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JohnF

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  1. I hope lots of people buy this DLC and Squad makes a lot of money. I am sad though, because I am starting to think we will never have stock clouds. DV/TWR I can deal with, with RO/Real Fuels I'd need Mechjeb anway. That we'll always have to deal with modded, sometimes glitchy, always bad performance-to-visuals ratio clouds makes me sad. (EVE is great and I appreciate the work that has gone into it, but it seems like it's never gonna equal what something that people with access to the game's internals could do.) Being in space with no clouds makes the game still look unfinished to me.
  2. I am so, so glad KSP is being localized. I have no disappointment about that and I understand it had to be a terribly hard job. Localization is hard anyway, this involves technical language that can be hard to get right even your native language and even by experts sometimes. It certainly seems like a far harder task than a typical localization effort, not even mentioning all the coding it took. I am just disappointed that this announcement wasn't about the plans for 1.3, which were hinted at being in the works months ago now. Just hoping they'd throw us a bone and give us some idea about what direction they're even thinking of going now that they have a mostly new dev team and so many issues have been wrapped up in 1.1 and 1.2. Edit: Or is the naming scheme changing now and they're calling the pre-release of 1.3 "1.2.9"? Cause we didn't get, "1.1.9" before "1.2," etc. It's always just been a pre-release version of "1.2" or whatever. Because if 1.3 is just bug fixes and localization, then I'm actually super disappointed, and there doesn't seem to be much interesting on the horizon at all anymore with this game. Maybe it really is dying.
  3. Great, we finally get to see what KSP devs have been working on besides ads, renders for more ads, and layouts for ads! Apparently they're going to be retopologizing existing non-in game assets for CG videos for ads! Cool. What this game is missing is a quirky CG video showing people how much fun Kerbals can be. Plus, you guys can sell more KSP, which is great. But I do hope, after about two years of art (the new assets in 1.2 are RoverDude's models, without a doubt) which has been devoted entirely to selling KSP, someone fully employed by Squad still remembers how to make Unity assets. Because KSP players are going to be disappointed to find advertisements to buy KSP in their part list in lieu of updated / newly (not amateurishly) modeled existing or new rocket parts. Or clouds. Or new, in-game 3D assets on planets - whatever. Just something besides advertisements. It's confusing why they think their fans are going to be really excited for another ad for a game they've already purchased. We get it, after two years of nothing more than an engine update and a remote tech light system, you can't think of anything else to do to this game. But stop pretending KSP fans are going to by happy to have yet another CG trailer for a game they already own. Epic Plans! More marketing!!! I guess the Squad game company and the Squad marketing firm have re-merged and they're done pretending that actual game dev goes on there anymore.
  4. * Change default eva light binding to not clash with translate left. Thank you. I gave up on not having to do this myself like 3 years ago
  5. I will get the DLC for free but I'd relish the chance to give Squad a bit more cash to continue to fund development. I paid $18 bucks (not on sale) for a game I have played for thousands of hours. I've bought the PS4 version for $40, even though it's comparably unplayable, just as way to pay Squad a more reasonable amount of money for this game. I am of course a little sad about the recent brain-drain, but I'll still throw money at Squad any chance I get. More KSP please.
  6. The only time I ever care where I bought KSP from is on release day, and then I'm glad it was Steam. (Actually I bought it before it was on Steam and transferred it over.) KSP is DRM free, most KSP-vets would never mod their main install (much) and have separate installs for whatever mod combination they are running at the time. And when release day comes, I get the new version a few seconds after they launch. Its telling that Squad devs use Steam to distribute their dev builds.
  7. It's already been covered earlier in the thread: the physics in Minecraft are superior; there's no orbital drift, for one thing. If you could orbit something in Minecraft the orbit would be perfectly stable, and would not deviate, just like real life orbits. Also, the bugs are so bad it's almost unplayable. Why wouldn't Squad look at Minecraft, the example of a bug-free game (with great optimization) and try that? Maybe Java would be better than Unity for this physics stuff that Kerbal does uniquely poorly. It's weird that literally every other physics game out there where you can go to orbit at approaching realistic scales and velocities, that keeps track of the generation, flow, and shedding of heat through internal processes, convection, conduction, and radiation, where you can arrange a bunch of parts with function in almost any imaginable combination and then the game attempts to apply aerodynamic forces, thrust, etc, to the craft manages to do this without all the bugs and compromises. I mean really, can anyone think of another example of game that has these features that wasn't executed far better than KSP? I can't think of one. QED.
  8. Nothing to say that hasn't been said, but I hope this "thank's to HarvesteR" thread gets bigger than the all the many complaint threads over the years
  9. That's no problem, just download some more memory!
  10. If you go to Twitch right now and search everyone playing KSP, lots of randoms are playing 1.1. So is the entire experimental team now doing public streams or releasing SS as seen above? Or is there a way to get the 1.1 prelease that isn't just opting in on Steam. Cause it's weird that random people who are not on the media team, are not regular Kerbal streamers, and have no following are streaming 1.1. Do I have to go get 2 people to watch me Twitch stream to get access?
  11. This isn't news. No one has reported that this is a feature. It may have been mentioned by Das, but if so only those who watched him know. As far as anyone else knows this is Free IVA and Squad are once again, not just shooting themselves in the foot, but using a shotgun to mangle their entire lower leg by tweeting to a mass audience a series of screenshots of 1.1 that heavily imply to the average person, who doesn't know about Free IVA, that this is a stock feature, despite the fact that it has never been mentioned anywhere. Unless it really is a new feature, which would be pretty crazy to show off via a few tiny screenshots with no other information. So I think either option makes the same amount of sense. Unfortunately there's no clear line of communication about this stuff to the community.
  12. I won't bother doing something I am sure I can do in Kerbal anymore unless there's a reason. Maybe it's not a good reason, but an "achievement" would do it for me. I like that I can quickly remember a bunch of stuff I did in a game when I've scanned the achievements. I've played so much KSP that it would please me to no end to fill out all those little icons representing a bunch of (hopefully) really hard to achieve stuff.
  13. Not saying you're wrong, but you may want to consider the floating point errors in the tiniest decimals of the orbital parameters which I think have a bigger influence here and in almost all subtle physics behaviors in KSP.
  14. Damn I didn't know that was still a thing! I used to hate that, it almost ruined the game at times because I was so sick of looking up at the sky to launch anything. A few versions ago, KSP changed the way the ocean was rendered (or maybe it was a unity update?) and ocean lag completely vanished for me then. Sad to hear that it persists.
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