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Steel Dragon
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Everything posted by Steel Dragon
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Kerbal Space Program patch 1.1.2 is now live!
Steel Dragon commented on KasperVld's article in Developer Articles
Ok so the Wheel thing I can deal with. We know that it is Unity causing the broke wheels and squad is trying to address it (get the fixed version) The issue I have is the game breaking VAB / SPH random lock-up / bsod. This is unacceptable. It worked mind you couldn't land anything atleast you could build and launch. Now I cant even start without it dieing. Weather it is a business choice from management or not announcing a vacation on the heals of a badly broken patch is not a wise or professional thing to do. I personal feel more people are upset at that fact than a bug in the game. We as consumers have come to expect bugs. We also expect them to get fixed or addressed in a timely manner. I do believe squad has every intention of correcting the problem, just bad time to announce a break. -
[1.12.x] JSI Advanced Transparent Pods (V0.1.24.0) 12th Sep 2021
Steel Dragon replied to JPLRepo's topic in KSP1 Mod Releases
Awesome mod I truly love it, it makes my station POP!!! LOL. So I love the look of those pods in the cover art. I know the left is from Planetary Base Systems and the right is from the space tug (Both great mods), but where do the center 2 come from? -
Kerbal Space Program patch 1.1.2 is now live!
Steel Dragon commented on KasperVld's article in Developer Articles
So I did try the patch you offered (thank you for that) but all it did was accelerate the speed that the nose launched off the front as it exploded. Sorry -
Kerbal Space Program patch 1.1.2 is now live!
Steel Dragon commented on KasperVld's article in Developer Articles
yes read back a few pages. Also there are random Crashes / lock ups from the VAB -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Steel Dragon replied to K.Yeon's topic in KSP1 Mod Releases
Would you please release a stable version of the parts you know are good to go? I know your doing gods work and a great job at it. I might just have the wrong copy I have J, K, A, and B types and the menus are realy messed up. For testing purposes the J type all seams stable (Even the docking). Thank you all -
Kerbal Space Program patch 1.1.2 is now live!
Steel Dragon commented on KasperVld's article in Developer Articles
Again I apologize for coming off rude earlier. Also thank you for the responses. As to my system spec: ASUS VII Formula mobo i7-4790k 4gh 16gb Ram 2x GTX 970 SLi It is not an issue of being able to run it -
Kerbal Space Program patch 1.1.2 is now live!
Steel Dragon commented on KasperVld's article in Developer Articles
I do apologize if my statements seam hurtful or negative. I don't respond well when a developer issues a major release 1.1 then patches 1.1.1 and rapid fires a hotfix 1.1.2 then says there taking a vacation. My issue with this is where is the QA in all this? I wouldn't be as vocal if the game worked, but it does not. You can not build a ship to even see the other issues and they are going on vacation? Why do developers feel they can issue products that don't work. Example just this year XCOM 2 (a series i love) launched DOA and I still can not play it. Now KSP is RIP intell they can at least fix the VAB bug. So forgive my negativity but I'm tired of wasting my free time attempting to enjoy myself just to have the product I payed for fail. -
Kerbal Space Program patch 1.1.2 is now live!
Steel Dragon commented on KasperVld's article in Developer Articles
If this is true the only solution is for squad to fork over the cash for the updated game engine. Otherwise this game is totally broken 1. Cant build a ship in VAB the game crashes 2. Can not launch a plane or rover or anything with wheels 3 can not land on another body landing legs broken (unable to get a craft anywhere to test) Please address these issues -
Kerbal Space Program patch 1.1.2 is now live!
Steel Dragon commented on KasperVld's article in Developer Articles
Nope just had a BSOD from the VAB No I shouldn't since 1.0.5 was stable and playable. The fact that they cant get there 64bit software to work properly and yet rolled it out as a finished product is a problem. When your primary product damaged to the point you can not use it that is not the time for a vacation. That is when you pay overtime, staff up, and fix the major issues the game is having. -
Kerbal Space Program patch 1.1.2 is now live!
Steel Dragon commented on KasperVld's article in Developer Articles
No your not machines just a typical cog in a corporate machine. The true problem here is the same problem you see everywhere. Your under staffed!!! Companies hire the bare minimum to get it done and then press them to get it done faster. Well that dosn't work. You can have it fast, you can have it cheap, and you can have it good, but you can't have all three. That was the first thing I learned in business and if more companies followed that principle we would not be getting all the shoddy craftsmanship we see now. If Squad hired more programmers (on a game they made a killing on) we would not be having year long cycle times with game breaking bugs. I do applaud the work you have done and hope to see the game back to a stable manner soon. -
Kerbal Space Program patch 1.1.2 is now live!
Steel Dragon commented on KasperVld's article in Developer Articles
Not time for a break there squad. This game is totaly broken. None of the stock wheels work at all! Small landing gear sinks into the runway, Large gear makes the ship a mexican jumping bean. This is unplayable. -
Kerbal Space Program patch 1.1.2 is now live!
Steel Dragon commented on KasperVld's article in Developer Articles
Landing gear is still a total wreck. I cant build a single spaceplane (moded or standard) they either explode on launch or bounce all over the runway. I love my spaceplanes please fix the issue with the landing gear -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Steel Dragon replied to Nertea's topic in KSP1 Mod Releases
Has anyone found any working landing gear? I only have the stock gear and on both my MK IV and OPT planes they either explode on launch or bounce all over the runway. If anyone knows how to make this stop I would realy like to beable to fly a plane lol. Please help -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Steel Dragon replied to K.Yeon's topic in KSP1 Mod Releases
So having an issue I cant seam to figure out what is causing it. When I use the OPT cockpits specifically the J type, as soon as I launch the cockpit launches off the plane and the entire thing explodes. This only happens with the landing gear attached, with no gear the ship is fine. I do not have any moded landing gear only the stock 1.1.1. Please help -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Steel Dragon replied to K.Yeon's topic in KSP1 Mod Releases
if you get it working I would really love that engine -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Steel Dragon replied to K.Yeon's topic in KSP1 Mod Releases
Both of the parts your asking about come from the Mark IV Space Plane Mod. I am looking for / hoping to find an updated version of it as I realy like the large body hull it offers along with how well it matches the OPT style. *edit* Found that most of the Mark IV stuff works as is and what doesnt is getting fixed. Totaly still love OPT but this does compliment it well -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Steel Dragon replied to K.Yeon's topic in KSP1 Mod Releases
First thank you for your hard work bringing this great mod up to date. I was going to ask you release the "A types " if there working but you already posted a link. Thank you again. Now I can get these beauties back in the sky lol. -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Steel Dragon replied to Nils277's topic in KSP1 Mod Releases
In 1.0.5 the modules had the transparent option. I do not see this in 1.1 is this a separate add-on I need to enable that or is it a function no longer supported? -
Has anyone tried it on 1.1? also Love the mod makes my stations pretty
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[1.1.2] Orbital Utility Vehicle v1.2.4
Steel Dragon replied to nli2work's topic in KSP1 Mod Releases
Thats true 90% is Planetary Base Systems. It is an excellent mod for both surface bases and stations. The Hangers are 2 garages. I have other station designs that have more. Some of the pics I post are hyperedited into space for effect only. I do have working modular stations made in this fashion though using the docking ports in the Planetary Base Systems mod. Also in 1.05 the habitat and greenhouse modules (really any window) is transparent and you can see the great graphics inside. This is really hard on 1.05 builds. As of this posting the mod works in 1.1 but the transparency isn't in yet. -
[1.1.2] Orbital Utility Vehicle v1.2.4
Steel Dragon replied to nli2work's topic in KSP1 Mod Releases
Any idea when this might be ready for 1.1 use? I am dieing without it lol. Ever since I found your mod it is my go to for station support ships have eye candy :-) -
Any plans to get it working for 1.1 and if so do you have a time frame? Love the mod and I need a working rover!!! Enjoy some Eye Candy
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Steel Dragon replied to Nils277's topic in KSP1 Mod Releases
OT So not sure where to place this (not good at forums and such) but you guys (or gals) seam to like rovers so i thought you might enjoy some I made to match the theme. Also the primary way I deliver most of the parts for my bases and stations