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TheEpicSquared

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Everything posted by TheEpicSquared

  1. When you start wondering how many Falcon 1s could fit in the gym hall...
  2. The hype payload is undergoing checks, everything appears to be nominal at this time.
  3. Fog here. Visibility is around 100 meters.
  4. *Slams on imaginary door* Hey! Let me in! Let me in, goddammit! *breaks down said imaginary door* @CatastrophicFailure Thank you for giving me my 1000th rep point!
  5. I ask to be part of @Nailed it!'s galactic utopia.
  6. Static fire completed! Now waiting for confirmation of good test from SpaceX. https://spaceflightnow.com/2017/03/24/ses-10-flight-preps/ EDIT: SpaceX has confirmed the test, and has released this picture:
  7. After fixing some save issues, I've resumed work on my New Shepard / Dragon V2 combination: Both the booster and the capsule can be propulsively landed, and I use FMRS to be able to control both. Operation procedure is pretty standard, I go up until apoapsis reaches ~106 kilometers, then I shut down the Vector and detach the booster (the booster and capsule are attached using docking ports so they can actually be reused). Once the Dragon reenters the atmosphere, I extend the grid fins for a stable descent. I then ignite the SuperDraco engines on the capsule at roughly 2 kilometers above the ground. The capsule's mission ends with a (hopefully) soft touchdown in the grass just to the west of the KSC. (Obviously, I have emergency chutes in case something goes wrong.) I then switch back to the time of separation using FMRS and switch to the booster. The landing procedure is pretty much the same. I extend the grid fins once the booster reenters the atmosphere and start my landing burn at ~3.5 kilometers above ground level. A soft touchdown (hopefully) is completed a few seconds later. Some screenshots from my latest test flight (with tourists, because who needs safety? ) I think I've finalized the rocket design, and I'm now working on a crane that's strong enough to lift up the capsule and put it back on the booster (hence the docking ports instead of decouplers) and strong enough to lift the whole contraption and put it back on the launchpad. So far, however, things are going well!
  8. *triumphant voice* HAHAHAHAAAAA!!! This hasn't gone down the crapper! The issue has been fixed! Missions have been launched! Screenshots have been taken! Ideas have been formed!
  9. @Artyomka15 Because my computer toaster doesn't have the power to run Scatterer and EVE. Thanks
  10. @Artyomka15 How will this mod look without any visual enchantments (i.e. without EVE, Scatterer, etc)?
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