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Everything posted by Mike Mars
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[1.9.1+ / Kopernicus] The Vulture System - A new star system.
Mike Mars replied to Livaco's topic in KSP1 Mod Releases
This is beautiful. What a work of art. Thank you so much for this. I can't wait to try it. MM- 34 replies
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- 1
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- planet
- planet pack
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(and 2 more)
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I believe many, if not all of the planet packs are Kopernicus dependant. So planet pack developers have to wait for Kopernicus to update when a new KSP release comes out. That said, I am running KSP 1.8 and love Outer Planets Mod (OPM) and Minor Planets Expansion. The two together finish out the Kerbol system with a full family of gas giants and several dwarf planets, asteroids and at least one comet to visit. I like these because they provide many more worlds to explore and are not too memory excessive. Enjoy the journey. MM
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How to build a Planetary Base?
Mike Mars replied to Duke-49th's topic in KSP1 Gameplay Questions and Tutorials
Far easier to use Wild Blue Pathfinder mod. Inflatable bases are awesome. -
I thought speed of light was 299,792,458 meters per second or 299,792.5 kilometers per second or 182,282 miles per second? Given ratio of miles to kilometers, the above seems right.
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4,539 I so need to get a life.
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Longest loading time (due to mods)
Mike Mars replied to Cheif Operations Director's topic in KSP1 Discussion
21 Minutes? 30 minutes? Geez, I pull my hair out waiting the 3 to 4 minutes mine takes. MM -
Why would you change a stock part? Because you can. Is it cheating? There is no such thing as cheating in a single player game. Enjoy the game and have fun any way you choose. MM
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Change your style of play. When I got burn out a couple of years ago, I changed my SOP to building rockets and planes with an eye towards hyper efficiency in terms of part count and cost. I also challenged myself to reduce my mod dependency. I went from 40+ mods to less than half as many. It' amazing how the creative challenge sparked my desire to play again. Have fun. MM
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Solar panels still work on Duna. Check out Wild Blue Industries mod for some cool rovers with built in rooftop solar panels. I prefer skycranes because they provide better control for a precise landing. Have fun and let us know about your future adventures. MM
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Why do I feel like reading "The Love Song of J. Alfred Prufrock"? You guys are truly talented. Bravo! Do I dare disturb the universe? MM
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Any Tips for Spaceplanes?
Mike Mars replied to CerpPad's topic in KSP1 Gameplay Questions and Tutorials
There are tons of helpful videos on Youtube. Also, checkout the spacecraft exchange for examples of various designs that work well. Have fun. MM -
Just found this. What an awesome piece of work. Thank you so much. I second the vote for including OPM bodies in this. Thanks again for the great contribution. MM
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Can I suggest the mods put a 12 month moratorium on any posts containing the words MechJeb, cheating, love or hate. Happy flying to all. MM
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I swear by Buffalo. Extremely lightweight and very versatile. MM
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Exactly how I feel. I modify configs all the time. I change parts to suit my needs. I'm having a blast as I explore the Kerbol system. And lastly, I love MechJeb. MM
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Messed up planets orbits...
Mike Mars replied to EljOt's topic in KSP1 Technical Support (PC, modded installs)
I did a similar thing once by accident. I was playing around with Hyperedit and moved Eve into a very low Kerbin orbit. It was beautiful. Wish I had taken a screen shot. Fortunately I loaded a quick save and restored the Kerbol system. MM -
Where can I find inflatable habitation modules?
Mike Mars replied to TheNowMovement1's topic in KSP1 Mods Discussions
When all else fails, Scott Manely comes to the rescue. -
Where can I find inflatable habitation modules?
Mike Mars replied to TheNowMovement1's topic in KSP1 Mods Discussions
You might want to try a mod called Janitor's Closet. It let's you selectively prune parts to save memory. I have an old laptop as well and pruning parts and deleting unnecessary files saves a lot of memory, speeds up loading and reduces lag. Have fun. MM -
Where can I find inflatable habitation modules?
Mike Mars replied to TheNowMovement1's topic in KSP1 Mods Discussions
I second Pathfinder. Lots of options and very easy to use. I have bases on the Mun, Duna and Slate. Good luck and have fun. MM -
Lets play KSP, or wel just forget it.
Mike Mars replied to PGTART's topic in KSP1 Technical Support (PC, modded installs)
Just timed it and time to fire up was actually 4:36. I have 8 GRAM and a 2.3 GHz. For me, pruning unneeded parts with Janitors Closet seems to make a big difference in boot up time. Would be interested in other player's thoughts. MM -
Lets play KSP, or wel just forget it.
Mike Mars replied to PGTART's topic in KSP1 Technical Support (PC, modded installs)
I've got a 3+ year old HP Pavilion I3 laptop and when I load KSP with 36 installed mods and 1285 patches it takes about 3 minutes to fire up. Another tip which may help is to use Janitors Closet to purge unwanted parts. I also got rid of the KSpedia files. MM -
As has already been said, you can either use the Alt-F12 "Create a Kerbal" option, or you can go into the persistent file and edit the gender of an existing Kerbal. MM
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I run Kopernicus so 1.4.4 was a no fly zone. MM
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I finally crossed over to the dark side and upgraded to 1.4.3. Chose that version because all my mods have either upgraded to that version or are stable in it. Played around with it a bit yesterday and all seems to be well. Happy flying everyone. MM