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drburns650

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Everything posted by drburns650

  1. Is there a simple way to tell what version of a mod is in my KSP Gamedata folder? Otherwise, I have to copy from the download zip file (which shows the version) to ensure which one is in play. Thanks, David
  2. I'm trying (unsuccessfully) to install the Outer Planets Mod, but during game startup I get the message that Kopernicus isn't supported, with a warning not to open saved games. KSP 1.11.0.3045 / OPM 2.2.8 / Kopernicus 1.9.1.26 I see the earlier comment about Kopernicus Unified Bleeding Edge, I just downloaded 'BE_1.11.1_Release76', but KSP still says it's not supported, and don't open any saved games. (I started a new one, just to see, but no Outer Planets visible.) Any ideas? Thanks, David
  3. With some additional research, I've determined the problem is with the FL-100 and FL-T200 fuel tanks. They cannot be added to any capsule without the gameplay being corrupted, and only a 'New' clears the VAB to allow exit. I'll go looking for the 'bugtracker' and add my comments. Thanks, David Edit: Logged into Squad Bugtracker and submitted the report.
  4. I've played KSP for years, currently on version 1.11.0.3045 w/no mods. I wanted to start a new, Career, game. Started okay, but after my first mission, when I obtained fuel and engines, I tried adding an FL-T100 Fuel to a MK1 Command capsule. The fuel tank disappeared and the game froze, I couldn't even exit until I clicked 'New', then exit. I resumed and with more missions using the RT-5 Flea, I acquired additional fuel options. I tried the FL-T200, but same problem. Oddly, I can start with a fuel tank and add a capsule, then re-root to the capsule, but adding a 2nd fuel tank (it disappears) causes the game to freeze. Any advise would be appreciated. Thanks, David
  5. Thank you sir, that was the answer! F4 - Toggle Ship Labels - never would have guessed
  6. Every so often I add or drain from a tank and it's no longer balanced with the others. I can manually try to balance them out, but not easily and never exactly. Is there a way to balance selected tank's fuel amounts? I've heard of the 'TAC Fuel Balancer' mod for v1.0.2, but it seems it's no longer working or being supported. Thanks in advance
  7. When docking with a target, I use to have a reticule showing it's location (when it was close enough) and distance (in the 'not the orbital map' mode, whatever it's called). In the last month or so, maybe when I upgraded to version 1.10.1.2939, the reticule and distance are missing. Is it a setting I can toggle? How do I get it back? It's very useful when docking.
  8. Version 1.0.2.812 - After establishing a stable orbit and leaving the game, upon restart, when I take over ('fly') the saved object, it immediately explodes, leaving only the command capsule. Not every time, but enough that I worry with each time I start up and resume a flight. Anybody else see this, or have any helpful suggestions?
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