Jump to content

Mervy

Members
  • Posts

    28
  • Joined

  • Last visited

Everything posted by Mervy

  1. Maybe some mods require attention with the latest patch? Here are my logs from 2 games that both resulted in crashes to desktop. If someone could have a looks that would be great. https://www.dropbox.com/s/mgjdc59oyfrznnf/Kerbal Space Program Crash Logs.rar?dl=0 https://www.dropbox.com/sh/czzm3bu95a6y91l/AAB03WJbzMrleicbhQG-ykYga?dl=0 Cheers o/
  2. Thanks for the Flicker fix, however now im getting crashes maybe its a mod im not sure i have 2 crash logs. Its all greek to me! (for now) Cheers https://www.dropbox.com/s/mgjdc59oyfrznnf/Kerbal Space Program Crash Logs.rar?dl=0 Made a new thread, sorry
  3. Thanks for this patch guys
  4. im sure there are a few people who would be happy to test this
  5. My mistake, i thought he was referring to the contract info in VAB flickering. I have seen the bug @Alexology describes and it is not connected. I assume this one has something to do with contract mods and not core game mod integration.
  6. Its a bug with EVE or SVE i think or one mod that affects eye candy, going to the tracking station and leaving fixes this wierd atlantis ksc
  7. Squad know about this particular bug, and its in the dev notes as being fixed. http://bugs.kerbalspaceprogram.com/issues/13023
  8. KSP: 1.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.2 Toolbar - 1.7.13 USI Tools - 0.8.2 Chatterer - 0.9.91.1586 Community Category Kit - 0.1.1 Community Resource Pack - 0.6.1 ConfigurableContainers - 2.2 DistantObjectEnhancement - 1.8.1 DMagic Orbital Science - 1.3.0.4 Firespitter - 7.4.1 Kerbal Attachment System - 0.6 Kerbal Inventory System - 1.3 KSP-AVC Plugin - 1.1.6.2 ModularFlightIntegrator - 1.2.1 Docking Port Alignment Indicator - 6.5 DockingCam (KURS) - 1.2.0.2 Outer Planets Mod - 2.0 PlanetShine - 0.2.5.2 Precise Node - 1.2.4 RealPlume - Stock - 0.11 SCANsat - 1.1.6.9 Stock Visual Enhancements - 1.1.21 Trajectories - 1.6.3 Kerbal Alarm Clock - 3.8 Transfer Window Planner - 1.6 TweakScale - 2.3 USI Core - 0.3.2 Asteroid Recycling Tech - 0.9.2 USI Exploration Pack - 0.6.1 Freight Transport Tech - 0.6.1 Konstruction - 0.1.5 USI-LS - 0.5.3 UKS - 0.50.3 USI Survivability Pack - 0.6.1 USI Alcubierre Drive - 0.5
  9. I think I have an install finally that is stable, if I add any more part mods I'm sure it will break, it's trying it's hardest with the mods I have.
  10. i edited my post after testing with usi in sandbox, not seen it repro yet, seems like such a crappy bug that its hopefully something and nothing. :S
  11. ok no problem, if i can do anything to help test please let me know. i tested with the following mods and it seems stable. (626 parts)
  12. Can we take this thread to the modded section? there is already one there.
  13. I was building a ship, removed a part and flicker occured, all the parts were not displayed on the list and contract/engineer tab bugged along with mod buttons. Went out of VAB reloaded the database, no more flicker, however some USI parts were missing not the ones in utility tab, the ones in the new tabs. load a vehicle flicker and still no USI icons.
  14. Remove mods spacey it's a part count issue, for the time being most mods that don't introduce too many parts seems to work fine
  15. I found installing just roverdude 's mods, plus ones for eye candy , mjeb, kis, kas etc, it was 'playable' is contract and engineers tabs stay working. Just don't add too many part mods.
  16. Seems to affect the contract and engineer tabs on the bottom right of the VAB too
  17. I have noticed that this glitch seems to have something in common with the yellow text that appears twice.
×
×
  • Create New...