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SpitfireAcademy
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Everything posted by SpitfireAcademy
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This kept happening to me until I flipped my SAS module over.
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Kerbal Sound Overhaul Project
SpitfireAcademy replied to pizzaoverhead's topic in KSP1 Mod Development
Hi, I'm new to this project. I was looking for ways to script some sounds myself. I'd love to contribute or help develop in any way I can. My experience is in audio content development and scripting. -
[1.2.2] Space Shuttle System new release 26.01.2017
SpitfireAcademy replied to DECQ's topic in KSP1 Mod Releases
Sounds like either a conflicting mod, improper installation, or incorrect version. Make sure you're using 1.2.2, and that you've copied everything over correctly. You need to enable autostrutting on each part. -
[1.2.2] Space Shuttle System new release 26.01.2017
SpitfireAcademy replied to DECQ's topic in KSP1 Mod Releases
I've got the whole thing working well, but my right OMS engine is off vector and the plume is further away than the left. Please assist. -
[1.2.2] Space Shuttle System new release 26.01.2017
SpitfireAcademy replied to DECQ's topic in KSP1 Mod Releases
My ET is about half the weight it needs to be. I have real fuels installed, is there some mod I need to get the fuel unit mass to be larger?? Do I just double the fuel values? Are the ET fuel values in L? Thanks. Fixed: Doubled the fuel values, I think the real fuel units are in Litres for anyone interested, -
[1.2.2] Space Shuttle System new release 26.01.2017
SpitfireAcademy replied to DECQ's topic in KSP1 Mod Releases
For some reason I still have about 75% of Liquid Hydrogen left in the ET at MECO using RSS and the same .cfgs as the guy who made the videos. Any ideas? Fixed: The .cfg I downloaded had the fuel values reversed. Oops! -
[1.2.2] E.T. - Extreme Textures (RSS)
SpitfireAcademy replied to ufindbatman's topic in KSP1 Mod Development
I didn't know you had made some .cfgs. I just made my own using figures from wikipedia. I'm trying to get the new space shuttle system working now using this set of .cfgs, but for some reason my ET barely uses any liquid hydrogen before MECO. I reinstalled real fuels, but I think i'm missing something. Any idea? I'm about to just make my own configs again. Time to make another fresh pot... -
[1.2.2] E.T. - Extreme Textures (RSS)
SpitfireAcademy replied to ufindbatman's topic in KSP1 Mod Development
And here I was about to finally launch my comorant shuttle with modded .cfgs for RSS to dock Unity... But it really irks me how the 2.5m mk3 parts are too big. I will be starting over with this the second you upload:) Thanks man! Welcome back! -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpitfireAcademy replied to Pak's topic in KSP1 Mod Releases
It's also unreasonably heavy, I'm glad I removed it.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpitfireAcademy replied to Pak's topic in KSP1 Mod Releases
You hope I know or you hope I don't know so you can sound smart? Both answers are true, and I realized this a few days ago.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpitfireAcademy replied to Pak's topic in KSP1 Mod Releases
g- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpitfireAcademy replied to Pak's topic in KSP1 Mod Releases
It does matter because flipped around the port is too close to the cockpit to dock.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpitfireAcademy replied to Pak's topic in KSP1 Mod Releases
I did that, so it's backwards right?- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpitfireAcademy replied to Pak's topic in KSP1 Mod Releases
I think the new airlock might be backwards?- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpitfireAcademy replied to Pak's topic in KSP1 Mod Releases
I made these last night, and saw your update just now. LMAO. With ablator too:) I'm having trouble editing the CA textures though, any help appreciated.- 2,351 replies
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Space Shuttle Endurance
SpitfireAcademy replied to SpitfireAcademy's topic in KSP1 The Spacecraft Exchange
bump -
Post your most stubborn designs here!
SpitfireAcademy replied to quasarrgames's topic in KSP1 The Spacecraft Exchange
Everything EJ_SA has ever made Kappa. -
Space Shuttle Endurance
SpitfireAcademy replied to SpitfireAcademy's topic in KSP1 The Spacecraft Exchange
Thanks man, I recommend at least grabbing the shuttle lifting body kit (link in my last comment) It's small and really cuts down on part count if you're trying to make OMS engines and eliminates the need for RCS thrusters. -
Space Shuttle Endurance
SpitfireAcademy replied to SpitfireAcademy's topic in KSP1 The Spacecraft Exchange
I use Shuttle Lifting Body for the shuttle parts (which is a GODSEND, thank you Pak!), CX Aerospace for the station parts, Fuel Tanks Plus for the main tank, KW Rocketry for the Thor boosters (of which 4 are clipped into each stack), Kerbal Joint Reinforcement is an absolute must for stabilizing the arm when moving payload, Infernal Robotics for the rotating payload bay and arm (arm uses the Canadarm parts pack -- works with IR) I use Trajectories for landing guidance and a healthy dash of Mechjeb because trying to manually fly a shuttle can be pretty unforgiving. I maneuver, dock and land manually but to hit a reliable rendezvous I highly recommended using the ascent guidance. Here are the custom parts I made (followed by where to put them) Jon (\GameData) shuttleWings (\GameData\Squad\Parts\Aero) mk3CockpitShuttle (\GameData\Squad\Parts\Command) mk3CargoBay (\GameData\Squad\Parts\Utility) Also replace the Comorant Aeronology folder for ablator functionality I'm currently looking for help refining the ablator parameters of my parts, the ablator is working but it takes a lot of heat to get it to burn away, I'd appreciate anyone who can help decifer what the following parameters mean and how I can modify them to make the ablator burn off faster. The Wiki was no help as these parameters aren't even listed: mass = 0.5 thermalMassModifier = 8.0 heatConductivity = 0.06 // half default emissiveConstant = 0.95 dragModelType = none maximum_drag = 0.02 minimum_drag = 0.02 angularDrag = 2 crashTolerance = 15 maxTemp = 2400 explosionPotential = 0.1 fuelCrossFeed = True bulkheadProfiles = srf MODULE { name = ModuleAblator ablativeResource = Ablator lossExp = -7500 lossConst = 0.1 pyrolysisLossFactor = 6000 reentryConductivity = 0.01 ablationTempThresh = 500 } Thanks for all your interested and kind words. As far as the craft file is concerned, there are a half dozen or so smaller mods I use for things like lights, solar, IR reskins, and hull cameras that would likely make doing so a headache. If you really want to try, here is the craft file along with a screen shot of my gamedata folder. You will likely need a few additional mods to open the file that I can't recall at the moment good luck! -
Space Shuttle Endurance
SpitfireAcademy replied to SpitfireAcademy's topic in KSP1 The Spacecraft Exchange
Thanks! I can send you them if you like. -
Space Shuttle Endurance
SpitfireAcademy replied to SpitfireAcademy's topic in KSP1 The Spacecraft Exchange
Thanks buddy, it's been a long road, trust me! I just love the space shuttle. I wanted something that was really multi-functional and somewhat realistic. Here's an amazing resource that i've been using to model my ISS construction missions: http://www.nss.org:8080/resources/library/shuttlevideos/index.htm Also check out http://spaceflight.nasa.gov/gallery/images/shuttle/index.html for mission animations and robotic assembly. Also put up some new pics of the P6 truss assembly with the Canadarm. -
Neat!
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First time post. I wanted to share my latest shuttle iteration that makes use of the Shuttle Lifting Body parts pack, IR and some custom texturing. My goal with the project was to build a functional shuttle platform to assemble an ISS replica as it was built. I'm not even close to done, but you can check me out. I re-textured most of the mk3 parts to be white and created some new wings and strakes with ablator for the underside. Vessel Mass: 1267 t Delta-V: ~5000 m/s Max thrust: 4.732 MN Thanks for checking it out!
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpitfireAcademy replied to Pak's topic in KSP1 Mod Releases
I'm going to be adding ablator functionality to the heatshield parts myself, here's my shuttle:) I've already done the same for a delta wing that I use to round out the heatshield look:) http://images.akamai.steamusercontent.com/ugc/547554879385930068/EDEDF9379A625ADD5553C6B9523DF8ABB06B4D7D/ http://images.akamai.steamusercontent.com/ugc/547554879385931454/D1C7CF635441ECCA0920A4F1AEC0164D898818C7/ http://images.akamai.steamusercontent.com/ugc/547554879390206529/B37290AEDD1177FD6E275FC5D5A9A562ECBC845F/ http://images.akamai.steamusercontent.com/ugc/547554879390225368/345C423DB72181472824F406B999FF7535F39525/- 2,351 replies
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