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Hypercosmic

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Everything posted by Hypercosmic

  1. Would that crash the game?
  2. This is my nightmare become real... Don't mind me, continue talking.
  3. Claim a krakenproof hill My hill, kraken proof
  4. Is made with C4D. This crazy-looking building...
  5. (I think you failed! One extra word edit claimed.) I () think we were supposed to eat one. I guess we were supposed to eat one.
  6. Banned for mistaking me for a planetary chauvinist.
  7. Shame on you for mistyping the word 'mystyping'. Ohh! That's where my 'y' went! Thanks!
  8. *sigh* no. @Just Jim Wanna try unique stuffs.
  9. Hmm... There has been space ponies, so Squad Chimp is not impossible. I'd support this idea only as a mod, though. On the other note, I am looking for anime characters in KSP!
  10. I don't thought we were supposed to eat one word.
  11. The drones get out to investigate the area. "How did the impact caused the landscape to heat up this much?" "I don't know..." Anyways, this drone fleet carries everyone and escaped from the region safely. Fire some antimatter missiles at your base, then claim the hill nearby. My hill.
  12. UPDATE! "fyi, with some more fillding, I got water's exit v to 4.15 km/s." Some pics "P.S. even tho Ammonia has a better exit v, when I was messing with to optimize it, it was giving me problems, and its thrust-mass ratio is horrific. water is better in that regard."
  13. Nice! I need to ask the dev to add this pebble-bed NTR into the game. However, for us CDE players, whose spacecraft nuclear reactors run at 1 K lower than the meltdown point and have no radiation shieldings, our hydrogen NTRs have exhaust velocity of about 9,140 m/s, and hydrogen deuteride NTRs can have as high as 9,200 m/s, when the nozzle expansion ratio and angle were 200 and 10 deg (my standard), respectively. The reactor fuel is U-233 dioxide.
  14. My apologies, I didn't clarify those stuffs. I'll add those limitations into the CDE forums. Thanks. "Water seems to have bad exit velocity, about 3.8km/s." I assume this is enough, right? (the original comment is much more entertaining, if you ask me) "Ammonia seems to have an exit velocity of about 4.3km/s." - Note, the exhaust velocity is highly dependent on nozzle configurations, which is what I am asking the tester. Anyways, what are the remasses (reaction masses) in your choices? I'll ask my friends to test the delta-v. I'll look into thrust later.
  15. The first opinion incoming... "A Fluorine - RP-1 chemical engine seems better. For SSTO, you want to pack as much delta-v in as little volume as possible." "If so, Decane seems the way to go. It got an exit velocity of roughly 5.4km/s but it's amazingly dense."
  16. May I post a link to this thread on the Children of a Dead Earth forums? I'm curious what the others will say. Note 1: The only computer that can play CDE is broken, so i'm pretty blind here. Guess that water NTR thingy was mistaken by me, but nobody really use them. RP-1 can be synthesized, though.
  17. <<<I don't thought we were only supposed to change ONE word!>>>
  18. Nuke that hill, and make a hidden base in another hill. Nobody noticed it. A normal hill.
  19. Jupiter's radiation forced you to leave the mountain. I captured the mountain once it arrives at Callisto. My hill.
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