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KSP2 Release Notes
Posts posted by TheEpicSquared
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Yes, it's on the forum. I think it's like this:
On the upper-right corner, next to your username, there is an envelope icon. Click on it and click "compose new". Then fill in all the boxes.
Note: I'm reciting this from memory since I'm on mobile, however what I said is for computer. It should be something like what I said, but perhaps not exactly like it.
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1 minute ago, Apurva Kawthalkar said:
Hi are you the member of their mission control ?
No I'm not, I just like following what's going on here
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2 minutes ago, Apurva Kawthalkar said:
Hi sir , sorry I didn't follow you 'zoo in a pm ' ? And now that you have my e mail you can contact me any time
PM means private message (I think) and Zoo is ZooNamedGames. So, send a private message to ZooNamedGames
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CHAPTER 2: SPACEPLANE-1
"A space station should have a crew, right?" asked Dave Kerman to his lead spacecraft designer Mike.
"Yes, that would help," Mark replied.
"Well, get on it!"
After nearly 23 minutes of developing, the SP-1 (SpacePlane-1) was born.
The spaceplane itself had a mass of just over 9 tons fully fueled. It would be propelled into orbit on top of a Vector liquid-fuel engine and two Kickback SRBs. However, the first test launch would have to wait.
Cameras on StarDust had shown that the two ageing habitation arms were randomly moving around, stretching and bending the entire station. It was presumed the leaking atmosphere inside the arms were creating enough thrust to move the arms [In reality, Kraken]. They would have to be removed from the station immediately to prevent the StarDust from breaking apart.
[In this image you can see how the ends of the arms do not align as they are supposed to.]
Monopropellant was immediately transferred into the habitation arm's tanks and the arm was undocked from the station.
Unfortunately, Mission Control had underestimated the fuel consumption of the RCS ports and the arm ended up stuck in a slightly lower orbit with no fuel left.
The same procedure was done with the second arm, but this time the tanks were filled with 3 times more monopropellant. This was enough to deorbit it and soon it hit the atmosphere.
Soon, parts started overheating and exploding.
Surprisingly, most of the arm survived reentry and splashed down.
[Also, I don't know why the apoapsis sign is in the image]
Without the two habitation arms, the station was once again stable, and the unmanned test of SpacePlane-1 could begin.
3 hours later, SP-1 was on the pad, ready to launch.
"3... 2... 1... We have liftoff!" announced a mission controller.
At liftoff, the Vector engine operated at 50% thrust to conserve fuel. The 2 Kickbacks were more than enough to get the rocket off the ground.
Booster separation, and the Vector throttled up to 100% thrust.
Finally orbit was reached and a rendezvous was planned. "7.1 kilometers!" shouted an astonished mission controller. We're doing better than when the IKSP was government-backed!"
All maneuvers were completed successfully and the spaceplane separated from its rocket 1.4km from the station.
The spaceplane guided itself in with its RCS thrusters and was soon upon the station.
"Docking confirmed," announced a mission controller. "In the dark, as is only right and proper."
SP-1 stayed docked to the station for a quarter of an orbit, testing various systems and making sure everything was working. Then it undocked from StarDust.
It descended to a lower orbit using its RCS thrusters first, to reduce reentry speed.
Then, its 2 Spark engines took over and deorbited the spaceplane.
Reentry was nominal, if a bit on the warm side.
Since there was no particular landing site for the spaceplane, it just pointed down after the plasma trails stopped.
Coming in for landing...
The 3 Juno engines were on half thrust to prevent slowing down to stall speeds.
"Touchdown confirmed, SpacePlane-1 is in good condition!" announced an ecstatic mission controller. "Mission success!"
With the complete success of SpacePlane-1:Test-1, kerballed missions to StarDust could begin.
One day later, Expedition 1 (callsign SP1-Ex-1) was constructed, and a crew was assigned.
The mission was once again at night.
"3... 2... 1... We have liftoff!" announced Mission Control.
Ascent went nominally and soon Expedition 1 was in orbit with a planned rendezvous with StarDust.
All maneuvers were completed successfully and the rocket part was ditched less that 1 kilometer from the station. [Come to think of it, I should probably slap on a probe core and deorbit the rocket for future missions. As of now, it's just floating around posing a hazard to arriving spacecraft].
The spaceplane guided itself in under the power of its RCS thrusters.
"Docking confirmed," radioed Jeb to Mission Control. "Expedition 1 has reached StarDust."
Expedition 1 would stay on the station for some time, waiting for the Science Module, the next module planned for StarDust. With the station's development plan stable, Dave Kerman was now also setting his sights on Kerbin's neighbour, Duna.
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Granted, but the clouds block out so much light you can't see where you're going and fall into a well.
I wish that I could build a working SSTO
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Ok, so I got most of the screenshots for the next part, so it will probably be out tomorrow.
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Got some screenshots for my KSP Megastructures mission report.
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4 minutes ago, Sharpy said:
If anything, use SPH controls in VAB. Do NOT take camera translation away!
Yes, my biggest problem with the camera controls is that you can't translate in the VAB.
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When you press shift+right-click and move around your mouse in the SPH you can move around (translate horizontally). I would REALLY like this to be implemented in the VAB. Zooming out only takes you so far, and when building ridiculously huge rockets (me) it gets really annoying when I can't zoom out enough to strap on more boosters.
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8 hours ago, Garrett Kramme said:
I see a little Forgotten Space Program in here...
Or is it a KSP thing?
It's part FSP and part that I like the challenge of docking in the dark without lights. The reason I docked in daylight was for better screenshots.
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1 hour ago, RocketSquid said:
Nice! I was expecting bigger until I realized that the physics load distance prevents anything that would qualify as a megastructure by human standards. Either way, that's one impressive station.
Thanks! I plan to improve the station until my computer says "I refuse". As for the megastructure title, I was mostly trying to find a cool name as a title
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UPDATE:
I was working on some body-lift space plane designs yesterday and I almost cracked a good(ish) design. I'll do a few more tests and maybe have the next part of the StarDust station by Friday.
SPOILER:
SpoilerThe next part will include the disassembly of part of the station, as well as the introduction of crews to it (hence the spaceplane tests)
Stay tuned!
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Looking forward to more
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Name
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After a long break from RSS/RO, I opened it up, regained familiarity and put my first kerbal in orbit in my career mode save.
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Banned because your pants are potentially hazardous
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5/10 Technically that isn't a location, it's what you are doing
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Just now, ZooNamedGames said:
well... I don't know how to help you then :| .
No need, but thanks anyway With the power of cfg file editing, I may be able to get it into orbit!
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Just now, ZooNamedGames said:
How big are you building? And for what? At a point even struts can't help you.
Mostly I'm just seeing what the biggest thing I can get into orbit is. Specifically, some huge ring stations
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4 minutes ago, ZooNamedGames said:
*ahem* *cough* Kerbal Joint Reinforcement *cough*.
Lol yes that's one of the first mods I downloaded. But sometimes it's just not enough (for me, at least)
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Ummm...
I'm legitimately a little creeped out now...
What did you do in KSP1 today?
in KSP1 Discussion
Posted
Got the next chapter of my KSP Megastructures done