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strykersm

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Everything posted by strykersm

  1. For all I care you can have this one this week: [img]http://i.snag.gy/f2dFq.jpg[/img] EDIT: Only now i found out how pretty specular textures are. [img]http://i.snag.gy/mkzYA.jpg[/img]
  2. [quote name='shynka']Oh, alright, thanks. And it was sure worth it to make an account, I really love these cockpits :D I normally don't like flying from the inside view but with the Mig cockpit flying my little prop plane (I probably should have used the BF109 one, but the Mig one looked cooler on that particular plane >.>) was very fun. Thanks a lot for this mod.[/QUOTE] Ahahah you're most welcome :) ATM i have to study for a test but expect and update after next monday (not the 23rd, the one after). People should comment on the next cockpit they want. Wanna weigh in? :D
  3. [quote name='shynka']Sorry for being dumb, but how would I actually go about using it? I downloaded it and started a plane, but it would not let me use either cockpit at the start. So I placed down a probe and then put the cockpit on, but sadly this still didn't let me just control it from the cockpit if I crewed it and clicked "Control from here". Won't let me delete the probe either :([/QUOTE] Here's an example: Spawn a structural mk1 part, place cockpit ontop and then click the Astronaut/pilot menu, left of the action groups and select a pilot to populate it. Otherwise it won't work. That's the catch with radially attachable cockpits :p Have fun and thanks for downloading! (and I see you went to all the trouble of making an account just to post here thank you.)
  4. [quote name='MOARdV']I use Unity 4.2.2 also, no problem. Although the new IVA won't load - I think Squad needs to release a new Part Tools?[/QUOTE] Weird....check my post in the help section i even took a picture...
  5. So what do you guys want next? I was thinking the cockpit of this little guy [img]http://tanks45.tripod.com/Jets45/Histories/CC-2/CC-2_6.jpg[/img] Caproni Campini [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Or another varant of the recent Mig cockpit, an Su Cockpit! [img]https://upload.wikimedia.org/wikipedia/commons/e/ee/Su-9B_VVS_museum.jpg[/img] The main differences from the mig cockpit would be re-arranged props, different interior colors (they didn't use the blue in this cockpit, only a blu-ish grey) and the upper rail would be removed and the back wouldn't be compatible with mk0 fuel tanks, it would be round.
  6. [quote name='MeCripp']Not sure what you are doing wrong but, I have unity on 2 OS and this install on unity think it's 4.66 in windows and Unity 5 on Linux and no problems with it[/QUOTE] I use Unity 4.2.2 i don't know why this is happening either...Alex?
  7. Hey everytime i install it and open part tools, it crashes that specific unity window and doesen't let me add anything :\
  8. I will fill it with ASET stuff as soon as a new part tools gets released :)
  9. Very nice! I saw you on the need help texturing post ahahah, i needed help myself with my damn IVA's xD Glad to see you managed! Looks great my friend :) I'l be watching you closely!
  10. Yep! That did it for me! :D THANK YOU! I posted a ton of threads re-developing IVA's and you guys were the only ones that helped me this week. My thanks to you. Im updating my mod soon ;)
  11. Can you show me a picture (print screen) so i can make 100% sure i don't mess up? x) cheers
  12. Okay i'l try it when i get back in around 40min and i'l give you an answer. Just to make sure im doing it right: where do i add the "set rescaleFactor = 1.0"? :D
  13. This is self explanatory: [img]http://i.snag.gy/D79OD.jpg[/img] And i made sure it was aligned in Unity... (i rotated the exterior, i DID not export the exterior like that, dont worry i know ;) ) [img]http://i.snag.gy/VC2QF.jpg[/img] [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Please help. Im kinda in a hurry to finish this.
  14. How did you fix the exterior not showing up in your IVA? :\ Im getting this problem... [img]http://i.snag.gy/D79OD.jpg[/img]
  15. Hey guys! Scince the original Sketchup -> KSP post was closed I will try to reopen it again here. This time please either coment on the topic or DON'T , so others (like me) who are having difficulty with this can get actual help. My process is not working very well. Im using Sketchup with the metric scale and exporting .dae to Blender, then i texture in blender and export that .dae again into Unity, the catch is that the scale is never the same the moment I place it in Blender. My cockpit exterior is okay sometimes and sometimes is huge. Same for the IVA which i can never get in the right place for some reason. Can you help me with the process Sketchup->Blender->Unity? (Scaling is the #1 problem). If possible with pictures/videos and simple explanations, easy to understand. -Cheers! :)
  16. This might take a little longer. Google Sketchup is being a b*tch and i have to find the way the scaling works...
  17. Everytime i select a gamedata with JSI and ASET in it this happens: [img]http://i.snag.gy/0BhxX.jpg[/img] [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] And if you notice the navball doesen't have textures....how do i fix that?
  18. Hmm....not really an option now :\ Is there another way around? [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] I everything. (Gotta love the portuguese trait of getting around problems on our own). Scince im too lazy to write i'l be making a video about it :D
  19. Why can't i find this? [img]http://i.imgur.com/a3PSKpR.png[/img] I can't seem to get unity to write the said Part.cfg or Internal.cfg that everyone says is exported....[FIXED, i'l post solution when i get back home] [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Im having another problem: The exterior shows up on IVA, how to I fix this? [img]http://i.snag.gy/YIANJ.jpg[/img] and now there is this: [img]http://i.snag.gy/7drew.jpg[/img] [FIXED For those reading and having the same problem, dont forget to set the IVA to the Internal Spaces layers]
  20. Status update: Remodeling certain parts and re-texturing.
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