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Jellybug

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Everything posted by Jellybug

  1. Confirming this works fine after today's update to the PD launcher, after a re-install. Thanks much, R-T-B.
  2. Hiya, just got back into KSP and have started work on the moons with Better Tourism, Bases & Stations, and SCANsat. I think I've tracked down why I'm not getting any base building missions. The "BaseScan" contract type seems to have a dependency on a SCANsat part no longer in use. The earliest (on the tech tree at Advanced Electrics) hi-res radar altimetry part is now named "scansat-sar-paz-1". I believe that part name should replace "SCANsat_Scanner2" in the REQUIREMENT:NEEDS[SCANsat] section of BaseScan.cfg. With that fix, the BaseScan contract can be completed and the BaseRover contract becomes available. I think BaseRover must be done before BaseCreate is made available, because BaseCreate seems to require a rover specifically built for BaseRover. BaseRover requires that there's no rover on the body, but with the new contracts available from Some Assembly Required, the player is given free rovers to repair all over the place. An easy fix is to change the vessel type after the repair rover contract is done, but maybe the requirements in BaseRover could be loosened a bit, or perhaps BaseCreate could require any rover, not just the BaseRover rover. Hope this is helpful, and thanks a thousand times for all the great mods you're keeping alive, @linuxgurugamer!
  3. DMagic, has there been any significant change to the SCANsat code (i.e. how the scanners fundamentally work at given altitude, FOV per altitude changes, etc.) such that the MapSatAltitude program wouldn't accurately predict ideal orbits? As far as I can tell, all that needs doing is redefining the scanners.txt and correcting small errors in planetInfos.txt and I can get output for your fancy new scanners, but I haven't sent any satellites out yet. There's a section of math in the program that interpolates actual FOV based on altitude, and I know that Technogeeky was debating changing how that functioned back in the day, but I've been away from KSP from some time so I don't know how SCANsat works any more.
  4. Hi, all - just returned to the game after a long hiatus. If anyone is interested in running this program with the new scanners and updated planet data, I've made changes to the two definition files. I can get results from these, but I'm not sure if SCANsat is working the same way (specifically, interpolating FOV as altitude changes) as it was when Technogeeky programmed this, so I'm not sure how well the recommended orbits will work. scanners.txt Name FOV HalfFOV AltitudeMin AltitudeIdeal AltitudeMax LongName AltLo1 1.50 0.75 05000.00 70000.00 250000.00 R-3B Radar Altimeter AltLo2 3.50 1.75 50000.00 100000.00 500000.00 R-EO-1 Radar Antenna AltHi1 1.50 0.75 70000.00 250000.00 500000.00 SAR-X Antenna AltHi2 3.00 1.50 500000.00 700000.00 750000.00 SAR-C Antenna AltHi3 4.00 2.00 250000.00 500000.00 1000000.00 SAR-L Antenna ResLo0 3.00 1.50 15000.00 500000.00 7500000.00 M700 Survey Scanner ResHi0 2.00 1.00 10000.00 150000.00 500000.00 M4435 Narrow-Band Scanner ResHi1 1.00 0.50 20000.00 70000.00 250000.00 SCAN-R Resource Mapper ResHi2 2.50 1.25 70000.00 250000.00 500000.00 SCAN-R2 Advanced Resource Mapper ResHi3 3.00 1.50 100000.00 500000.00 750000.00 SCAN-RX Hyperspectral Resource Mapper Multi1 3.00 1.50 20000.00 70000.00 250000.00 MS-1 Multispectral Sensor Multi2 1.50 0.75 70000.00 300000.00 400000.00 MS-R Enhanced Multispectral Sensor Multi3 4.00 2.00 100000.00 500000.00 750000.00 MS-2A Advanced Multispectral Sensor VisHi1 1.50 0.75 20000.00 70000.00 250000.00 VS-1 High Resolution Imager VisHi2 2.50 1.25 70000.00 350000.00 500000.00 VS-3 Advanced High Resolution Imager VisHi3 4.00 2.00 100000.00 200000.00 1000000.00 VS-11 Classified Reconnaissance Imager planetInfos.txt Name Radius Day GM SOI Atmo %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Kerbol 26160000.00 432000.000 1172332800000000000.000 999999999999.00 0.000 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Moho 250000.00 1210000.000 168609378654.509 9646663.000 0.000 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Eve 700000.00 80500.000 8171730229210.87 85109365.000 90000.000 Gilly 13000.00 28255.000 8289449.81471 126123.270 0.000 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Kerbin 600000.00 21549.425 3531600000000.000 84159286.000 70000.000 Mun 200000.00 138984.380 65138397520.7807 2429559.100 0.000 Minmus 60000.00 40400.000 1765800026.31247 2247428.400 0.000 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Duna 320000.00 65517.859 301363211975.098 47921949.000 50000.000 Ike 130000.00 65517.862 18568368573.144 1049598.900 0.000 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Dres 138000.00 34800.000 21484488600.000 32832840.000 0.000 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Jool 6000000.00 36000.00 282528004209995.000 2455985185.000 200000.00 Laythe 500000.00 52980.879 1962000029236.08 3723645.800 50000.000 Vall 300000.00 105962.090 207481499473.751 2406401.400 0.000 Tylo 600000.00 211926.360 2825280042099.95 10856518.000 0.000 Bop 65000.00 544507.430 2486834944.41491 1221061.900 0.000 Pol 44000.00 901902.620 721702080.000 1042138.900 0.000 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Eeloo 210000.00 19460.000 74410814527.0496 119082942.000 0.000
  5. Thanks for that! If it helps, I did get it to work consistently. EVA after the five minutes are up, leave the engineer on the ground nearby. "Exit" the flight to the Space Center. Then "Fly" the engineer. The drill rig will load, physics will process, the rig disappears, and the mission completes. Switching to the rig (] button) didn't do it, Space Center - Fly the rig didn't do it. This is on 1.2.2, with KIS/KAS, other CC contract packs, and less relevant UI & graphics mods.
  6. Does anyone have success with the current version of Boot Camp for Engineers in 1.2.2.? Mining rig remains & the requirements never advance past "Exit the training vehicle once the simulation is complete," whether I leave the new recruit in the rig, take her out & return her to the rig & recover, take her out and recover her immediately, or take her out & wait. Same results with a fresh male recruit, same results with level 0 Bill. Severedsolo said regarding v1.1.6, "if you have "Kerbals gain experience immediately" turned on, they should level up straight away". How do you set this?
  7. I'm SO glad this is a game thing and not a pilot error thing. I was slamming my oversized green head against the Vector engine trying to get it to come back down on an SSTO, but it kept blowing up before 30km. The decoupler at the top of the rocket handled re-entry better. I put the fixed CFG file in a GameData subfolder, works wonders now, thanks much.
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