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geekasylum

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Everything posted by geekasylum

  1. @johnsonwax - Hmm. That may also be useful for hauling resources into orbit (Particularly on Minimus). I hadnt thought that far ahead - Im still gatheriing / refining etc (and moving the remaining base bits into place). Right now, Im using everything I'm producing for EL (base building) to finish it off. Then its back into orbit to give the station some more attention... That's when I woiuld have got to thinking about that
  2. That version is linked in the post at the bottom of page 9, and again in a quote at the top of page 10 (This page).
  3. There is defiantly some interest here, however I dont often find myself using the Kontainers to store materials. Instead, I sit a UKS Inflatable Storage Module (the surface one, with the long extending legs) on top of a Cross-Way and then add a PB Planetary Adapter front and back, (with wheels and some small IR Extendatrons underneath to raise it up to allow docking of other ground PB modules still on the wheels) and a docking port at each end, with Flexible Corridors on the sides of the Cross-way. It works pretty well for me, so my storage / warehousing issues are solved. The ISM also works as a Planetary Warehouse, as opposed to the 2.5m Kontainer (tho the 3.75 and 5m Kontainers do function as Planetary warehouses (but not the 1.25 or 2.5m ones). What I'd prefer is an adapter from the UKS MK III parts (which I still need for production), to PB so that I could dock them to the rest of the base. For now, I've used ModuleManager to make a copies of the PB Habitat Mk2, and turn them into Worksops and Refineries etc (doing the same job as the UKS MK III modules did). The only one I havn't done this for is the UKS Mk III (Large) Sifter, but Im happy to park that off to the side and connect it to the base with Flexible Corridors.
  4. @Nils277 - Thanks for making this mod. As a base/station builder, rather than an explorer/scientist its definitely a must have mod for me. I came across an issue with the K&K Planetary Command Module (KKAOSS_Control_g)... The description says... and yet the Modules section of the config file DOES have a definition for Reaction Wheels (With a strength of 4). Just a minor inconsistency.
  5. @FreeThinker - I just noticed a strange message in my log and tracked it down to this MM script. [LOG 00:40:34.878] InsterstellarFuelSwitch SetupTankInPart adding resources: Stuctural; [WRN 00:40:34.879] Could not create PartResource of type 'Stuctural Bug Report: The script mis-spells the word 'Structural' in the module section near the top (3 times) I'm running IFS 2.1.0 straight outta CKAN. I hope this helps. I've fixed it in mine. In case it was missed above, the script in question is IntegrateInterstellarFuelSwitch.cfg
  6. Noted. For now Im just happy that I can release things. While I was installing 5.2.94 I wondered if your TODO List might be able to accommodate one more item. I noticed a "settings.cfg" file in the EL folder, and wondered if this might be incorporated into the settings that are already on the KSC screen (Alarm Clock settings) as that would save me (and presumably others) from having to edit the actual EL installation. Its no biggie, just something low priority but nice to have
  7. Ok, so I like the new forum... Not keen on all the messed up formatting (Quotes) and missing/broken links, but overall, I like it :)

  8. Just to confirm the issue, I also had the problem of "Required" EVA Propellant. It was on a station in Kerbin orbit. I had a crew change due, so I just shipped a couple of bottles of EVAP up with the new crew and bolted them to the hull. It let me release the build, but wasnt the best solution, so I modified a Universal Storage converter wedge to produce a small amount of EVAP from MP so that I always had some on the station. It seems now I wont need that. I'm about to try 5.2.94 but it sounds like this problem has been fixed. Thanks Taniwha.
  9. These hubs are awesome. It's a shame there hasnt been a more recent release to bump this thread back to the top of the addons forum so that more people notice them. To that end, I can confirm that these hubs do work with 1.0.5, however... [quote name='parrots']Just tested the two parts, then fixed the 5 and tested again to be sure I was doing it right. The top and bottom nodes on the 8 are backwards, just need a sign flip on the appropriate angle column in the part cfg. The top, bottom, and "back" connector on the 5 are backwards, same fix. The "back" connector is the one that points to the back of the VAB if you pick it as the first part, it's node_stack_side0 in the part cfg. [/QUOTE] Having come back to KSP after a while, these were among the first 'must have' parts that I remembered, and downloaded for my new game (I'm all about the stations!). I spent ages scratching my head and doing a lot of node math trying to figure out what the heck was wrong with the nodes. It didnt occur to me that they were flipped, I assumed it was positioning, but that didnt seem right because I found several parts that would actually snap to them properly, just sadly, not the docking ports I was using. Good call Parrots! The node config in the previous post saved the day! Short version: These hubs do work with 1.0.5, but you will need to adjust the configs, as per the post above this one. Hopefuly Starwaster will release an update incorporating this fix.
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