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Everything posted by KSP Bro AE
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Yes, totally should be stuff like that. Maybe Kerbalkind is an experiment to see progress of evolution of a species or something. yes. I can.
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Why would you be a terrible space colonist?
KSP Bro AE replied to Nightside's topic in Science & Spaceflight
Well the main reason for me is that I play KSP. Evidence: : -
I am just curious about how long people have had KSP.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
KSP Bro AE replied to BahamutoD's topic in KSP1 Mod Development
Add my star wars mod: Here -
Of course we are playing on the same version.
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I play on Windows, KSP Bro KS plays on a Mac, and it says it's incompatible within KSP, when I open the save. I email it to him.
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I tried, doesn't work for me, but I'll try again. the computer
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All that is good, but the thing says "File 'presistent.sfs' incompatible". Maybe I'll have to make it a .txt file.
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I am trying to wage a war with KSP Bro KS, (yes,there is two of us,) but we can't share the saves. We tried everything, but it just doesn't work. Anyone have any suggestions?
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Some help with docking
KSP Bro AE replied to KSP Bro AE's topic in KSP1 Suggestions & Development Discussion
Yes, but when I get it wrong, I am an inch away and nothing happens because of my angle. yes. -
Chose! Which is your favorite?
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Some help with docking
KSP Bro AE replied to KSP Bro AE's topic in KSP1 Suggestions & Development Discussion
I never actually use it anyways. -
Some help with docking
KSP Bro AE replied to KSP Bro AE's topic in KSP1 Suggestions & Development Discussion
I use the mod. pretty useless actually, it is built into the docking mode thing in the bottom left. true. I hated docking too, but now it's an everyday thing. but it's still a struggle sometimes. -
Some help with docking
KSP Bro AE replied to KSP Bro AE's topic in KSP1 Suggestions & Development Discussion
Yes, but for inexperienced dockers would come in at the wrong angle, not enough for capture. Happens to me all the time. -
I propose two edits to help with docking: Make the intercept markers red when within 10km, yellow when in 5km, and green when in 1km. When within 10m of targeted docking port, there should be an option to auto-dock. That would really help save a LOT of time, since I have to constantly mess with the maneuver node, then hover over the intercept, then repeat to get the intercept right. Plus, the autodock would save HOURS of wasted time.
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Here's your answer
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A request to all life support modders
KSP Bro AE replied to KSP Bro AE's topic in KSP1 Mods Discussions
Maybe I could make a value fore solar energy and to replenish it far away from Kerbol, you would need internal lights or something. Note that I am very inexperienced in stufflike this, so the mod will probably not come out in quite a while. Good counterpoint. But count how many species of photosynthesizing vs. non-photosynthesizing green organisms. The Kerbals might have made green suits for themselves to do photosynthesis. It is an actual thing. Look it up. -
A request to all life support modders
KSP Bro AE replied to KSP Bro AE's topic in KSP1 Mods Discussions
thx. -
A request to all life support modders
KSP Bro AE replied to KSP Bro AE's topic in KSP1 Mods Discussions
Good idea. I'll probably modify TAC. Thank you for the idea! -
minmus or laythe.
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This is a request to all life support (USI, TAC, Snacks) to change the way they are. Reasons: Kerbals are green. Green implies photosynthesis. This means they should use water, sunlight, and CO2, and Oxygen (for cellular respiration) Biproducts are a water (from cellular respiration), and Oxygen. So basically all Kerbals need to survive is sunlight. Just look up the process of photosynthesis if you want to know why it would be an infinite cycle.
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A new mod that features two lasers, one of them in the microwave spectrum, and a way to target them. --==Starfire==-- Lasers: Starfire: maser (microwave laser), comes with extreme power, and crappy textures! Skybolt: a visible laser, but less powerful than Starfire laser, plus the bad textures! (sorry i'm a beginner) Hobnail: a small laser for SSTO-s and spaceplanes. (.65m) There is a bug though, it is .65m in the VAB/SPH, but when launched, it is 1.25m I edeted the scale inside the part config file. I that the problem. Modified FLIR ball: Zooms: 1, 3, 15, 40, 100, 1000, 10000 perfect for orbit-to-ground Have fun blowing up stuff!
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- maser
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