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Everything posted by alp3r
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Craft can't be spawned in Hangar
alp3r replied to alp3r's topic in KSP1 Technical Support (PC, modded installs)
http://s000.tinyupload.com/index.php?file_id=19111691235846713726 Here's the crash log, found it. -
Spent 4 hours making a Polikarpov I-15. Didn't make a backup save for it. Ctrl+Z'd once. Game crashes, file corrupts, am able to load it onto the runway but not the hangar. About to go mad and smash my head into a wall and kill myself. If anyone can help, here's the support link: http://forum.kerbalspaceprogram.com/index.php?/topic/163548-craft-cant-be-spawned-in-hangar/#comment-3127697
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I'm on the verge of fury. My craft can't be opened in the hangar anymore. No crash log either. When I pressed Ctrl+Z, game froze for a couple of secs and crashed on me. I can spawn it on the Runway but not in the hangar. Used mods are Realism Overhaul, Real Fuels, FAR, AJE, Streyker's Aerospace, Procedural Wings and Parts, TweakScale. http://s000.tinyupload.com/index.php?file_id=35217637591638238834 Here's the craft. Has this happened to anyone else?
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[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
alp3r replied to tetryds's topic in KSP1 Mod Releases
@Toonu Great work so far man, keep it up! @tetryds I'm working on a sound revamp since the old sounds are really gravelly, aren't accurate and just not up to the standards. Everything except for the M2 and VYa-23 are done, if Audition CC didn't screw me over for 2 hours I'd have completed 'em but still; I think everybody will like these a lot more. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
alp3r replied to tetryds's topic in KSP1 Mod Releases
I'd like to get everybody's feedback on the new sounds (especially on the MG131 and the 30mil), I tried to mimic the sounds from flight sims since I can't directly copy and distribute them, so they aren't perfect. -
KSP Cinematic: F-8 Crusader "The Last of the Gunfighters"
alp3r replied to Combatsmithen's topic in KSP Fan Works
Ah, seems like they didn't show Vought on the opening but the MC did use an F-8 until he got shot down. -
KSP Cinematic: F-8 Crusader "The Last of the Gunfighters"
alp3r replied to Combatsmithen's topic in KSP Fan Works
Reminds me of Area 88, the main character's Vought versus a MiG-21. If this was playing in the background, it would've been a great tribute. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
alp3r replied to tetryds's topic in KSP1 Mod Releases
I'm making the last changes, couldn't fix Breda Safat port version's bug, sorry but I'll leave that to you. I have added the creators on Steam and am still waiting for their response. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
alp3r replied to tetryds's topic in KSP1 Mod Releases
I made a sound revamp on every weapon except the Berezin UB, I can either post a private download or share a public link here if it's OK @tetryds. Some sounds are a bit low, i.e. MK108 and MG151, couldn't fix it with Audacity. I hated the sound of Breda-Safat, so I found a way better one and then decided to change every weapon in the pack lol. The port version's ROF is too high, so the sound plays once and stops but the long barrel one is fine and sounds perfect. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
alp3r replied to BahamutoD's topic in KSP1 Mod Development
@Mycroft Yeah, I have that too; especially in AI battles. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
alp3r replied to tetryds's topic in KSP1 Challenges & Mission ideas
I wonder if the match was mine v ferram's. But yeah, the AI has the three aforementioned main combat issues; I don't know if they're related to the problem(s) you're having, but as always I'm looking forward to the rules you will be adding. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
alp3r replied to tetryds's topic in KSP1 Challenges & Mission ideas
Sooo, have you been able to record anything @tetryds? Since you're at uni, you must've been busy. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
alp3r replied to tetryds's topic in KSP1 Challenges & Mission ideas
It is settled then ladies and gents! -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
alp3r replied to tetryds's topic in KSP1 Challenges & Mission ideas
If I win against ferram, I'm going to do 50 pushups. I'll be posting it here if it is deemed appropriate lool. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
alp3r replied to tetryds's topic in KSP1 Challenges & Mission ideas
I'm clenching my back muscles so tight for the match with @ferram4. "You rarely win, but sometimes you do." I'm going to be believing in this until the match happens haha. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
alp3r replied to tetryds's topic in KSP1 Challenges & Mission ideas
I think mine's AI has become sentient, they finished the match the same way they had in the first; guess they got a signature move lol. Seriously though, if J45 hadn't stopped following mine while it was diving; I definitely would've lost. -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
alp3r replied to bac9's topic in KSP1 Mod Development
OK, I got it working somehow. Thanks for patching the mod! -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
alp3r replied to bac9's topic in KSP1 Mod Development
@Crzyrndm Your 1.1 release doesn't work for me. I've downloaded it, replaced the old mod file and extracted yours into GameData; but when I open a craft, the wings are default ones. Might it be something about the base B9_Aerospace file? -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
alp3r replied to tetryds's topic in KSP1 Challenges & Mission ideas
Neither the BDArmory tab is located on the left side nor the b9 pwings and the procedural parts work. Is it only me or does anybody else have the same issues as me? -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
alp3r replied to tetryds's topic in KSP1 Challenges & Mission ideas
@crashsolo36 The fact that your guns somehow managed to rip off your enemies wing really amazed me. How many of those 7.7s did you put on it? The plane was wobbling all over the place but somehow it managed to keep the guns on target as well. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
alp3r replied to tetryds's topic in KSP1 Challenges & Mission ideas
LOL, you sure know how to break someone's spirit. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
alp3r replied to tetryds's topic in KSP1 Challenges & Mission ideas
I am so happy that I didn't get wrecked by the bot, I was sweating like a mad man while watching the video! -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
alp3r replied to tetryds's topic in KSP1 Challenges & Mission ideas
I'll laugh my ass off if I get slaughtered by the bot.