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KSP2 Release Notes
Posts posted by TheEpicSquared
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Hello! Sorry for asking questions all the time, but is there a specific mod list for any payloads that we submit, or can we use any mod we want?
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5 hours ago, KerbalOmmex said:
Didn't you read the post?
Oh whoops sorry. I was a bit pressed for time when I asked the question and didn't read through the post.
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Can we still submit payloads?
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1 hour ago, JPLRepo said:
Try my ResearchBodies mod. I think that's what you are looking for until Squad make this stock.
Thanks! I'll definitely check it out when I have some time
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So. Picture this. You start up a new career save, enter the tracking station and admire the cleanliness of Kerbin orbit. No satellites, debris, stations or abandoned Jool transfer craft. Speaking of Jool, you focus on the Joolian system, and what do you see? A perfect representation and map of every aspect of each and every celestial body in the Joolian system (and the rest of the Kerbol system, for that matter). Every ocean, every landmass, every anomaly, without any geographical satellites. What I think is that in a new save, you should not initially know the surface of a planet or moon since you have never been there. Makes sense, right? I think that instead, there should be those coloured dots (like when you zoom out really far in map view) - red for Duna, purple for Eve, and so on. The map view should remain this way until you can get a mapping satellite in polar orbit around the body you want to map, using some sort of stock camera (if a mod can do it why not the stock game?).
So what do you all think?
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@Streetwind Ah I see your point. Still, I would like to see SoaceX do back to their roots... Well ultimately money is everything, I guess.
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Another question. For small payloads, eg cubesats, wouldn't it be cheaper to have them as primary payloads on an upgraded falcon 1 (merlin 1d+ engine instead of merlin 1c for example), instead of having them as secondary payloads in the falcon 9? I imagine it would also be better for the satellite producers since they would not have to wait until the big primary payload is finished to launch on a falcon 9 months or even years away, instead they could expect a sooner launch of just a month or 2 of waiting time.
Any thoughts?
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9 hours ago, Mad Rocket Scientist said:
spacexstats converts times and dates into your local time zone. Since there's no time, just a date, it's probably assumed the launch will happen at 12:00 am on that day, UTC. For me, it comes up with the 26th. After mousing over the date, I selected UTC, and it showed the 27th.
Yea my time zone is CET, so it's 27th for me
Is there any more information on the 2018 mars mission? The only info I found was from 2 weeks ago when the tweet actually came out.
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2 minutes ago, DarthVader said:
The ETR doesn't reopen until the 27th, so it can't be earlier than the 27th
What's ETR?
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18 hours ago, andrewas said:
https://spaceflightnow.com/launch-schedule/
The next one is Thaicomm 8, currently schedules for may 26th.
According to SpaceXStats it's on the 27th...
https://spacexstats.com/missions/thaicom-8
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So. I have a question. What happens if you crash the secondary craft into the primary craft, destroying both in the process?
>:D
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Really looking forward to what comes next!
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7 minutes ago, Elukka said:
"At first, I was thinking we would just scale up Falcon Heavy, but it looks like it probably makes more sense just to have a single monster boost stage."
MOAR POWER!!!!!!
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1 minute ago, ZooNamedGames said:
Just download all RSS/RO mods so we're 100% sure it works. You will have to do this in 1.0.5 since mods have not been updated for 1.1 yet.
Ok will do when I have some free time, probably in a week or two.
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9 minutes ago, ZooNamedGames said:
Use the mod, it will change all the fuels. Don't worry.
Oh... since I play on a stock install, I'll probably download RealFuels on another copy of ksp. Or alternatively I'll just design a payload without any fuel. I'll have to think about it.
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How do I know if fuel on the payload is compatible with RealFuels?
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On 30/04/2016 at 8:48 PM, GraviTykillz said:
Color!
The ability to customize my planes and rockets.
Stock Clouds.
That is all....
There is a mod called kerbpaint or something that lets you colour parts... just thought you might want to check it out. Not sure if it's updated yet though..
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I think that there should be a search bar for when you are loading a saved craft. It gets quite tedious scrolling through hundreds of airplanes or rockets, especially if their names are similar.
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Hello! It's me again! I've been loving your mod, and I have a very long-term suggestion: I was thinking that since SpaceX's Mars plans are coming out in September (told you it was long term) why not make a BFR/MCT stockalike replica? Also one less long-term idea, could you possibly make a radial decoupler? I've been trying to make Falcon Heavy rockets but the stock decouplers just don't look right. Also maybe a Falcon Heavy nosecone? Thanks
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22 hours ago, CobaltWolf said:
You kept too many layers of of folder. Take the TundraExploration folder from the end of that address and put it in Kerbal Space Program\Gamedata
Thanks! I'll check it out
EDIT: well sh*t... It gets stuck loading the rodan cockpit
Any ideas?
EDIT 2: Never mind I got it working thanks for all the help guys!
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On 4/11/2016 at 10:00 PM, tygoo7 said:
Is it Kerbal Space Program\GameData\TundraExploration\(things like Flags, Parts, ect.)?
Since I'm not really a files person, here is the exact location: Steam\steamapps\common\Kerbal Space Program\GameData\Tundra_Exploration_-_Stockalike_Dragon_V2_and_Falcon_9-0.8.1-1.zip\Tundra-Exploration-DragonV2-0.8.1\GameData\TundraExploration\(flags, parts, etc)
Sorry for the late reply, I've been really busy with school and whatnot
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7 hours ago, RA3236 said:
It is a passenger plane challenge.
Well yeah but since I want to have a space shuttle on top of it, I was wondering if it had to be mk3 size or smaller
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Does the space shuttle have to be mk3 or can it be smaller?
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On 4/10/2016 at 2:00 AM, tygoo7 said:
I'll be streaming in a few minutes. https://www.twitch.tv/tygoo7
Double check you installed it this way. KSPDirectory\GameData\TundraExploration
EDIT: Stream ended.
So quick update on the update. It appears that NearFutureSolar is not yet updated to 1.1 and many people still don't even have 1.1 because they bought it through the store. What this means, is that I'm probably going to hold the update until 1.1. I'll then be able to work on the other things that were planned like the science parts and update some of the part shaders.
Yeah so here is where the mod is: Steam\steamapps\common\Kerbal Space Program\GameData
I tried uninstalling and reinstalling, and the parts still didn't show up in the VAB or the SPH. I'm playing on the 64-bit version of the 1.1 prerelease, if that helps.
SpaceY Inc. - Raptor 9 v2.0 testing underway! (Submit a payload)
in KSP1 Mission Reports
Posted
Ok thanks!