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BT Industries

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Everything posted by BT Industries

  1. Yes sadly I can not fix that. We will just have to wait. And to quote myself...
  2. Thats for you guys to decide, I'll open up a poll. Warning new parts might take a while, I want to concentrate on updating the parts first. This will be done on a ship-by-ship basis starting with the motor yacht. Development has not yet started as i am still waiting for the files from Fangist to arrive.
  3. It was driving me nuts too! Thats why I decided to stick my hand up and over the development of this mod. I am taking over development of this mod. This thread was for me to be able to ask people questions about the development and for them to do the same.
  4. With the new save updating system Squad mentioned in one of the Dev Notes, the wheels should not be a problem. It would hopefully just rewrite the wheel module on your wheel part so all you just have to do is copy-past that new part .cfg to your mod pack.
  5. Thanks, I was also pondering about this If you think it should go there I'll do that... Sorry for being a noob but how do I move it?
  6. Same here and.. I have made a Maritime Pack thread Didn't want to clutter the BDA thread with Maritime stuff.
  7. Thanks The new Maritime Discussion Thread is up I will stop checking this thread after a while now.
  8. I am sorry but I didn't know about the Infinite Dice carrier. If you guys want it I will see what can be done And the new thread is... In cased you missed it
  9. Maritime Pack & Submarine Pack 2.0 Dev Page Once again you can easily transport hundreds of tons of cargo, dozens of Kerbals or rovers to distant shores. Go yachting on Eve's Explodium Sea, support multiple bases on Laythe by water or experience history and take a Paddle-wheel cruise up Kerbin's rivers. Looking for the ultimate pilot challenge? Try landing on the CVE. The ocean is your frontier and to conquer it you only need imagination... and the Maritime Pack 2.0. This thread is for the community to comment their ideas, thoughts, questions and support of the development of this mod. Warning still a work in progress Mod Status. We are still working on a release but it is not far away. Download All though there is no official release yet, you are all welcome to download the W.I.P. version of the mod from the Maritime Pack GitHub Page and help speed up the development by posting bugs and/or make a fix on GitHub and request a pull. Ideas List. To Do List The Team (So far) Myself, Ben from @BT Industries (.CFG Hacker, Project Coordinator, Admin of the Forum Thread and Resurrecter) Big thanks to the following members of the team because with out the help from these people Maritime Pack 2.0 would not be possible. Fangist (Yep he is back) (Founder, Modeler, Texturer and Lead Developer) T from @BT Industries (Tester) @Sumimoto (Boats and Sea Navigation Expert) @G.man (Modeler) @CliftonM (Plugin Developer) @adsii1970 (Banner and Media Artist) Jobs Available This a list of jobs that we currently have missing in the current team. Nobody is obliged to take up these roles it is all up too you. Texturer'er 3D Modeler (Yes we already have one but two is better than one, right?) If you would like to help in anyway listed on this list (or not) send me a PM. If you don't really want to be part of the team full time but you have something you would like to share/donated to the mod (A new part, Some textures or maybe just help balance the parts) you are free to request a pull on our GitHub page and I'll check the changes and except it if I like what I see. License Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License
  10. I'll start a new thread soon for everyone to post ideas/discuss boats and this mod Look at the post above you
  11. Yes me and my friend are taking over this mod. We are not very experienced modders but this mod was to good to be left to die. I hope so too I'm not planning on adding any new parts any time soon as Im not a expert with modeling. I'm planning to start releasing this on a boat by boat update starting with the pleasure craft. Still waiting for the files to arrive but it's not long now
  12. Something did come out of it! Dont worry its coming back, It may take some time but we will get there
  13. Thanks saved me some tinkering time Will have to find a different way of making it aimable.
  14. Maritime Pack is slowly coming back, don't you worry And a quick question for Baha. Is it possible to have a aimable turret that doesn't have a gun on it? I'm thinking of making a KIS handheld grapple launcher and was wondering if this would work?
  15. How about having a scaled down and remodeled Targeting Pod with no gimbal. So you can just have the Targeting Pod window open a if it were your scope. Maybe even a night vision goggles
  16. I love this mod. Makes everything oh so much simpler and doesn't add un-needed parts The only thing I miss from Extraplanetary Launchpads is the recycler.
  17. According to the page currently up on Kerbal Stuff "All of the mods hosted on Kerbal Stuff are available via this torrent." [Defunct link removed by a moderator] Is it possible to somehow download Kertex from this torrent. This is just a random guess a I have never dealt with torrents before. I hope this somehow helps. P.S. Cant wait for the "New and improved Boomsticks arriving shortly"!!!
  18. Could you please fix the download for the wonderful furniture mod 

    Thanks

    If you no longer want to look after this mod i'll try and keep it updated, if want?

    1. Show previous comments  1 more
    2. BT Industries

      BT Industries

      Thank you, this mod is great for cinematics :D

      Kept telling myself to wait until I had this mod before making one

    3. KHTRE

      KHTRE

      I made this mod for my own cinematics))

      It's in russian but with subtitles.

       

    4. BT Industries

      BT Industries

      Sweet I like it

  19. I have been trying to make a new contract mod based on safety testing, when I came across a problem. I put the contract folder in the Contract Packs folder created by Contract Configurator, start up a new game but my contact does not apear My Contract What have I done wrong. Please Help
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