Astrain
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Everything posted by Astrain
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
I never intended it to be pronounced like that it's just a combination of initials and trains but the joke has been made so many times that I don't even respond to it anymore lol -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
He's got a LOT of stuff to rewrite due to the update, it'd be best if you didn't ask him about it, he's probably under enough pressure to do things already. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
I think I've found a bug. So I was playing around with a Jernas turret launching PAC-3s at some incoming HARMs. But after 3 or 4 shots from the Jernas, whenever it comes into the camera's field of view, I get a massive FPS drop and end up looking at a slideshow Anyone else having this issue? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
Looks pretty damn sweet. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
Are you sure it's BDA that's causing the 'void at launch' bug? Do you have any other mods installed and/or is your KSP at version 1.0.5? Oh yeah. Welcome to the forums. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
Right, it was probably the gun range, I had it maxed out for some reason Thanks for the help and as always keep the great work on your mod -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
Hey. It seems that when using the AIM-9 sidewinder with the Jernas missile turret that guards will not launch at any targets using them, even when in close range. I'm gonna assume this is because AIM-9 missiles are meant for air to air and the guards seem reluctant about using them otherwise. Are you planning to add a new infrared SAM in the future or is this just a bug? (Oh yeah, the Goalkeeper emits smoke particles in the part list in the VAB/SPH ) -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Astrain replied to EnzoMeertens's topic in KSP1 Mod Releases
All my mods are installed correctly including KKS. Here's my KSP.log: Now that I think of it, I guess I do have a lot of mods. Ah well.- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Astrain replied to EnzoMeertens's topic in KSP1 Mod Releases
Still nothing :c- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Astrain replied to EnzoMeertens's topic in KSP1 Mod Releases
Not to be too selfish, but when are we gonna get fuel leaking effects?- 735 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
He said that he was waiting until 1.1 to add in the Wingman features. -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Astrain replied to EnzoMeertens's topic in KSP1 Mod Releases
This is beautiful. Now plane crashes aren't just 'directed by Micheal Bay now horrah the plane's vanished in explosions'! Just a one thing to suggest. Can we have an option to disable damage on anything that has 'landing' or 'gear' in it's name?- 735 replies
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I think me means there's no debris left at all when you DO slam into the water.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
Check that you have ammo. Check that your fire key is set correctly. Check that the gun isn't aimed at your own craft. -
Advanced Air Superiority Fighter Competition
Astrain replied to Kagame's topic in KSP1 Challenges & Mission ideas
Same here - makes stuff WAY to laggy. If this wasn't using FAR, people may be more interested. Or wait until 1.1. Just sayin'. -
[Modded] Aircraft (With Types and Classes) Showcase
Astrain replied to strykersm's topic in KSP1 The Spacecraft Exchange
Since we're uploading BDArmory based fighters, here's a mediocre & hastily made amazing replica of an F-16 I made a while ago. Capable of carrying JDAMs, unguided bombs, air to air missiles, rockets, you name it. Oh yeah, it has a cannon too. AG1 activates countermeasures, while Lights will turn on the afterburner. However, it has a low TWR, and can only go about Mach 1 (compared to my other insane fighter which goes Mach 3) -
If you're within 3.5km of the SAM site, it'll probably try to kill you with those .50 caliber turrets you have on there, which may be obstructed. Essentially, the site decides that instead of locking you up and launching on you, it'll try to kill you via it's turrets, and when it tries, the turrets get blocked by other parts on the vehicle. Take off those turrets and tell me what happens.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
Flares are OP, AI pilots are dodgy and can't use afterburner Other than that everything's fine Also, I think he's making an update which includes proper rails to strap your SAMs to and gimballing rocket pods -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
Definitely. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
1: If people suggest weapons, I'd assume they've already played the mod and seen all the weapons 2: A looooooooooooong time from now -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
"- AI ability to use afterburner" That's coming in the next update, which is almost feature-complete. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
Must be a typo - I used the RBS-15 yesterday with GPS guidance and it worked fine. Try using it with a radar, tell me the results - I may be wrong. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
The RBS-15 is GPS guided, it's a cruise missile. The PAC-3 on the other hand, is radar guided. I think you're thinking of the PAC-3. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
You need to click "Send GPS", not "To GPS". "To GPS" just pans the camera to a GPS point on the list.