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Everything posted by Meteor Man
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
lul you certain you typed that correctly? This update is going to be great. so looking forward to roving the Valles Marineris- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
oh MAN the anticipation is real- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
as long as rovers don't sink into the ground and explode anymore, I'll be happy. I just want to race my dune buggy around Olympus Mons a bit- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
is there any way to make some of those bands rotate backwards? You see that on real Jupiter (irl Jupiter has storms that propagate retrograde) it could could real nice and accurate in other news about to embark on the moon again, here's hoping no explosions will occur. UPDATE: CATASTROPHIC FAILURE KSC thinks it was due to something called a "bug"- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
So I was just driving a rover on the moon, and suddenly it sunk into the ground and exploded! DX What in the world could cause such a thing? edit: in other news, the moon is buggy for me note earth's lights on the moon- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
To be fair, I'd rather keep the hurricane and the volumetric clouds rather than have the ocean- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
Naw I dropped to high after I saw the terrible fps with ultra. It seems to be manageable now but I don't have the pretty ocean.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
Well I disabled ocean shaders and I gained a bunch of fps back, tho it does drop somewhat when going through clouds.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
Looks awesome! Question for you guys: any particular reason Scatterer is tanking my fps? As for Titan, that would be cool, but what I would really like to see is a more accurate atmosphere for the moon, as viewed in the visible spectrum. It's gotta have the characteristic haze, from orbit as well as the surface. Maybe you could add another cloud layer like Venus.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
Yes, spins. Retrograde rotation. on another note, I assume Triton is orbiting retrograde, yes? it is, *thumbs up*- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
for the realism, it's gotta spin retrograde like in real life. I'd like to see sunrise in the west. I'll admit it's not that important for gameplay purposes, as the rotation speed is so slow anyway. retrograde cloud motion might be a good alternative. just flip the texture- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
I'm no a modder, guys, so I am unsure if this is a game limitation: is there any way to make Venus spin retrograde? eagerly awaiting the update looks great- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
It's Miranda. Right? sorry for the OT, guys- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
@Berlin Looking at the clouds.cfg files, selfish_meme's has the storm entry while the one in the dl does not. Also, meme's clouds.cfg adds awesome clouds to Venus. I think I will stick with his, especially while the dl Venus looks like crap without clouds lulz- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
@Berlin That sure fixed the problems, along with @selfish_meme's clouds.cfg. Hurricane is visible (tho it does rotate over the north pole, which looks funny). The moon's orientation is also fixed. Now, however, Titan has no clouds.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
Oh, thank god. Assuming then that hurricanes also don't show up in map view? I just haven't seen any hurricanes yet btw those pics of Saturn look HOT- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Meteor Man replied to sDaZe's topic in KSP1 Mod Development
why am I getting this damn black bar around Saturn? I installed everything just as you said to do.- 2,401 replies
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Meteor Man replied to KillAshley's topic in KSP1 Mod Releases
I love this planet pack, and I'm sure it's the same with others. I don't mind a complete re-work if you're up to it, I can start a new save. But it's totally your choice dude. Personally I wish the ground textures were better. I thought everything was perfect until I got too close to the surface of Serran and it all blobbed together horribly. Made an account just to tell you that. Good luck!