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Helbrecht

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Everything posted by Helbrecht

  1. I have some of Firespitter installed, no parts tho, not sure what IFS is, I have B9-Procedural Wings installed, this problem was happening before I installed any of that tho, would Fuel Tanks Plus cause issues?
  2. Its ok, minor bug, I turned the beep volume down, it beeps a few times then stops until I go back to map view then back to vessel, awesome mod btw. I have a 747 next to the SPH and I'm using KAS KIS to keep it repaired and fueled, makes it a lot more fun to have an "old" aircraft" instead of brand new every flight.
  3. When I switch from my map view back to my vessel it beeps even tho there is nothing broken on it, it starts when something broke on a different vessel and persists across all vessels until I restart KSP, is there a fix for this that I am missing, any help would be greatly appreciated, I love this mod just wanna see if I can correct this issue.
  4. How do you fix the issue where meshes overlap on a welded part, I welded some fuel tanks together and now they are all flickering mesh overlap, I'm new to a lot of this so any help would be greatly appreciated.
  5. I'm assuming it had to be WASD for me because when I removed WASD the extender started working again, it could just be a combination of mods and WASD was the catalyst that broke it.
  6. I managed to figure it out, it was the WASD mod i had installed that broke extender, so once I removed that mod it started working again.
  7. I have an issue, when I switch to one of my vessels there are these weird plates sticking out of the base of a part, its stock parts doesn't affect game play its just a visual issue. They look like adapter plates but i have none on my ships. Edit: After looking around I found its the same issue as with Engine Shrouds, is there any fix for it?
  8. I just got this mod and am already seeing huge improvements in my sessions, I allocated 4gb extra to the heap and its working wonders, I have 12gb overall and am monitering my total usage to fine tune for max longevity of gaming sessions, once again hats off to the creator of this mod its a beautiful thing.
  9. I can't seem to get it to work, I have the button to enable it, the building disappears just like I read it would, but I'm still limited to the inside of where the building was, am I doing something wrong here? I can scroll up and down and side to side as if the building were still there, it was working about a week ago and then stopped for no reason, no added mods ect.
  10. is there a way to remove the texture switching?
  11. I figured it would be a process, I think I'm gonna ditch the weld mod in any case cause once I got a craft created it started ignoring gravity and flying straight up at 10k m/s so I think its broken on my game.
  12. Also it seems to have broken Hangar Extender, I haven't added anymore mods since installing Welding, so I am assuming its playing a part in it.
  13. I just got the Welding mod and it works well, except it causes all SpaceY parts to have flickering meshes, does anyone know of a way to fix it or maybe remove most of the meshes so it only has one left.
  14. Does anyone here use the UbioZuir (idk how its spelled atm) Welding mod with Tweakscale, if I use it then everything that I have tweaked on all my crafts reverts to default sizes causing all craft to either explode if on surface or just drift apart in space, I love tweakscale but need to reduce part count too, any help would be greatly appreciated.
  15. I tried using the 3.5m stock tanks and still have flicker, and it seems to break tweakscale, so I can't use it sadly since so many of my crafts rely on tweaked parts.
  16. I have IFS and the most recent MM installed, I installed FS this morning and the problem persisted after, so idk what is causing it.
  17. Do I need Firespitter to make the textures not flicker?
  18. I do have SpaceY but the part in question is a tweaked Orange Jumbo tank. I found that tweakscale doesn't work all that well with the welded mod installed, I have a really nifty payload launch system and it has tweaked parts, and now when I load it up the parts are all default size and the craft collapses on itself, idk if i have to remake the craft after installing the mod or if it breaks tweakscale. Edit: ColorCodedCanisters was to blame for the flickering, going to see if I can find a work around for it since I like having the different color schemes.
  19. When I finally figured out how to weld it, now all my parts are colored weirdly and flickering, is it because of interstellar fuel switch? its like they have 12 different color schemes all at once on them.
  20. I fixed it somehow, I removed it completely started game started a new game after moving my save files to a folder outside KSP and then shutting game down, reinstalling SCANsat and starting another new game, they have extended info panel now and deploy, I deleted those saves and put my old save back in and its working like a charm, rather weird fix, I'm just glad its working again.
  21. There is no option to deploy in either VAB or in flight on any scanSAT module, I don't have the contract configurator or the toolbar installed. When you hover over the scanSAT modules in VAB right clicking doesn't show any info whereas other people I know they get the min/max effective distances and whatnot, I don't get any of that.
  22. idk if something went wonky, or if I'm just being an idiot, but none of the scanSAT modules have any functionality, they don't deploy and right clicking on them in VAB doesn't show any info on them, has anyone else had this issue and if so, how did you correct it?
  23. Thanks for the help, I was pulling hairs trying to save my ship that has like 200 science in it.
  24. so I need the electric driver to attach things on nodes like fuel tanks on top of other tanks?
  25. I am using an Engineer kerbal, with a Wrench trying to attach a mk16 chute to the nose of the starter command pod, by attach mode you mean the node right?
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