restarted it a little while later and it wouldn't boot up. After troubleshooting, I found that for some reason, the game gets stuck verifying expansions if I have mechjeb installed. I am using the latest version (the dev version from 8 days ago) and it had never happened before now, so I'm not sure why it would start. I uninstalled and reinstalled the game and tried booting it up without any other mods, and only when MJ is installed does it get stuck there. Any suggestions/comments on the issue?
  6. Hey, so when I try to fly a craft with autopilot when focused on another craft, the craft stops 351 meters away from the craft I switched to, so I cant dogfight without the other plane just freezing in midair. Am I doing something wrong? Why does this happen?
  7. Ok, so I need help. The engines have no flame effects. Where they be?! I love this mod. but the no flame effects part disturbs me deeply.
  8. Ok, so. I love this mod, I love pretty much everything about it. BUT. For some reason, for the new parts, there is no engine effects. No flames. Please, how can I fix this?
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