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Everything posted by SartinMax
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Me too! is an epiphany to find a ksc focused on aircraft Btw, I'm afraid Parallax will overlap
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[1.10.x] Stockalike Mk1 Open cockpit ( 7 nov 2020 update - NEW PARTS )
SartinMax replied to NESD's topic in KSP1 Mod Releases
anyone know how to solve this aberration? -
[1.12.x] Textures Unlimited Recolour Depot
SartinMax replied to Manwith Noname's topic in KSP1 Mod Development
https://imgur.com/a/hwGCDRF I have a problem where the textures are more opaque and less reflective than the others with this patch, how do you think I can fix it? -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
SartinMax replied to Gameslinx's topic in KSP1 Mod Releases
The Mk1 Cockpit from ASET:- 3,131 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
SartinMax replied to Gameslinx's topic in KSP1 Mod Releases
I noticed that parallax makes the shadows in the iva view very squared, is there a setting to avoid this effect?- 3,131 replies
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the atmosphere of Mars is equivalent to 1% of that of Earth, and despite this, phenomena such as clouds and sandstorms can be seen. in the image you find yourself on a hill, where the atmosphere is further rarefied
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
SartinMax replied to tony48's topic in KSP1 Mod Releases
I'm working on updating my cloud settings, and I stumbled upon this beauty <3- 1,956 replies
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hi, i encountered the same bug as this reddit post, and it seems to be related to TUFX, do you have any idea how to fix it? Thank you
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Main thread: Needs KSRSS Reborn and the Volumetric Clouds E.V.E by Blackrack! My attempt to bring volumetric clouds to solar system bodies in KSRSS The idea is not only to add clouds, but also atmospheric events consistent with the various celestial bodies (for example, methane rains periodically occur on Titan) Currently: Earth Venus Mars Titan Future plan: more consistent colors improved cloud heights add atmospheric events (rain, fog) to venus clouds and weather events on jupiter, saturn, uranus and neptune Enjoy it! ALBUM: https://imgur.com/a/5aSJ1lb DOWNLOAD: https://spacedock.info/mod/3333/KSRSS Volumetric Clouds
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[1.2.0] Internet Relay Chat Continued - 0.18.1.7 [30/10/16]
SartinMax replied to timmers_uk's topic in KSP1 Mod Releases
co0l plugin! i love to know how to use it with RPM -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
SartinMax replied to StarCrusher96's topic in KSP1 Mod Releases
short summary of the problems of a dick: On the Macintosh, scatterers give me compatibility problems (perhaps related to textures in .dds) and the planets become yellow and black striped balls. I love playing with increased proportions: at the time of 0.7 I was able to run it with Sigma Dimentions, replacing the all with the sun, but now they seem totally incompatible. Any advice / help? You guys are the best, this game continues to give off an obscure charm in me only thanks to you 521/5000- 4,170 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
SartinMax replied to EnzoMeertens's topic in KSP1 Mod Releases
I'm just a fool with a good idea, so there's a need for competent people!- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
SartinMax replied to EnzoMeertens's topic in KSP1 Mod Releases
The KPS - Kerbal Pressure System Thank you @EnzoMeertens! To you the credit, I think it can become one of the most beautiful changes of kerbal, As is already the case for KKS!- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
SartinMax replied to EnzoMeertens's topic in KSP1 Mod Releases
thank you! What exactly does it do? I do not think it's enough to edit the cfg file, what tools should i use to do what i'm trying to get?- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
SartinMax replied to EnzoMeertens's topic in KSP1 Mod Releases
How do you think I should set this mod to run it with the pressures? For example, I would like a submarine to be sliced by pressure, or a probe on eve by the atmosphere...- 735 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
SartinMax replied to StarCrusher96's topic in KSP1 Mod Releases
I look at 0.7 and above, for now the 0.5 is the only compatible with Sigma Dimention (at least I think) thanks anyway!- 4,170 replies
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
SartinMax replied to Waz's topic in KSP1 Mod Releases
@Waz @Proot thank you for the ispiration and to make this thing possible! -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
SartinMax replied to StarCrusher96's topic in KSP1 Mod Releases
Thank you!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
SartinMax replied to StarCrusher96's topic in KSP1 Mod Releases
Leave this here- 4,170 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
SartinMax replied to EnzoMeertens's topic in KSP1 Mod Releases
guys, idea; what if the atmospheric pressure (or the deep ocean) start to bend the structure, just like the crash system of this mod? i think it will be a great implementation!! i don't know exactly hot to manage the .cfg file to make this possible, but i think it is: someone can help me to start this?- 735 replies
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
SartinMax replied to Nils277's topic in KSP1 Mod Releases
the computer say to me that the .zip file is corrupted -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
SartinMax replied to StarCrusher96's topic in KSP1 Mod Releases
Love this mod, it's stunning, you're an Artist! Thank you. Anyway, i'm triyng to implement it with Sigma, to rescale all the stellar system to 10X scale (i'm a masochist, i know) but they don't want to work together, i don't know why. The game froze during the loading of the Savegame. I discover, that if i delete the RemoveStockPlanets.cfg in the KopernicusFiles, it works, but with the vanilla planets orbiting around the Creator..Jeb is a bit disappointed. Can you help me to make it work? it will be a mastodontic implementation to this great, little universe!! Per Aspera at Astra- 4,170 replies
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[Kopernicus](V0.55)(1.1.3) Universe: Star Pack
SartinMax replied to Daeridanii's topic in KSP1 Mod Development
OK, HERE WE ARE: Universe: Star Pack STOCK SIZE + STOCK PLANETS + OPM version 1.0 I fell in love with Universe: star pack, it fells so gorgeous and genuinely stock, so why don't make it work in symbiosis with the stock system, and add an another wonderful Planets Pack: OPM! this is a link to some explaining image stuff: http://imgur.com/gallery/z0WTm I changed some orbits to keep the planets of the mod in the other star system: Cthonias to Kerb 359 Helias to Kega Vesta to KSR-15 Erbin to Cydias All the orbits, gravity influence and dimensions are increased 10x! Here is a link to the file, copy it directly into the Game Data folder : https://www.dropbox.com/sh/zj2nx7wgjli3ypy/AAAR9rge3_EyHQdy2T86_OFIa?dl=0 Remember to install Kopernicus and Module Manager first! If you want to make it work with OPM, install it before this Special thanks to @Daeridanii and @CaptRobau for their wonderful work: Per aspera ad astra! -
[Kopernicus](V0.55)(1.1.3) Universe: Star Pack
SartinMax replied to Daeridanii's topic in KSP1 Mod Development
Hi! i made some modification to this wonderful mod to made in work with the original system, and also upgrade it to the stock size! i'll post some info soon as i can!1 ( sorry for my bad english )