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Korvath85

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Everything posted by Korvath85

  1. What do those two articles have to do with this, exactly? Darkspore closing it's doors and the Linux Game Publisher being dead in the water? Neither are Steam, and Steam hasn't had many if the issues other content publishers have. For example, as soon as you purchase a program, you never have to go online again. Launch the app from the file system instead of the Client. Now, I'm not saying steam is a catch all, and is the best for all involved. But fir a developer the size and resources of SQUAD, my opinion is that it's the best way to go. Read: delta patching.
  2. My first Mun landing was back on 1.0. I didn't really know what I was doing. Jeb made it there just fine, but landing on a slight incline, he tipped the lander. Didn't do any damage, and I sat there rocking it back and forth a little bit but couldn't get it to budge. I immediately launched Valentina on a rescue mission, and made my second landing pretty quick (this was before I knew about MechJeb), so my landing was a good 20-30 km away from the "crash" site. Luckily, you can move pretty quick on EVA with the jetpack, so Jeb made it back without much incident. There is now a crashed lander and a flag marking the spot in that old save file (looks a lot like the splash screen on the menu). Good memories!
  3. Good...goooood. Let the butthurt flow through you. As a developer, I wanted to chime in on pre-release testing. Testing on Steam is really one of the best options for an external pre-realease test program. It allows you to specify parameters, limit participation, and many other things. Steamworks has a full API for pre-release testing. Two of the biggest benefits of Steam pre-release testing: Audience Targeting - by utilizing Steam's Hardware Survey of opt-in gamers, they can distribute based on any number of variables, i.e. Video Card, CPUs, Memory, OS, RAM, etc etc etc. Really, really good for the compatibility testing. Bug Reporting - Steamworks enables SQUAD able to track new issues and crashes in real-time and triage them based on severity and number of affected users. It auto-collects minidumps (logs) and parses them for you. Plus, the rapid build distribution is a benefit. Honestly, I'm surprised SQUAD hasn't switched to 100% steam and offered the opt-in to the steam client for buyers through other services. This would be a good game for the Steam Workshop for mod distribution and updating.
  4. Today, I finally got back into KSP since I couldn't hold off form 1.1 any longer. Did the 64-bit hack to make all the mods I like work, cried a little when I learned KerbalStuff went away, cried a little more when I looked at how pretty KSP is in 64 bit, sobbed uncontrollably when I caught up on some of the dev notes and the hype thread. But in all actuality, I was a bit rusty so I did the KSC rover science thing and got Jeb into orbit for the first time. Next up, some more orbits for science and the RemoteTech constellation.
  5. Upper level winds are still listed as a watch item, with launch scheduled at 6:35 PM ET with a window lasting until 8:06 PM. Looks like semi-clear skies though. Live feed is scheduled at 6:25 PM ET.
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