

Sirius628
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Sirius628 started following [WIP][1.8.x] KabinKraziness (v0.4.7) 9th Feb 2020 , Please, give the community KSP1's source code , [1.12.x] Community Tech Tree (August 13) and 7 others
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It's just downright depressing that T2 or whoever bought KSP from them is being less consumer-friendly than EA.
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- ksp1
- source code
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SpaceY Expanded has its 10m parts in that node too.
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Wonder what happen to original KSP after KSP2 failure?
Sirius628 replied to Pawelk198604's topic in KSP1 Discussion
Looking at steam, the players count is most certain NOT higher than before. KSP2's failure basically cut KSP1's playerbase in half, never to recover. https://steamcharts.com/app/220200#All October 2022: 5494 players December 2022: 6000 players February 2023 (KSP2 launch month): 8575 players April 2023: 3293 players June 2023: 2777 players, and it's basically stayed around there ever since. [I'd have used screenshots if this forum would let me.] KSP1 is still going to be played by its existing fans & followers, and a small trickle of new players who stumble across it, of course. But it will never return to its heyday of inspiring the next generation of scientists and engineers. KSP2 overshadowed it, crashed and burned and then got backstabbed by the corporate overlords the moment it looked to have a fleeting chance at recovery. All so Take-Two could pour more money into their next game named after a literal felony, which at this point seems it might never see fruition after all. :sigh: -
An update of sorts from your forum moderation team.
Sirius628 replied to Vanamonde's topic in Announcements
Should we spearhead an effort to make sure every page on the forums is in the Wayback Machine? (especially the modding section, since some of the mods there may have no other download source?) -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Sirius628 replied to JPLRepo's topic in KSP1 Mod Releases
Is it intended that Kerbals can still run out of oxygen whilst on the surface of Kerbin? -
[1.X.X] Old Parts Redux - For all your nostalgic needs!
Sirius628 replied to TriggeredSnake's topic in KSP1 Mod Releases
Is there a way to make the old textures show up as variants rather than separate parts?? @TriggeredSnake -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
Sirius628 replied to NecroBones's topic in KSP1 Mod Releases
Understood, I can provide a log file soon. I was just trying to verify whether it was a known bug or not. -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
Sirius628 replied to NecroBones's topic in KSP1 Mod Releases
@zer0Kerbal Bug: all three of the radial fuel tank crash the game when clicked. -
KSP Interstellar Extended Support Thread
Sirius628 replied to FreeThinker's topic in KSP1 Mods Discussions
Same issue here with a full stock craft. Obligatory log. -
The stock ion engine is completely broken for me. I have electric charge AND xenon, but when I activate the engine, literally nothing happens. No electricity or xenon is consumed, kerbal engineer says I have 0 delta-V, and my orbit doesn't change whatsoever. The only way I even know the engine is activated is from the blue glow.
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Sirius628 replied to JPLRepo's topic in KSP1 Mod Releases
Nah, I can remove SigmaBinary I guess. Let's see if that actually fixes anything. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Sirius628 replied to JPLRepo's topic in KSP1 Mod Releases
Sigma Binary and Kopernicus are both on the latest version available, and I don't know what SD is. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Sirius628 replied to JPLRepo's topic in KSP1 Mod Releases
Most of them through CKAN, but ResearchBodies was manual. Here is the dropbox of my Player.log, taken at the moment of the screen freeze-up. PS: Just added my latest quicksave as well -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Sirius628 replied to JPLRepo's topic in KSP1 Mod Releases
Update, opening the observatory doesn't do anything bad if I open it immediately upon firing up the game. However, if I go to the tracking station or map view, and then the observatory, the game ends up in a bricked state of the KSC where I can look around but not click on anything. EDIT: Okay, I've done some scrolling back and seen people having the same issue. Thing is, the culprit in those situations always seems to be entering the SOI of an undiscovered body. I have not done anything of the sort. In fact, I have only visited Kerbin, the Mün, and Minmus, all three of which I have configured to start discovered. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Sirius628 replied to JPLRepo's topic in KSP1 Mod Releases
I had a very strange bug happen to me and I want to know if this has happened to anyone else. I'm on 1.12 BTW. Everything was working fine until suddenly, I noticed that all bodies were discovered and that entering the observatory bricks the game. I don't know when exactly this happened, but some things that I think might have been the culprit are: Accepting a contract pertaining to Gilly (a body I hadn't discovered yet) The "Search the Skies" contract Upgrading my tracking station to level 3, which may have revealed asteroids orbiting an undiscovered body? Uninstalling KabinKraziness (it's in the REPOSoftTech folder alongside ResearchBodies) Now, I do understand that logfiles are normally needed for support, but I just don't know what log to give you here.