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Kotagi

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Everything posted by Kotagi

  1. Man if you read back to the beginning I was looking for a mod that does exactly this. I even contacted telemachus's mod author and he said he didnt plan on adding video cameras to telemachus, as just adding the screen shots was pretty hard he said. Thank you so much. I have big plans for when this is done and GoAtThrottleUp is going to be a big part of that now. Thank you! I honestly think that this is the way to play multiplayer in this game. Dont get me wrong, both being equals would be fun to, especially competing against each other, But...I think the real fun is working together. Every player of this game has different knowledge and plays the game differently. Some are good at building, some at orbital mechanics/physics, some at flying, and this puts them all together in 1 mission. Again thank you sir, you are awesome @Redneck I had even used telemachus's screen shots and a plugin that refreshed the screen every x seconds to try to get it to look like video. It worked alright but this looks way better. I Iove the separation angle from inside the fairing
  2. I havent, but it looks pretty cool. I will have to give it a try . Thanks
  3. 47....Lmao . Agreed she is pretty awesome for letting/helping me do this. As for the resolution problems...Here is what I am running into(info on multimonitor if anyone if interested). What I did to get it to 3 screens is set it to windowed and edit the cfg file to change the resolution to add the 3 screens together. But...I went Portait, Landscape, Portrait. Nvidia surround doesnt like that. So I found a program called SoftTH. It is made for multimonitor setups with varying resolutions and it supports PLP. I havent used it yet but this is my plan to try to line up the pictures between screens
  4. First video: https://vid.me/tyPH Some pics of the first test run. My wife had the idea to mount it like this. I was stumped. We walked all over home depot looking for anything to try to mount this and make it easily detachable. I cant add any width if I want to be able to get it out of the room. So mad props to her for that idea. It feels pretty awesome taking off. Im going to try to fix some of the resolution issues I'm having. If you can tell, the side screens arent actually using the entire screens. Let me know what you think!
  5. That is the t hotas joystick I cut it in half because the cord wasnt long enough. I also cut the housing and remounted the circuit boards so it will fit more aesthetically. Its the x though not the 4
  6. I got the main 47 inch screen. Now I just have to figure out how to mount it safely. Hopefully within the next week I can get it up there. I will definitely take some in flight pics and videos once I get it up
  7. This is where I think the joystick is going
  8. Its been awhile but here are a few updated pics Every piece I put in makes it feel more like a spaceship. I am moving the joystick again. There isnt enough room in between the legs. Its going to on the center console
  9. Any plans to make a full set of configs for real fuels for all the parts? I would love to use this with real fuels
  10. I am accomplishing this with a breakout board for the raspberry pi. This can run the analog meters https://learn.adafruit.com/adafruit-16-channel-pwm-servo-hat-for-raspberry-pi/overview This can run the displays, buttons, leds, and such https://www.abelectronics.co.uk/p/54/IO-Pi-Plus?CatName=0&c=18 And if you absolutely have to have a ridiculous amount, you can get this...but it looks like there is less documentation with this https://www.tindie.com/products/land_boards/64128-channel-digital-io-card-digio-128/ I dont have any experience with arduinos but the raspberry pi has been working awesome for this. Using krpc, it was pretty easy to get everything set up, with very little coding knowledge
  11. Sorry dont think I looked at this right
  12. Well I just tested on 1.1.3. The parts seem to load fine. If i run into any problems I will report back
  13. I use 1.1.3. What version will it work for? I made a config that changes the mini isru to handle fuel conversion, but obviously it isnt realistic at all. Just converts ORE to UDMH/NTO/HYDRAZINE. Im stuck between wanting realism, and giving myself a reason to land here rather than there. I liked this because it looks like people have put in alot of hard work to make these realistic, too bad it isnt being developed anymore...I appreciate the answer though. Thank you
  14. Ive been working on a Lunar Lander w/ Launcher. The first pic is what I based it off of. The rest are pics from KSP. The lander has 4200dv and runs off of UDMH/NTO. The RCS is also UDMH/NTO so I dont need a second fuel for RCS systems.
  15. Any news on this? Is this still under development?
  16. My probe doesnt work with RO. Copied the Procedural Part -Realism Overhaul folder into my gamedata. I get a probe, but it says its not functional with RO. Am I doing something wrong?
  17. Im making a list of potential buttons, meters, numbers/letters, and switches. I welcome suggestions. I need as many as possible so no task is to menial to include, or at least try to include. Below is what I have so far... ? Means it could go in multiple categories Buttons: Launch, Return Temp, Decouple Current Stage, Transmit Coms, Kill Rotation, Control From Docking Port, Switch Camera Feed, Open/Close Cargo Bay, Activate Next Stage, Activate Ullage Motors Meters: Stage Fuel/Oxidizer, Total Fuel/Oxidizer, Electricity, Input Charge, Pressure, MonoProppellant, ?G-Force, ?Throttle Numbers/Letters: Temp, Altitude, Speed, Time, TWR, SLI, DV, ?G-Force, Apoapsis, Pariapsis, Time to Apoapsius, Time to Pariapsis, ?Throttle, Biome Switches: Rcs, Sas, Engine Ignition On/Off, Temp On/Off, Deploy Com, Lights On/Off, Gimbal On/Off,
  18. Well after playing around with krpc a little further, I think I will be able to finish without the action groups..It will take alot longer to program and be significantly harder but still possible. I figured out how to get a list of parts, activate parts, read stats from parts from the terminal. i also spent a day learning real fuels, and I think I am going to stick with the whole realism overhaul suite from now on. It takes quite a bit of reading and experimenting to figure out real fuels, at least for me, but man does it add a crazy amount of specialization for each task. Have a limited number of ignitions, ullage requirement, and it even failures like vapor in the lines. I am impressed and glad I took the time to figure it out. Every new task I complete for this makes me more and more excited to finally finish it and play(something I havent really done since I started building this)
  19. So I have ran into a problem..Extended action groups doesn't work with krpc. As of right now. There is an exception written into the code that throws if you try to toggle an action group greater than 9. Here is the code I found /// <summary> /// Toggles the state of the given action group. /// </summary> /// <param name="group">A number between 0 and 9 inclusive.</param> [KRPCMethod] public void ToggleActionGroup (uint group) { if (group > 9) throw new ArgumentException ("Action group must be between 0 and 9 inclusive"); InternalVessel.ActionGroups.ToggleGroup (ActionGroupExtensions.GetActionGroup (group)); } I believe its pretty simple to change(change the 9 to a 250), and I am in the process of writing the mod authors and getting them to add this functionality. But..I dont think I will be able to complete this as designed if I am limited to 10 action groups. Hopefully we can get it worked out. If anyone has any experience in c# let me know. I dont know enough about it to recompile it. I use Python and barely, and python doesnt require you to recompile. If I cant get them to fix it, I guess I will have to take a class on c#..lol.
  20. It does not currently after testing. Krpc throws an exception after 9. I think I found the code that I believe needs to be changed(changing the exception from 9 to 250), but I have very little experience in c#. I just started learning python. I posted on krpc's thread as well so hopefully we can get that working Thanks for the answer.
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