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So here's something interesting with SVE. Notice the lack of rendering on the bottom half of Kerbal? Any thoughts? I'm at 1920x1080 with -popupwindow option for borderless fullscreen window. Sorry if this is the wrong place to post bugs. Thanks again for reading.
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[0.25] Astronomer's Visual Pack - Interstellar V2
Bitmouse replied to Astronomer's topic in KSP1 Mod Releases
Thank you guys, currently running SVE and pretty happy with it. May try out Astronomers just to see how I like it. Would vote to see it in CKAN, know that might take a lot of work though. And as a non-contributor I understand if that doesn't happen. Thanks for all the great work guys!!!! -
Just found out if you -force-opengl you can run more mods, you have to tweak your vid card settings though to make up for some of the difference and have a newer/faster system because opengl is slower in unity engine. Thanks for responses!!!! Any more thoughts?
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Update, -force-opengl seems to have fixed the problem. Worried about lower frame rate (seems opengl perfoms worse than dx on unity engines) and I am noticing graphics looks worse (no anti-aliasing? maybe other things). Any thoughts guys? Seems like I was running out of ram on 32-bit. Again, much appreciated.
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Stand Alone Map View - Multi monitor KSP [1.4.x][Plugin]
Bitmouse replied to Unit327's topic in KSP1 Mod Development
Hey, that's what I have been doing. Thanks for the release and no worries, get to it when you get to it. So useful!!!!!!!!!!!!!! And much appreciated. Multi-monitor goodness!!!! Thanks to any mod makers who may read this. Bitmouse out -
Hey Guys, So I just installed a bunch of mods, but now my x86 kerbal is pretty unstable. Any thoughts? Below is a screenshot of my CKAN in case you guys have any ideas. The main crashes I am getting involve switch modes, ie from one craft to another, or from a craft to a building and vice versa. Seems like most transitions. Would have to test more to figure out if I can be more specific than that. Thanks for your time
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Hey guys, I am interested in using some form of visual enhancement. So far I am looking at: Environmental Visual Enhancement Stock Visual Enhancement and Astronomer's Visual Pack - Interstellar V2. I like that the first two are available via CKAN. Any thoughts? Realism/beauty being my main focus. Thanks for reading.
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[0.25] Astronomer's Visual Pack - Interstellar V2
Bitmouse replied to Astronomer's topic in KSP1 Mod Releases
Hey guys, I am interested in using some form of visual enhancement. So far I am looking at: Environmental Visual Enhancement Stock Visual Enhancement and Astronomer's Visual Pack - Interstellar V2. I like that the first two are available via CKAN. Any thoughts? Realism/beauty being my main focus. Thanks for reading. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Bitmouse replied to rbray89's topic in KSP1 Mod Releases
Hey guys, I am interested in using some form of visual enhancement. So far I am looking at: Environmental Visual Enhancement Stock Visual Enhancement and Astronomer's Visual Pack - Interstellar V2. I like that the first two are available via CKAN. Any thoughts? Realism/beauty being my main focus. Thanks for reading. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Bitmouse replied to cybutek's topic in KSP1 Mod Releases
Hey Guys, Sorry if this has already been answered. The Burn time isn't changing per body selected or thrusters added. Am I misinterpreting how to read it? -
Stand Alone Map View - Multi monitor KSP [1.4.x][Plugin]
Bitmouse replied to Unit327's topic in KSP1 Mod Development
Hey Guys, This is crashing for me anytime I land. The stand alone map makes an explosion sound, as though I crashed, then it keeps going between the actual space map and a black screen and that explosion sound. Any thoughts?