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Everything posted by doggonemess
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Hydraulics out.
doggonemess replied to Single stage to ocean's topic in KSP1 Challenges & Mission ideas
Yup - it's been done more than once in real life. And one of those times they landed successfully. The other crash-landed, with half of the people surviving. So it is something that pilots know about, maybe even train for now. -
Why would anyone go to war over Dres? Wait, I have a better one: What's Dres?
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The Tall Plane Challenge
doggonemess replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
I chortled when I read this. XD -
In case nobody else let you know, your signature is not showing. Just the 2G planet at the end and four 'minus' images before that.
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The Tall Plane Challenge
doggonemess replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
Do we get bonus points for a levitating truck in the SPH? -
The Tall Plane Challenge
doggonemess replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
Well, there's your problem! -
Cool; I always put together some screenshots to tell a story, so that's fun. I'm still not clear on how the heating/blackout settings work with this. Thanks!
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When you say 'not allowed', do you mean that these options have to be set to normal, or are not allowed to be the 'cause' of a death? Also, what kind of documentation is required? Video, photo, or are we going by the honor system?
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Yipes! I've crashed into that mountain before. I can't imagine scaling it.
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This sounds fun. Would the cruise missile category be allowed a rocket assist takeoff? Wouldn't this go against rule #6?
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I was going to say, someone will take this literally and build a plane that can technically fly, then start at 1500 meters at 0 m/s and float down on four vertical engines. Then they'll act smug and make faces.
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One more question regarding criteria 4 - when you say 'turning on things' do you mean control surfaces, or any action at all? For instance, can I deploy airbrakes at some point during the descent? How about robotic parts?
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This sounds pretty cool. I'm going to give it a shot. I'm confused about one thing - scoring criteria 5: 5. Add points: Theoretical Orbital Speed at pe, before hitting the atmosphere: in km/s, add points as this times 100. Wouldn't this number be incredibly high? As in, so high that the other scoring criteria are irrelevant? I'm probably misunderstand something here. EDIT: I just looked again and I get it now. I was thinking meters per second - not km per second. Higher velocity at reentry would make your craft burn up a lot more easily, so it's worth way more points. Got it. Thanks!
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Pogo stick height challenge
doggonemess replied to Entropian's topic in KSP1 Challenges & Mission ideas
I'm not clear on what is happening with the KAL exploit. How does that work? -
[WIP][1.9.1] KSI Wheels (v0.0.1 May 25, 2020)
doggonemess replied to wasml's topic in KSP1 Mod Development
They were big back in the early 2000's. It was a big Hip-Hop culture thing. -
[WIP][1.9.1] KSI Wheels (v0.0.1 May 25, 2020)
doggonemess replied to wasml's topic in KSP1 Mod Development
What, no spinners? Are those a thing anymore? -
Comet Redirect Mission
doggonemess replied to SuperMiiBrother's topic in KSP1 Challenges & Mission ideas
What I don't get is how to position the craft so you can actually maneuver or change the velocity of the comet. I tried grabbing it right over the center of mass and all it did was tumble when I started the engine. -
SRB...Or bust!
doggonemess replied to PhilippineSpaceProgram's topic in KSP1 Challenges & Mission ideas
If there's one thing I love about this forum, it's how people always take the rules and find every loophole. Granted, this is a big loophole. -
Perseverance Rover Replica Challenge!
doggonemess replied to DRAG0Nmon's topic in KSP1 Challenges & Mission ideas
I'm interested. Just one thing - since this is generally for fun, what's wrong with using science related parts mods? For instance, Tarsier has a camera that fits this rover perfectly: https://www.curseforge.com/kerbal/ksp-mods/tarsier-space-technology-continued Additionally, D-Magic has some of the experiments that are not included in the original or DLC content. I don't see how including these would make the challenge easier or unfair. -
Asymmetrical Aircraft Challenge II
doggonemess replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
Challenge accepted! I'll get back to work on it. I can see it possibly working if I can get the control issues worked out. -
Asymmetrical Aircraft Challenge II
doggonemess replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
Oh man... I was having a blast designing this off-kilter wing-copter lifting thingy and then read the rules more carefully - NO VTOL. DOH! I still wanted to post of picture of it. It actually got off the ground for a few seconds and set back down without blowing up without reaction wheels or SAS. Everything was in balance, I guess. There's no way to steer it, though. I'll shelve it for another goofy challenge. Earlier model: Later model, with counter-spinning balance weights: -
creative craft challenge
doggonemess replied to The_Stinky_Broccoli's topic in KSP1 Challenges & Mission ideas
This is one of my favorite craft. It's fairly conventional, but took some creative engineering. https://kerbalx.com/LevAerospace/HALP-20K It's the High Altitude Launch Platform, or HALP! It uses a buttload of jet engines (and surprisingly little fuel) to lift the platform to 25,000 meters and then you launch the rocket. I'm willing to bet it makes rockets a little less expensive, since they skip 98% of the atmosphere. The platform has parachutes to bring it back down for reuse. It works, more or less. Sometimes much less. -
[1.10] Rocket Emporium 1.8.5 (2020-07-15)
doggonemess replied to Katten's topic in KSP1 Mod Releases
This mod is so good. Love the lore, too! -
Asymmetrical Aircraft Challenge
doggonemess replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
Hah, supersymmetry. That's funny. You'd have to make your plane out of dark matter.- 148 replies
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