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Everything posted by Wolfdog
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This mod is great, but i have no idea how to even get to the nearest star. Is it even possible? How do you guys set up your orbits on such a scale?
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- kerbal space program
- kopernicus
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From the Unity website, in the "Made with Unity" section. Got the demo, and shortly after, bought the full game.
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I can't take any other space game seriously anymore. No man's sky might be good, but I will prpbably we frustrated with being able to simply fly towards planets Having said that, I watch Neil De Grasse and Michio Kaku every single day since I bought KSP. EDIT: Also, browsing the forums is an addiction of mine.
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Locking one girl in a small capsule with 3 men for a few years goes against my morals.
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Hi. I've been saving my kerbals from dying by EVAing mid flight above oceans. They don't die on impact with the water. I feel like this is a bug and I'm exploiting it. Does anyone else do this?
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I terminate my debris
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NASA has a rock radio station called "Third Rock Radio". That's what I put on while playing KSP. I just thought that I'd mention it, since I haven't seen it mentioned before.
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SPACE STATIONS! Post your pictures here
Wolfdog replied to tsunam1's topic in KSP1 The Spacecraft Exchange
This is my Duna space station. It got there in a single launch, but the docked ship was launched separatelly. The docked ship is serves as a fuel tank for other ships to use. Docking the fuel ship was a nightmare. -
[1.2.x] Rocket Factory 1.2x - LeBeau Space Industries
Wolfdog replied to RaendyLeBeau's topic in KSP1 Mod Releases
Thanks for the release. There is one major flaw with this mod though: a simple rocket with a fuel generator can leave the solar system. All because of the Fuel Generator cell. Is that intentional? If this must exist, I wouldn't have the fuel generator generate such big amount of fuel. Instead of generating hundreds of fuel units per second, it would make more sense to generate at most 1 unit per second, and take a lot more electricity (20 units of electricity/sec into 1 fuel/sec && 1 oxidiser/sec). The way the mod is now, there is no challenge to get anywhere. This is just the opinion of one, untalented Wolfdog- 183 replies
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Another thing I've noticed is that the Endurance when fully built, has an insanely high vertex count. It's so bad that my physics turns yellow (even in deep space), whereas I normally have green physics even with a lot of parts. Why not make the meshes simpler? Instead of having a very complex shape for each module, why not having a main base (slightly modified cubes) and textures for the details? There is really no need for such complex shapes.
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Playstation 1 support please.
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I play science. Career always seems too boring (for me), and sandbox doesn't motivate me to do anything.
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[1.2.x] Rocket Factory 1.2x - LeBeau Space Industries
Wolfdog replied to RaendyLeBeau's topic in KSP1 Mod Releases
I was really hoping to see some russian-inspired parts. Any plans on adding them?- 183 replies
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Thank you. I almost gave up on USI, as I'm (was) a TAC user. Thankfully I realised that it's just the tutorials that are affected.
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- usi
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When I install the mod and go to training -> Asteroid redirect part 1, the Gyro Kraken strikes. I don't know whether this only happens to me. Can someone confirm whether they also have this problem? Testing in Sandbox, everything is fine. But not in the tutorial missions.d Using KSP 1.1 prelease - the latest version at all times.
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- usi
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