-
Posts
684 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Jso
-
It's the mach number for the reentry effects. The default numbers are way low because otherwise you'd never get reentry effects in a stock system since you're moving too slow for plasma to appear. That's not really a problem in a 2.5x system so you can bump it up to more realish numbers. This is mine: @PHYSICSGLOBALS:Final { // AeroFX @aeroFXStartThermalFX = 7.3 // 2.5 @aeroFXFullThermalFX = 10 // 3.75 // Temp warnings @temperatureGaugeHighlightThreshold = 0.95 // 0.75 } Just to add about your ascent... 100x100km is kind of skimming the atmosphere. You'll have a less dramatic climb going to 150x150km. Also with very little practice you can do a direct ascent to the Mun. With tons of spare deltav for corrections burns it's especially easy.
-
We have no balance rules for EC related parts other than comparing them to other similar parts. We adjust solar panels and batteries as needed so the spacecraft can accomplish it's mission. If the power requirements seem excessive from a balance standpoint we may trim down the on board science or adjust other power consumers. Keep in mind that purely battery powered probes are expected to hibernate when idle. If Kerbalism is adding additional power consumption you'll need to account for that.
-
Some things we already know: Saturn IB Apollo is still a dog. Saturn INT-21 puts about 63 tons to LEO, and Saturn V can send 35 tons on TLI, both with comfortable margins. Relative to the rest of the mod those numbers are balanced. Apollo (including the petal adapter and LES) weighs 23 tons, so that mission is a bit OP. I'm not sure what if anything we may do about that, since making Apollo heavier will hurt the Saturn IB.
-
This unflown Titan proposal worked out pretty well. Improved Titan (1991). It carries Titan IV class payloads with plenty or room for growth. A pair of 1205's on stage zero, and an all hydrolox 3.125m core with three LR-87-LH2 Vacuum engines on the first stage, and one on the second stage. It's pretty too!
-
Compare the final config of the working and non working parts in GameData/ModuleManager.ConfigCache and maybe you can figure out what's different. FYI, we haven't updated our Tweakscale compatibility files in over a year so they are definitely out of date. I'm not sure anyone on the dev team still uses it.
-
I'm not sure what you're asking then. If you're wondering if you could just take a Hypergolic Titan and fill it with Hydrolox fuel with no other modification but an engine swap, no you couldn't do that. But this is KSP Titan unflown proposals. (Our LDC is a generic LDC concept, not any particular design at that page).
-
That's a lot of mods, try a clean install with just BDB and it's dependencies. At the very least update B9PartSwitch to the latest version. Yours is very old. If those are craft files, try building from scratch. We frequently break craft files with updates. Edit: BDB is compatible with KSP versions 1.8.1-1.10.1. There are numerous unresolved issues with 1.11.