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JoeSchmuckatelli

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Everything posted by JoeSchmuckatelli

  1. Welllll... There is the time honored method of impacting the target Jus sayin
  2. Well - and now that you mention downmass, given that as a priority for the performance / purpose of the craft - won't the cargo bay have to be basically in the middle to ensure the COM loaded is similar to what they're presently landing for the craft? Top heavy & full of moon/Mars Colony gear or return samples or Psyche's gold, platinum and other fun stuff will put some pretty serious stresses on the craft and performance. I'd guess it would be much easier to control when the COM is central rather than distal.
  3. "Reduce" was probably the wrong word; I envisioned the star having to go SN to pulse out enough therms to vaporize the planet. All the things said above - Roche limit, kinetic strike (whether another planetary body or a significant portion of stellar mass during SN, etc) are much more likely to break up the planet than vaporization through thermal means alone. I mean - this planet has conditions so hot it vaporizes iron... and remains a planet: A Planet Hot Enough To Vaporize Iron Looks To Be Even Hotter
  4. These two ideas do not match up. The PSP is dedicatedly built for the expected environment - with considerable shielding. Just because it has done what it has done does not mean something else with ultralight construction can, with any confidence. Just sayin.
  5. I don't dispute this - but the difference between the kinectic energy needed to break up a planet vs the thermal energy needed to vapourize it makes it seem unlikely. Theia smacked into us and we got a moon out of the exchange. Generating the thermal energy required to replicate that event on a point target like a planet (given that you cannot actually aim a star) would probably reduce the star to a gas cloud again.
  6. I keep seeing renders like the above and realize that SS is going to need creative payload geometry. Something like Shuttle bay doors. This 'forward lighted' section is never going to work. But this view probably will https://nextbigfuture.s3.amazonaws.com/uploads/2023/12/Screen-Shot-2023-12-03-at-9.05.41-AM-1.jpg
  7. @Mr. Kerbin did you miss the above? FWIW - thermal means heat. To break up a rocky planet to the degree it's gravitationally unbound would require massive kinetic energy - scattering the remaining pieces around enough so that they cannot collapse back into a planet again. So, No? Thermal pulse isn't going to do it
  8. Whelp, you've done it. Now I have to Nerd-out my kids by telling them what fraction of C we're driving. ...Sadly, "I caaaaan't drive 36.66666667nc" doesn't fit into the song real well. You sir, get my 'nod of the day'. Freedom units!
  9. I think I see what you're getting at... But I could be wrong /confused too With the inverse sq decrease in brightness I see it as the ability to estimate your distance from the object at the time of measuring. With redshift, I think you're already guessing the distance (what it should be based on the above) and then the red/blue shift tells you whether the object is closing with you or retreating. I'm not certain, but distinction between the far off but stationary (w/r/to the observer) and a closer object retreating from the observer isn't difficult.
  10. What is truly remarkable is that serious researchers are now allowed to pursue these lines of inquiry. Here's an article on what's described in the video. Wrong again? Dark energy doesn't exist, the universe is "lumpy" - Earth.com ...and the publication of the authors: Supernovae evidence for foundational change to cosmological models | Monthly Notices of the Royal Astronomical Society: Letters | Oxford Academic ... ...They throw down a bit of a gauntlet: "These results provide evidence for a need to revisit the foundations of theoretical and observational cosmology." TLDR: they challenge the 'homogeneous and isotropic' presumption of the cosmos
  11. All of this reminds me of how lucky we are in having a ridiculously large moon in comparison to the size of the wet rock we abide upon.
  12. ... Then they'd have to change the song to 'Supersonic'!
  13. Okay: 1. That was COOL! 2. I'd have loved to be in the room when they pitched that to Shotwell. The fact it got approved? Very merry indeed!
  14. You work sixteen hours, whaddaya get? ... Another day older and deeper in debt St. Peter, don't you call me 'cause I can't go I owe my soul to the company store
  15. Update on the update: they FICSTIT too much. Now ADA doesn't have anything to say about package farming.
  16. That's a plus; was considering turning off the voice as there's a selection of maybe 7 lines and I get package after package after package.
  17. matte finish,,, Yeah - that's interesting; gotta be a reason. glowing... - Now I'm wishing for a thermal camera view of SH Booster returning. ... ... ... So - I looked at the image @tater posted above - and all the vertical lines/dots on the segments (where I'm guessing there are stringers) are those weld lines? Surely not rivets. Also - are there MORE of them than usual? i.e. are there more stringers now than previous iterations - or have I just not seen such a good view for a while and did not notice?
  18. FICSMAS Um... yeah. Just got a "Totally Normal Gift" That was fun.
  19. I did a variant of this back when I was slow playing the first phase - but it was a combo of guts leaves and wood making solid biofuel - which carried me through oil and coal (yep, I built out backwards). Thing is that once I had oil and coal hooked up the biofuel generator farm stopped working. Even when I was over utilizing electricity and the breaker would trip - I'd discover zero biofuel had been consumed. I figured it would act like backup power (chewing biofuel when I needed power in excess of the renewable sources) - but apparently once you hook up a renewable source the game stops drawing any power from biogenerators ever. Is this a known bug or a feature
  20. So - my minimalist strategy seems to be fine. I'm nearing completion of Phase 4 Space Elevator items having built exactly ONE producer of each part. I'd read that Nuclear Pasta via Particle Accelerators took a LOT of power and decided to build a new fuel farm (HOR + Rubber & diluted fuel) = 30 generators. Not a small project. Needing to keep returning to base for stuff, I got bored and built out a single normal node of Copper that could produce 100 Copper Powder p/m - which is exactly what I need for one Particle Accelerator. Seeing that I had excess power I built my first one. That thing is now my favorite thing in all of Satisfactory. The startup sound is epic! I'm back at the fuel farm getting close to completion and... It looks like a side quest b/c the time it's taken to build out has allowed the single PA to churn Nuclear Pasta almost to full. (Mind you - this side quest also includes building DD capacity and fixing a bottleneck or two. ...all of which is to say that my experience is vastly different from what gets shown in media about the game.
  21. Meaning we should see efforts to land there and do things in a reasonably short time. Likely much shorter than I was waiting for the completion and launch of JWST. I.e. My kids might see people on Mars before they have kids. On the flip side - once we get there, we might do Moon Landing things for a while and then not return for decades. There is no telling what the economic and political situation of the next few decades will bring. The technology to do anything productive or profitable still needs to be invented. Honestly - the thing I'm excited to see SX do is land a truly monstrous rover with lots of capabilities and sample return. Something that looks like a repurposed military 8x8 with arms and excavators / drills galore. That is maybe something I can see in the next ten years. I just don't want to see the 'one way trip' scenario (even if there are people who would volunteer).
  22. Okay - thank you for NOT spoilering this for me. I just unlocked Dimensional Depots for the first time. This is part of the game I enjoy - figuring stuff out. And I just figured out how to make my life easier. ... which, now necessitates another "Adventure". Grin!
  23. So... Hard to quite put into words - but I am kinda frustrated with the Satisfactory community. Problem is, you never get close to the answer you are looking for. Anyway - got me to thinking about how good this community is and has been. We've been really fortunate with this place!
  24. Getting ready to start on that. I finally have a working Aluminum and Battery factory running off a single baux node. Shrug - guess I'm a minimalist! I will say that 'adventures' are a lot less hairy with the hazmat suit, appropriate filters, inhalers and homing rifle rounds. In retrospect, going after jumping radioactive gas spiders with a xenozapper and a handful of nuts was, in fact, suicidal. (Also - let say that I love the design choice that spiders hate everything.)
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