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dragonaether

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Everything posted by dragonaether

  1. Hello to everyone, my problem is that if I launch a vessel and put it in orbit, everything is fine, but if then after a while I jump again on that vessel, whichever is the planet or the body orbited the body doesn't show, I mean, it's just a black nothing thing, in map view everything is fine, it occurs only in fly view. I tried to restart or to try another save, but the problem persists. Currently, I'm using the GEA beta, I even tried to change from Environmental visual enhancement 1.4.1 to 1.4.2 (I'm using KSP 1.4.2 with DLC). I don't have any other visual mod other than the GEA pack. And also stars disappear, leaving only distant objects planets and a Sun that becomes similar to Gargantua of Interstellar.
  2. I can stick with 8 ships and no tonnage limit, but i will need some days to complete my assault dreadnaught, and i'm still testing the guns that i'm going to use.
  3. OMG, I'm gonna lose faster than Light I prefer to have a tonnage limit, I'm kinda scared to have my little vostok class against something bigger than eeloo. Whit a squad of 6 ships I can stay under 300 tons. But if I can't refuse the challenge I will be ready to get kicked in the rear.
  4. 1. What he said? 2. Are you talking to me?
  5. Good to know, with google traslate it makes even less sense I've just finished the two ships model that I will deploy, if someone want to be destroyed
  6. This is what happen when you challenge me
  7. Wow, all nice ships, freaking more powerfull than my ships. Someone want to battle with me? And, someone can give me a craft pretty strong(heavy armour)? I want to make a couple experiments
  8. i've just updated my two vessels, now they are 100% free from mods, the only mods that i kept are ghrapics mods, rasterprop monitor and bettertimewarp and a couple more, but they shouldn't affect physics, crafts or saves.
  9. i used it, but it doesn't work that much, i will uninstall all mods and i will replace the things
  10. thx, I'm glad to see your ships. i need a little help for my Carrier, it break apart very easely. I need a hand in general to add some sort of stability grid to my ships here the craft file https://drive.google.com/open?id=0Bx6aw9s3V5WZZDRueTU5ZVU0VnM Sorry but it isn't the most beatiful thing, i had to add a lot of struts (maybe too much) and the command center isn't the best too, i could have made it better, my original idea, the one with the massive other carrier was to build a mouvable hangar door at the top, like star wars, but was too much complicated. I think i will try to tune a bit this command center, leveling it up. Can I ask just a thing? When someone battle against me, if can you use the porkjet expansion pack.
  11. I'm not sure I will give you the craft file, you may study my weak spots (every single point basically) to have an advantage over me. I will upload it soon, i have to modify a couple of things.
  12. I changed the drone type, added some struts and added vernor engines.
  13. Ok i will try to reduce they space usage. For them should I use xenon or normal fuel? (pls tell me normal fuel, it will be a pain to replace the majority of those fuel tanks with xenon.
  14. Just finished the Carrier, landing gear are for the runway. I don't understand what do you mean for ion fighters, i don't know how to build one of them, and i quiet like my fighters. Here there is the Carrier I just removed landing gears from both my crafts
  15. This can count as light now? i also rearranged a bit the Vostok Class, i added two small missiles and changed engines type.
  16. It's light because it doesn't have defences and don't have a lot of armour, and in my opinion, 6 fighters are nothing. I started working on a smaller one, with just 2 fighters, it will be easier to control and my PC thanks me. That carrier unfinished counted over 1700 parts and weighted over 900 tons. As soon as i finish the carrier i will work on an assault dreadnaught, that will be cool. (at least is cool in my head)
  17. A little spoiler of my Carrier, I have still a lot of work to do. I don't think I will continue it, it's becoming so heavy for my PC that while in the editor it crashes my game. I will work on a smaller one
  18. I would love to see procedural wings, but this is only a dream. There are more chance that they add aliens and other systems.
  19. Nice ship, well in some cases it could be acceptable, but in my personal opinion they should reteaxture them a bit, as well as a lot of other parts. I mean the future that I see for the human kind is made of white and black parts, not pure metal. I just found a problem of my crafts, I use the porkjet parts expansion, it's a problem? It doesn't affect nothing of gameplay I think. What I should use as point for missiles? Besides wheels (for 2.5 1.25,0.625 missilea)
  20. In your current battles how many are the ships for each side? And which weaponery normally you use?
  21. For now they are just six, but I think I already passed the 300 tonnages with just my carrier. Maybe I will do smaller carrier with just 2/3 fighters
  22. For now I'm working on a carrier, only the hangar and the main sector with fuel tanks, reactor it's finished (already over 1500 parts still to be balanced and I also have to add something to make it stable and to unwoble it), I have to add a couple off things, like the realoding section for fighters, this will take a lot to design. Then I wanted to design an heavy dreadnought and a very experimental ship with a very secret experimental thing But for now I only have finished the vostok class destroy and isn't that powerfull, I will add a couple of missiles. As soon as I finish the carrier I will post it. The problem is that I have also an interior design and it will be a 3 layer armor, and that would make the ship very heavy, I will use this with the dreadnought but with the others is impractical. A question, there is a limit for carrier's fighters?
  23. Well beside aesthetic things, my destroyer and my carrier are pretty empty, for the girders, it's a problem to balance aesthetic and a solid frame, but I will try my best, for the carrier will be impossible, it is full of fuels tank in the non-hangar part. Thx for tips
  24. Well, I had just developed an heat hijacking drone, I will scrap it An another question, carrier's fighters can ram? And, can I use the pilot and drones sas and autopilot? (the thing where I can select prograde and he automatic lock on prograde ecc., I'm not sure it's actually an autopilot) I saw a couple of your ships, and I don't think mine will be able to stand a chance in a fight against them :'( Most of yours are made with structural plating, which is the less aesthetic part in the game, In my opinion (I don't want to say that your ships aren't cool, they are awesome death machines designs, it's just that I don't like the structural plating), but it's nearly impenetrable, mine may have a detailed but they can't survive a nearly missile, I tried to use one of my fighter jets and just one ripped apart the whole ship that you saw. Do you have any advice for building things that can survive out there in this war period?
  25. Hi, I really would like to try this out. I just need a quick explanation of how combat works and how many ships I can use and any other thing I should know that is apart from the rules. Banned weaponery and other things like that, moda that I can use...
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