-
Posts
302 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by sciencepanda
-
More like 3.14159265358979323846264 seconds............ pi is good.
-
i keep my saves in different folders. I have folders labled .21, .22, and now .23
-
It's 12:10 here. I'd expect is around 1pm here (noon where squad is located.)
-
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
Ehich version of the pma are you using? Devo's pma has a glitch that causes ALL docking ports on the ship to not work. Bobcat made a new pma that does not have such problem. -
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
Yep, noticed that earlier today. -
[0.22.X] BobCat ind. Historical spacecraft thread
sciencepanda replied to BobCat's topic in KSP1 Mod Releases
I've used the Soviet pack a lot, and I enjoy it, but I noticed one thing is missing.We have the modern Soyuz, and historic Soyuz, but not the original Russian space capsule, Vostok. -
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
Great Job Bobcat, It looks amazing. -
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
There's a problem with the PMA. It's a glitch, any port on a craft attached to a PMA will not work. They're trying to fix it. -
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
Devo, maybe when you changed from a 2 port design to a single port design, you forgot to remove/add a line of code. Or maybe it would be easier to start from scratch. -
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
I am no modder, but I have an idea. Have you tried rotating the model so that the docking port is at the top, and change referenceAttachNode=dockingNode to referenceAttachNode=top? All the other docking ports I've seen use refernceAttachNode=top. Hope that helps. -
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
Well, that would explain why nothing will dock. I thought I broke something when installing it. -
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
The main problem I encounter at this time is with the PMA. If I activate the docking camera on a port, then select the PMA as a target, the docking camera disappears. Is this due to the lack of a docking object as mentioned before? -
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
Perhaps they do not know of this new thread. Perhaps, since the original thread was deleted in the crash, they believe there is no way of contact. Whoever wants to do so should contact each user who offered to help with this project. -
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
I have one question. Things such as the CRV, habitation module, and SPP are canceled modules, and will NOT be parts of the ISS in reality. My question is this, will they be included in the mod pack despite no longer being part of the actual ISS plan? -
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
@Yasutaka I figured so, it was merely a suggestion. -
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
I know he did, that is why I am suggesting that he could reprogram them. If he programmed them, he can reprogram them. -
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
Perhaps if you can get in contact with Romfarer, he may be busy now that he is a dev, and if he is still planning to partake in this project, he can reprogram the workings of the robotic arms. Instead of controlling each pivot individually, as it is in the current robotic arms pack, have controls that are designed to carry out motions relative to the grappled object, i.e. moving it in, out, left, right. Have the programming figure out how much each pivot has to move in order to carry out the desired function, instead of the user. I am aware this would require more complex programming, but it would make assembly more precise, and make it less frustrating for the user. -
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
To be honest, you probably don't need romfarer to make sure that all the docking ports are compatible with his docking cam mod. I did a simple test, I took a random docking part from spaceport that didn't have romfarers docking cam mod, added a single module of code, and then it had the docking cam. As long as the romfarer.dll is in the plugin folder, you just need to add a simple module, shorter than what I have typed in the first sentence of this post, to the part.cfg of the desired docking module. It took longer me to launch KSP that it did to implement this change. -
International construction ISS in Kerbal orbit.
sciencepanda replied to BobCat's topic in KSP1 Mod Development
This project came to my attention today, and it made my day. Unfortunately I am not a modder, so I cannot help with that aspect. But I would like to make a suggestion/request. If all docking ports could be compatible with Romfarer's docking cam mod, I would appreciate that. I did not see this mentioned on this forum before hand and was unsure if this was already mentioned. Thanks, and if there is anyway I can help, as a non-modder, do not hesitate to ask. -
I am sorry. I did not realize that there was a forum for add-ons. I have not posted on here in a while.
-
It has come to my attention that i posted this in the wrong section. I re-posted this in the add-on section. I recently downloaded the Soviet Modpack, by Bobcat, which includes the MIR space station. It had custom parts that looked exactly like the parts of MIR. Not stock parts, but mod parts that look absoluttly perfect. I then proceeded to look for a similar modpack for the ISS, finding nothing. So here's what I'd like to see, call it a challenge to the modders if you like. I would like to see a mod pack for the ISS, International Space Station, hopefully to the same quality as that of the MIR space station in the Soviet Modpack. Having seen what has been done by this community, I have faith that you will either create a modpack as I had mentioned, or find one that exists that i failed to find. I don't mean to come across as rude, this is merely a suggestion. I hope that this succeeds, I have faith in this community.
-
Finally, i have reached orbit with a spaceplane. all stock parts, but i did mod the data values to increase fuel capacity, and thrust from the aerospike engine. pics attached
-
one of the reasons i thought a better crash animation would be cool is, well, i thought it would be cool. i\'m obsessed with disasters and crash scenes, the reason i like watching Air Crash Investigation on National Geographic Channel. also, i think it should be more realistic. An empty fuel tank is basically just a big metal can, and when it hits something, the metal will bent, tare, and dent; there\'s no combustion, because there\'s no fuel. same thing with the lander legs, they\'re just long metal struts that move, there\'s not fuel or explosives in them. Thus, those parts of the crash animation need to be fixed.
-
that\'s not exactly what i meant, perhaps i should explain. Not only what goes wrong as far as parts hitting other parts, but like what happened to my rocket last week. i was launching, had an ASAS on board, and it was turned on, but out of nowhere, about 15 seconds MET, the rocket started yawing out of control, and adding RCS, or gambling engines didn\'t help. i would like to be able to find out why things like that happen. you can\'t improve your rocket if you don\'t know the problem.
-
I had an idea for a new feature that i think should be added, not any time soon, but at some point. My idea: improved crashing animation. basically, when parts collide, the can break into pieces, so like half a landing leg, or pieces of the fuel tank shell. also, i noticed that the landing legs explode, that shouldn\'t happen. And more, if a fuel tank is empty, it doesn\'t explode on impact with the ground, but gets crushed, or deformed by the impact, to make it more realistic. last but not least, i think you should be able to start an investigation following a crash, to see what went wrong, like what NASA did after Apollo 1, Apollo 13, Challenger, and STS-107. those are my ideas, i\'d appreciate feedback