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Korvath85

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Everything posted by Korvath85

  1. And @Ted is viewing the Bug Reporting thread...which is a closed topic. Something is afoot....
  2. This forum, Daily Kerbal, SteamDB, and Twitter, myself. Whilst sitting at work, getting yelled at for not being productive today. @NathanKell and @sal_vager are viewing this thread. This has turned me into a stalker. I need a drink......
  3. I keep refreshing the home page to see if there's a DevNote posted and I notice all the orange names in the active users list. I wonder how many of them are just watching this thread, laughing.
  4. I was just thinking that. The train is slowing. MOAR BOOSTERS!!!111!!!!
  5. My boss is yelling at me so hard right now....I haven't gotten anything done today.
  6. I NEED MORE LIKES!!!!!!!111! This thread is too great.
  7. To the contrary, I like being able to do what I want - that's part of the reason I don't like the financial limitation of Career mode. What I DO like/desire/want/whatever, is the guidance that it gives. I like a sandbox game where it gives you goals, yes, but at the same time you're free to go do whatever you want. More a list of "on the side" things to do while I'm waiting for tasks X, Y, and Z to complete.
  8. Personally, I like Career mode in that it gives me contracts, which give me direction, and I like that. Gives me a list of achievable goals. It also allows the game to progress via the Tech Tree. What I don't like is the finance limitation, in that I may HAVE to do some boring B.S. contracts if I have a few launch failures to get funds back. Some will say "Play science mode then". Yes, this is good and fine, and I don't have the finance problem while still having the progression of the Tech Tree. But I lose the structure and "guidance" of the contract system. A dream system to me would be a science mode with contracts. Perhaps a mod idea or something of the like, but I'd like Career Mode - Finances. P.S. - I'm horrible and money management real-world also, so maybe that says something.
  9. The only REAL news was a couple tweets by the QA lead and the KSP main account:
  10. The only way to hype is to..... FIRE THE TREBUCHET, MS STYLE!
  11. The main KSP account is starting to make jokes too... DO IT!
  12. Dang. It's only 11 am and I burned through my like limit on these posts.
  13. This thread is hilarious. Pre-Release it. Come on, just push the button. Pre-Release it! Do it already.
  14. Fighting the urge to install Steam on my work computer just to monitor the beta tab.
  15. Ah yes, I read it wrong. I interpreted the emoji as poking fun at the metre-meter connundrum.
  16. I love it. Metre vs. Meter, Litre vs Liter, Theatre vs Theater, Honor vs. Honour..... Darn Brits!
  17. I launched Welcome Station, really my first foray into station launches. USI LS, and some of the fun station packs. Consists of mono-prop + electricity service modules on each end with a 2 5-way RCS blocks on each, followed by a Mk-2 landing can for the pilots, a moble processing bay, a 6-port connector with 2 docking ports and 2 attachment points for future expansion, then an observation bay and a hitch hiker. Full capacity is 12 kerbals, but I'm keeping 4 at a time in the station on a 1 year rotation to give them some "living space".
  18. True story. You'll notice the frame of the OMS clips into the engine fairing...look just to the left and right of the base of the tail.
  19. Good lord. The first fluff piece leaks from a new major release (something that, with Unity 5, would have taken *up to* 10 development hours) and y'all jump all over how unnecessary it is. Ungrateful. Couple points here. 1. This is a game. A vast majority of players play it as just that...a game. Not a lifestyle. A vast majority of players will never see this forum. They will not see all the drama, but what they *will* see is a cool, pretty looking feature that gives people playing the *game* something to look at. 2. As stated, in U 5 this took maybe 10 hours to do. There are times in the development cycle where, say I'm a graphics/models developer. I have nothing to do. I may be waiting on a different department to finish something, or I just may be done with my queue of issues. Would you rather a developer sits on their hands while waiting for something to do, or does something simple and productive (it's basically just overlaying a transparency plane)? This community went sooooo downhill these past couple weeks as 1.1 got closer. I understand the hype but you're expectations are rediculous. "Don't do this, it might break that." That's not how you develop software. Bash SQUAD for doing a 1.1 pre-release and not just going release, then bash them for trying to add new features, because it might cause bugs (when the pre-release is there to hammer out the bugs). That makes sense. Flame me all you want, I don't care, but the whiners on this forum about "it better not mess up my game" absolutely ruin this forum. I started actively posting only a week or so ago, but I browsed the forums for years. I really hope no one new tries to come to these forums over the next few weeks looking for input before buying the game. Embarrasing. Y'all need to chill out and wait for the release before you bash the people who pour everything into the GAME you're PLAYING.
  20. "Upgrade" is the problem. I've had nothing but nightmares when I did an upgrade instead of a clean install. Both in my work as a software dev and in my personal undertakings. Upgrade is just flat out not stable when it comes to Windows 10.
  21. Already downloaded a local copy so I can toy with it. Need any help with it or anything, let me know.
  22. I'm not trying to say steam is the best thing ever or the best thing for SQUAD to do, even. I don't think they should go Steam only - I'm saying that I'm surprised they haven't, what with Steam Workshop (lesser point, I like CKAN and stuff much better) and delta patches (because we all know they haven't been up to par with patching). My only knowledgeable point of view on this subject is from a testing standpoint as a software engineer myself - Steam has an *outstanding* test suite, honestly. The number of metrics and instantaneous reports you can get for testers is really second to none. Not to degrade testers, but it really does eliminate the "send an email if it crashes with what you think you did" test model. The devs can actually view the system logs and other system metrics that wouldn't be included in 90% of independent test cases. I just think that it's the best way they could handle a public pre-release stage. It'll all be better in the end.
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