berkekrkn
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Everything posted by berkekrkn
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into the orbit of moon? I'm using Realism Overhaul and Real Solar System. I've contract wants from me to build a space station around moon. I've built one with 14 tons of payload & 1.840 tons of rocket. It is really huge. 100m, 18m wide. The engines are producing 3x8000 kN thrust. Isn't there a cheaper way ? Also it has 14.000 deltaV and 1.20 SLT (for first stage)
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After overwriting Orbiter.cfg I can't see any parts. If not then the game stucks at load screen.
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How can I achieve incined orbits
berkekrkn replied to berkekrkn's topic in KSP1 Gameplay Questions and Tutorials
Thanks for answers. 1-) This is the orbit of his vessel. I launch the rocket from baikonur as you see in this picture the vessel is far from earth. So I can't figure out when he pass over baikonur. 2-) The wikipedia formel seems logical but I need the inclintion of orbit. And ksp gives nothing about the vessel's orbit. There's a value in ksp engineer redux "relative inclination" but this value isn't constant it changes. So how can I leran the inclination of that orbit. 3-) The mechjeb is a bit challenging. I put the orbit altitude as 200km and it shut downs the second stage engines immediately when I have 200 km apoapsis.(the engines have 1 ignition) Because I don't have a complete orbit the rocket enters the atmosphere again. -
Hello everyone, I am playing ksp with RO and RSS. Now I can achieve orbits. I could also land on moon. (I could set my relative inlcintion 3.4° with sense of proportion) Now I have a rescue mission. I must rescue ****** Kerman from orbit. His vessel has a strange orbit. Normally if I was in Kerbol system I would make an equotarial orbit than I would burn to "anti normal" or "normal" vector to set my angle same with the angle of target orbit. However in RSS it uses too much deltaV. During the lift off I always make a gravity turn to 90 degree or "N" (for polar orbits) 1-) How can I know, to which degree I should turn, in order to make my relative inlinction near "0°" with target orbit. I also read the tutorials of RO on github but these guides don't include my problem. Or I missed it.
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This black engine is Generic 2kn thruster. I've built the same thing in this picture. I'm also using real fuels. But when I right click on the fuel tank it should normally suggest me the sort of fuel but for this engine nothing is suggested. But this guy in post can get 3.400 deltaV from these engines. Do you have any suggestions ? Also can you suggest me small pressure feed engines mod for ksp RO except rla stockailke
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Can someone of you could solve it, who use CKan ?
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After closing of kerbalstuff the download of mod stucks. After spacedock some members mentioned, that their CKAN continues to download. I've started my CKAN nothing updated. And still stucks. Is this problem solved ? If yes how can I solve mine ?
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What is wrong here ?
berkekrkn replied to berkekrkn's topic in KSP1 Gameplay Questions and Tutorials
Yes And I've solved my problem the non RO part was the problem after putting compatible part with RO my problem is solved Thanks for answers -
What is wrong here ?
berkekrkn replied to berkekrkn's topic in KSP1 Gameplay Questions and Tutorials
Yes. Ths satellite also includes a non RO part maybe that is problem i will try without that part thx for your answer btw -
The satellite has antenna, can generate it's own power. So what's wrong ? This satellite includes a non RO part is it a problem ?
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Realism overhaul the engines are unthrottable
berkekrkn replied to berkekrkn's topic in KSP1 Mods Discussions
Thank you very much for your answer. Which engine mod do you recommend I'm searching engines for 2nd stage. 300-400 kN thrust and more than 1 ignition. I have so many engine mods but they are either too strong or too weak. -
when the client tries to download from kerbalstuff. Should I install the mods manually ?
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It is very hard to make an orbit. The engines are unthrottable. The engines also have limited ignition but that"s no problem for me. Because of the unthrottable engines the spacecraft pulls 15 G with 1000kN engine. No I am using real fuel, real heat etc without RO. Is it so in real life ? Do the engines have no throttle control ?
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Is there a mod which changes the texture of shroud
berkekrkn posted a topic in KSP1 Mods Discussions
For example I'm building a blue rocket. When I put a decoupler beneath the engine a white shroud automatically appears and that ruins the view of rocket. Can I change the shroud textures with any mod ? -
I've installed Realism overhaul via CKAN. Everything is working perfecty. But I can't lift off. My problems are: 1-) There's a lot of different fuel types. I don't know which fuel should I use. I just select the fuel that fills the green box. ( when activating engine, a green box appears that shows how much fuel you still have ) 2-) The engines thrusting about 400 kN and that's not enough for lift off. Is there a video tutorial or article tutorial for RO in ksp 1.0.5 ? Can't I use default ksp parts in real solar system mod. Should I definitely use realism overhaul ?
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Is there a delta V chart for real solar system mod ?
berkekrkn replied to berkekrkn's topic in KSP1 Discussion
I actually couldn't decide which was true or false -
I searched but couldn't find. Can someone give me the link of that chart ?
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
berkekrkn replied to NecroBones's topic in KSP1 Mod Releases
Ok. My fault. I've installed community tech tree that enabled locked parts. I'm using rockets in sandbox and carreer mode without problem.- 966 replies
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- rsb
- real scale
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
berkekrkn replied to NecroBones's topic in KSP1 Mod Releases
I have "unavailable experimentel parts" problem. İs there a solution ?- 966 replies
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- rsb
- real scale
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