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Andi K.

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Everything posted by Andi K.

  1. Andi K.

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    I've finally been able to create an interstellar spacecraft! Although I haven't successfully reached another star, it is definitely possible with this craft. This spacecraft doesn't have any means of slowing down so you will only have a short flyby of the star. However, it is able to speed up to 4% the speed of light, which would allow you to travel to Alpha Centauri in just 125 years. I will put the interstellar spacecraft, along with a couple of interplanetary spacecraft up for download. They all require KSPIE and TweakScale, so keep that in mind.
  2. Andi K.

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    I'm still working on it. About those spherical fuel tanks, the fuel in them doesn't automatically feed into whatever fuel tank it is attached to. When I try to use fuel lines, they don't attach to the spherical tank. Is there something I'm missing? I kind of want to use them not only so that it looks like the real daedalus concept, but also so that I don't have to make it so long. Another question: Do you think making a Project Longshot spacecraft would be possible in KSPIE? I believe you have the thruster that is supposed to be on it. Sorry if any of my questions sound dumb. This is the very first time I've actually used Interstellar Extended, and there is a bit of a learning curve!
  3. Andi K.

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    Okay I see. Sorry for my ignorance!
  4. Andi K.

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    I've been trying to do this recently. Is there a reason why the daedlus engine only has a thrust of 300 kn in your mod?
  5. Very creative idea for a mod! I really like the concept will be keeping track of where this mod goes. Good luck on your modding adventures!
  6. Thanks for the lovely compliments!
  7. Andi K.

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    Yeah messing with the configs will probably do it. I dont know how SmallSolarSystem works so I would be of little help.
  8. Andi K.

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    Do the stars appear in Hyperedit?
  9. Andi K.

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    Thanks for the input. I'm probably going to keep the name as it is just because I've become too accoustomed to it.
  10. Andi K.

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    I don't plan on adding any exomoons into this mod. Any moons I would be adding would be pure speculation, and I only want to add planets and moons we know exist. This is the same reason I'm not adding unconfirmed exoplanets. With a little bit of config tinkering, you can get it to work with stock ksp. On the first line of all of the configs there is something that says something like "AFTER: RealSolarSystem." All you need to do is go through all of the configs and change it to "AFTER: Kopernicus." Everything should work fine with stock ksp after that, although the radii and orbital distances of planets will be a bit off from stock. You might want to divide all of the radii and the semi-major axis of all of the planets by 10.
  11. Andi K.

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    I'm pretty sure the planets that are at the temperature HD 10180 c is at are only supposed to glow red and don't necessarily have to be red.
  12. If I can find someone to take over development of this mod, I will do that.
  13. I honestly don't know how to help you. As you might have been able to tell, I have abandoned this mod and am now focusing my time on my other mod, called Constellations. I'm very sorry.
  14. Very very cool. Not many mods change the gameplay of Kerbal Space Program in the way you have. I can't wait to see how this mod progressed in the future.
  15. Oooh I like epsilon eridani. And it's in the same constellation as one of the stars that are already in the mod.
  16. Andi K.

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    Hope you guys like the new update. Those of you who were having SOI issues will have them no longer if you download the update. There are also more planets for you to adventure. Tau Ceti and HD 10180 are fully complete, and GJ 3293, Wolf 1061 and Alpha Centauri are on the way. If any of you are still having issues after this update, please let me know so I can try to solve them.
  17. Andi K.

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    Both. Thin rings around a dark-colored terrestrial planet. If I try doing something like that, I want to wait until RVE is updated. Maybe after RVE is updated, I'll go back and make the Tau Ceti b like Keelon above. For now, though I'm just going to stick with making gas dwarfs just like gas giants. It saves some time as well. That's fine. I was thinking about having the word constellation(s) somewhere in the name. Something like "RSS Constellations", "Real Constellations" or something as simple as "Constellations." I'll figure it out eventually. I know, I know, I know. Its just that regular Extrasolar was the very first mod that I made and there was a couple of problems that I had with it. RSS Extrasolar is a lot more fun for me because I get to research about actual exoplanets and put them in a video game. Plus, that gives me more time to focus on this mod and make it more amazing. If I learn how to make parts for KSP, I might add a couple of basic interstellar propulsion systems, just in case people don't want to get KSPI Extended.
  18. Andi K.

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    I think I want to rename this mod after the update I'm going to release soon. I have sort of abandoned regular Extrasolar and I want to separate RSS Extrasolar from regular Extrasolar more. What do you think I should name it?
  19. Andi K.

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    Actually, never-mind the question about gas dwarfs
  20. Andi K.

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    Again, thanks for the information. I've actually already completed Tau Ceti c for the next update. I have it as a sort of super-sized Chariklo (Chariklo is my favorite minor planet by the way). I wasn't able to come up with an idea for Tau Ceti b so thanks for providing your suggestion on that. I'll most likely use it. However, gas dwarfs are sort of a mix between a rocky planet and a gas giant right? So, in the game, should I have it as a rocky planet with a very thick atmosphere or should I just have it as any other gaseous planet in the game, just smaller? Yeah all of those numbers are almost right on what I have. The only one that is kind of different is Tau Ceti d which I have at 1.39 earth radii, but even that is a very small difference.
  21. Andi K.

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    I did a bit of quick reading on what you are doing with the IRVEES program and it is very cool. I wish I could help with it, but I'm only 14 so I don't really have the resources, the funds or the knowledge. Eventually I want to get a nice telescope to look at the beautiful rings of Saturn . Anyways, if you actually found some exomoons, that would be absolutely amazing. I would thank you and congratulate you millions of times over if you did that. Until then, I'm just going to keep all of the planets without moons, for the same reason I haven't been putting unconfirmed exoplanets. As for the size, density and gravitational pull of exoplanets, I've just been using Universe Sandbox 2 for that. Call me an amateur or whatever you'd like but I just think its easier. I do thank you for all of this information you have given me though, its greatly appreciated. The more information I have on exoplanets, the better I'll be able to make this mod.
  22. Andi K.

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    I'm adding the Gliese 3293 system. Since there are only three planets, I'll probably be able to finish the system in one or two updates. Exomoons are not coming yet. Because we haven't actually found any confirmed exomoons, I'm almost hesitant to add any. Plus, it would take a lot of mind-numbing work to try to create dozens of creative Exomoons for each system.
  23. Andi K.

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    Just a small little heads up: Sagittarius A* will be removed from the mod in the next update. Its been causing loads of problems with SOI changes and such. Instead, I will change it to be a more heliocentric Universe; all of the stars will orbit around the Sun. Not only does that make it easier for me to position the stars in the right place, it also makes the mod actually work properly. I'm sorry to those who got this mod only to find out it made the game nearly unplayable with all of the messed up SOI-related things. I've gotten back into KSP though, so the next update should come out soon. Lots of new planets and cool goodies are coming!
  24. That's strange. Valentine is really far away, so try using Tab key on your keyboard to cycle through the different bodies.
  25. Within the extrasolar folder there are two folders. One is named stock scale while the other is named realistic scale. Select one depending on whether or not you have a rescale mod. Within that folder there is a GameData folder. You want to merge that GameData folder with the ksp GameData folder.
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