Helbrecht
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Helbrecht replied to girka2k's topic in KSP1 Mod Releases
I have some of Firespitter installed, no parts tho, not sure what IFS is, I have B9-Procedural Wings installed, this problem was happening before I installed any of that tho, would Fuel Tanks Plus cause issues? -
Its ok, minor bug, I turned the beep volume down, it beeps a few times then stops until I go back to map view then back to vessel, awesome mod btw. I have a 747 next to the SPH and I'm using KAS KIS to keep it repaired and fueled, makes it a lot more fun to have an "old" aircraft" instead of brand new every flight.
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When I switch from my map view back to my vessel it beeps even tho there is nothing broken on it, it starts when something broke on a different vessel and persists across all vessels until I restart KSP, is there a fix for this that I am missing, any help would be greatly appreciated, I love this mod just wanna see if I can correct this issue.
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Helbrecht replied to girka2k's topic in KSP1 Mod Releases
How do you fix the issue where meshes overlap on a welded part, I welded some fuel tanks together and now they are all flickering mesh overlap, I'm new to a lot of this so any help would be greatly appreciated. -
I'm assuming it had to be WASD for me because when I removed WASD the extender started working again, it could just be a combination of mods and WASD was the catalyst that broke it.
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I managed to figure it out, it was the WASD mod i had installed that broke extender, so once I removed that mod it started working again.
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I have an issue, when I switch to one of my vessels there are these weird plates sticking out of the base of a part, its stock parts doesn't affect game play its just a visual issue. They look like adapter plates but i have none on my ships. Edit: After looking around I found its the same issue as with Engine Shrouds, is there any fix for it?
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[1.2.x/1.3] MemGraph 1.1.0.3 - with Stutter Reduction
Helbrecht replied to Padishar's topic in KSP1 Mod Releases
I just got this mod and am already seeing huge improvements in my sessions, I allocated 4gb extra to the heap and its working wonders, I have 12gb overall and am monitering my total usage to fine tune for max longevity of gaming sessions, once again hats off to the creator of this mod its a beautiful thing. -
I can't seem to get it to work, I have the button to enable it, the building disappears just like I read it would, but I'm still limited to the inside of where the building was, am I doing something wrong here? I can scroll up and down and side to side as if the building were still there, it was working about a week ago and then stopped for no reason, no added mods ect.
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Helbrecht replied to NecroBones's topic in KSP1 Mod Releases
is there a way to remove the texture switching? -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Helbrecht replied to NecroBones's topic in KSP1 Mod Releases
I figured it would be a process, I think I'm gonna ditch the weld mod in any case cause once I got a craft created it started ignoring gravity and flying straight up at 10k m/s so I think its broken on my game. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Helbrecht replied to girka2k's topic in KSP1 Mod Releases
Also it seems to have broken Hangar Extender, I haven't added anymore mods since installing Welding, so I am assuming its playing a part in it. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Helbrecht replied to NecroBones's topic in KSP1 Mod Releases
I just got the Welding mod and it works well, except it causes all SpaceY parts to have flickering meshes, does anyone know of a way to fix it or maybe remove most of the meshes so it only has one left. -
Does anyone here use the UbioZuir (idk how its spelled atm) Welding mod with Tweakscale, if I use it then everything that I have tweaked on all my crafts reverts to default sizes causing all craft to either explode if on surface or just drift apart in space, I love tweakscale but need to reduce part count too, any help would be greatly appreciated.
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Helbrecht replied to girka2k's topic in KSP1 Mod Releases
I tried using the 3.5m stock tanks and still have flicker, and it seems to break tweakscale, so I can't use it sadly since so many of my crafts rely on tweaked parts.