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Wonky kergineer

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Everything posted by Wonky kergineer

  1. My previous post is no longer valid; Now i can put the orange in orbit with 100% fuel, since i've upgraded my launching pad and have no weight limits. My launcher is now the orange with a mainsail surrounded by six X200-32 packing skippers, asparagus staged. I'm pretty confident i can now redesign this launcher to take the full orange in Mun orbit, but it will be, as always, trial and error for me.
  2. Don't feel bad, Jeb's always fine with whatever you throw at him!... or how far you throw him. Welcome!
  3. Of course! My curiosity is how inaccurate they are
  4. Watched Elysium yesterday, it's not that bad of a movie, i expected something worse. So, while i watched it i was asking myself if the space flight in that movie was possible. You know they just take off from Earth and then reach the orbiting Elysium in a straight line. So i guess Elysium is synchronized with the Earth so it keeps relative to the same spot to the ground, in that case i'm assuming -but i don't really know- it would be possible for a ship to behave as in the movie: just point at the big thing in the sky and go full throttle. But then again, for Elysium to be synchronized like that with the Earth it should be pretty far away from it, according wikipedia it is like 35.000 km high but they seem to get there very fast and don't even sit down while exiting the atmosphere! At that speed shouldn't they have a hard time not breaking their bones against the walls? I find it hard to mantain balance in the bus! Another thing is that Elysium has it's own atmosphere with an open sky in that station. Something like that is even plausible, has ever been studied to do it in the future? It just looked weird from my point of view, but then again, my only "knowledge" of physics come mostly from KSP so i don't know, maybe it is accurate.
  5. I know nothing, i'm no expert on anything, but i like to say things so others can correct me and then learn something. So i'd say that if i stick to your means, i've came to existence... now. And now. And in 1988. And in ancient Egypt. If "you" board the "boat", will it be the same boat? Maybe the answer is that there is no boat, you are just using energy so you can take your energy elsewhere. So maybe there's no "you", what you call "me" is just an arrangement of particle, and will be in constant change whatever you do, so you have no control on what things "are" since things aren't; we just put a name on them so we can categorize the way energy behaves and keep some sanity in our minds. You see, Eido Yoshikawa -who noveled Miyamoto Musashi's biography- wrote something like "if there was no man to see the magnificence of mountains, there would be no mountains", because is intelligence that needs to classify the "things" in the universe, while the universe just is there, it doesn't need "me", "you", "this", "that", "when". It interacts without judgement, it is everything from our perspective -me, you and all there is, there's been and will be-, but there is no "it" from it's perspective. Well i don't know if i really make any sense, and my opinion is to change in the future, but there's that.
  6. I'm lacking all of the +500 science upgrades and i find it definitely hard to refuel my Mun OS. What i do is i have a launcher which allows me to achieve LKO with an orange tank plus two X200-32 fuel tanks keeping about 1/3 of it's fuel, and then i launch two more without the x200-32's, then refuel the first one with the other 2, then reach for the Mun. Yeah, it's slow, and yeah, i'm probably wasting a lot of resources, but at the moment that's the best solution i could come up with.
  7. Yep, that's me too! I mostly throw things to the sky and hope they get into orbit somewhere with enough fuel to come back.
  8. Awesome topic. I don't have a scheme, but i see good ideas here, i will probably adopt a method. Right now i name things pretty randomly since i usually use my designs just once and then i do the thing from scratch -that's me fighting my noobishness-. My "persistent" things like in example the Mun orbital station is called Avalon -i loved the book The Death of King Arthur when i was a young lad-, and the lander is called Jormunlander, like the mythical beast and... yeah, sorry about that. The Minmus orbital station is called Apophis because it sounds badass, and it's lander is Minmlander... yeah, ran out of inspiration here.
  9. Congrats, really good for you, you'll be able to make friggin space cities and all... but... performance is expected to improve, it's supposed to be less demanding, not more, right? I'm forced to play in a very limited laptop and cannot upgrade right now. Oh please, tell me that 1.1 won't be more demanding than the current version.
  10. What they said. As for the tourists, i wouldn't worry about them. Usually you have more than enough time to complete missions, so you can wait until you unlock the Claw. Or if you need the contract slot and don't mind the penalty, just cancel it.
  11. What tranenturm said i find valid, as "difficult" means different things for each person, you can always tweak the difficulty options to suit your taste. I personally find the normal settings in Career a good challenge, but that's me right now, maybe in the future i'll find it too easy.
  12. Como he comentado, ya tengo más de medio árbol desbloqueado. Fácil, sí y no, depende del jugador. A mí no me costó demasiado, pero porque seguí los tutoriales de Scott Manley y he hecho cientos de consultas a la wiki de KSP. Pero si hubiera intentado hacerlo por mí solo, únicamente con la información proporcionada dentro del juego, seguramente me habría costado bastante más. En cualquier caso, yo no me refería a medio árbol sino a completarlo al cien por cien.
  13. As HebaruSan said, try Scott Manley's Career Mode for Beginners , it is awesome. It is also a bit outdated since some things have changed like aerodynamics and rocket power, but still vast majority of his designs and planning work like a charm. Anyways, it is good to get started, but once you understand how things work, don't let the tutorials be the only way you play the game, because there's much more. Scott only tries to simplify it to help beginners like me with poor physics knowledge -not to mention aerospace engineering- get past the difficulty curve of this game and then fly and experiment by themselves.
  14. Esto es canela fina, muy profesional. Siempre me ha encantado ver las realidades paralelas que imaginan los demás, sobre todo cuando lo hacen con este nivel de detalle. Lo único que echo de menos es un poco de actitud infantil en los kerbals -así como parecen ser, incapaces de actuar con maldad si no es por inocente egoísmo, patosos, despistados- y de ese humor ligeramente corrosivo que encontramos en la descripción de las piezas en el juego. Pero eh, no te quito mérito, tus diseños, descripciones y cronología son excelentes. ¡Buen trabajo!
  15. ¡Hola a todos! Me he presentado en el foro general en inglés, así que dejaremos este como mi post de presentación a la comunidad hispana también No me parece, Novak, que el arbol tecnológico sea tan fácil de desbloquear. Por lo menos, a mí me falta por desbloquear todo lo de la sección de 500 de ciencia en adelante, y hasta que no empiece con la exploración interplanetaria supongo que no podré permitirme desbloquearlo del todo, esto es llevando 200 horas de juego (ya, ya, soy bastante cazurro, pero seguro que los hay que lo son más aún). Así que para mí, el reto y la longevidad del juego están más que garantizadas. Para solucionar temporalmente el problema que propones está el edificio de administración: una vez completas el árbol tecnológico, conviertes toda la ciencia en dinero para poder hacer más estructuras y más grandes que nunca. En cualquier caso, eventualmente, el juego será finito por muchos detalles que añadas. Complejidad puedes introducir toda la que quieras, más piezas, más mecánicas, más misiones, easter eggs, coleccionables... pero acabarás agotando las posibilidades. Para eso tienes los mods, para alargar la vida del juego por tanto tiempo como haya alguien interesado en hacerlo. En fin, a mí me parece que el sistema de ciencia y desbloqueables está bastante bien, y tu propuesta se me antoja buena para un add-on, pero innecesaria para el juego en sí.
  16. With rockets, if i notice something that is wrong before i enter a stable orbit on Kerbin, i revert. With planes, if there's something bad before i can take off, normally i have no choice but to revert (because, you know, "plane going wrong before take off" usually means fireworks). But if i achieved orbit with my rocket or i have my plane flying, i usually land them, dock them on a station or send help. Because, as Evanitis said, it is fun to solve problems, but even more than fun it is very rewarding... because then you realize this.
  17. Hello everyone, i too make things go boom. Have a good day!
  18. Wow Bill Zarr, i was planning to put some rovers on the Mun when i have the money (i'm kind of broke in career because noobishness) and i'll definitely copy those rover designs, they look cool. Well my story is made of pure stupid. I had to rescue 2 kerbals from low orbit around Kerbin, and they were orbiting pretty close together, like 8 km average. So i thought i'd get them together with the cheapest ship i could come up with. This was: Parachute, Probodobodyne OKTO, MK1 Crew Cabin, 2 batteries, 2 solar panels, 2 radial parachutes, decoupler, FL-T1000 fuel tank, Terrier engine. And a launcher for all of this, i don't remember how i built it, but i tried to keep the price at the lowest. So, you see where i messed up, right? Exactly, the MK1 Crew Cabin entries were both blocked, and i only notice it when i'm already at 4 km of the first target. What i did was to get both kerbals out of their ships, activated the decoupler so they can enter the crew cabin, althoug i knew dropping the Terrier was dangerous because i needed some thrust to mantain attitude and speed once i entered the atmosphere, because of the long ship with no stability nor heatshield i was packing but oh well. Then rendez-vous with the first kerbal via RCS backpack -which was now some 6 km away because i approached the second one. With the remaining monopropellant in both kerbals i managed to push the ship to suborbital flight, periapsis at 64.000 meters, which i thought was good because aerobraking or something. When i reached 66.000 meters i was going at 2313 m/s. Tried to keep the ship as vertical as i could, to spend some velocity by resistance, which seemed to work pretty well. At 50.000 i started to feel the heat. 28.000 meters from the ground, 1.883 m/s. I lose control, spinning wildly and the top parachute explodes. Kerbals look okay with the situation. 22.000 meters, 1.134 m/s, i have no control of the ship which is facing sideways. 16.000 meters, 511 m/s. We are good! We still have 2 parachutes and are losing speed and heat! Splash, 64 km of KSC! Let's do it again!! No, seriously, i need to check my ships twice before i launch them or else this kind of stupid happens. Edit: whoops, wrote "poodle" instead of "terrier" engine.
  19. I'll join the club! The only way i had a spaceplane to actually reach space was attaching a couple of SRB's to the end of each wing, which worked surprisingly well... huh, okay, not "surprisingly", in fact i had to restart the mission a bunch of times to get it working. But it did! Anyways i voted "indifferent" because i really love them both. Rockets get me into space, i can more or less achieve orbit no problem, and get to the Mun first try -even if highly unefficiently. With planes i relax and enjoy the fireworks!
  20. Well i essentially joined the forums because i wanted to thank the development team for this awesome game. Spent 200 hours on it and it looks like i will play much more! I'm learning a lot, whenever i play KSP i end up reading something about space in Wikipedia or watching interesting science videos in Youtube. which often leads to philosophy related stuff. This game is unique, complex, and rewarding as no other, i seriously think it is the best game i have ever played, nostalgia aside. Also thanks to the community making awesome mods, articles and tutorials, although i have not installed any mods yet, i wont until i get bored of the vanilla game -also, i have a weak computer so i fear they would make the game unstable or too slow, but still a lot of them look amazing and required a lot of work. So, thanks!
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