Jump to content

James Kerman

Moderator
  • Posts

    2,599
  • Joined

Everything posted by James Kerman

  1. Please NZ, get the sheep off the pad and launch the rocket. In the last month or so I have developed a severe case of launch withdrawal. I apologize for this post.
  2. The team at Vicarious AI that successfully used machine learning to defeat captcha's in 2013 recently revealed their methods (first published in Science) .
  3. Sorry to hear that, mate. I believe you will get a heap more performance out of the upgraded desktop.
  4. I don't mind the article but I'll wager it's not aliens.
  5. To asparagus you need to add your boosters 2x2x2 instead of 6 at once (I think that's what you've done). The first tanks you want to drain and dump, make them 3. The next 2 and the last 1. You should see them draining in that order, highest to lowest. Autostrut is an automatic strut from the part you select it on to the heaviest part of your spacecraft - good for wobbly ships. Rigid attachment makes a joint between 2 parts inflexible, but is more prone to breaking. P.S. The reliant engine has no gimbal (the ability to move around a bit and assist your rocket's controllability) so I would recommend the swivel instead, even though it has a little less thrust.
  6. The figure on the left of the slash under delta v is stage dv, right of the slash is total rocket dv. Isp means the efficiency of your engine when using fuel and is measured in seconds. Isp is different for most engines, some are optimized for atmospheric conditions and some are better in a vacuum - you can find out the difference between engines in by right clicking them in the VAB or space plane hangar menu's (atm=atmosphere/vac=vacuum). For a rocket like yours I would use a Terrier as the last stage engine as it has a higher Isp (vac=345s) than the reliant you have there now (vac=310s) and it's also less than half the weight. These two factors mean you can go further with an equal amount of fuel. I can see by the KER data that you likely have a fuel problem but there is no need to use hoses as you can assign priority to whichever fuel tanks you want to drain first by using advanced tweekables. Press escape, go to settings, scroll down until you see the gameplay heading and click on advanced tweekables. Now you can right click on any fuel tank and assign it a number (highest number drains first or two tanks with the same number will drain together). The only other thing I worry about is the TWR (thrust to weight ratio). It must be greater than 1 if you are launching vertically and I have read that 1.3 to 1.4 is optimal however I've found 1.6 to 1.8 to be better for the rockets I build. Now that you are running KER you can fine tune everything and find your own optimum.
  7. Really nice playthrough idea, @kerbinorbiter. The history and the missions, together, nice.
  8. Somewhat. Haybo is an engineer and assists in heat management (and mining) so after a long burn on the nukes her cheeks get quite rosy. Thank you very much. I was just lucky that the challenge came up as I was prepping a less ambitious mission to Duna.
  9. Welcome to the forum, @Anita Harrison.
  10. Burn home and go for a low polar orbit. Undock from the service module which will now be used as a tanker and de orbit the pod using RCS. Crew landed for a well deserved swim.
  11. Not as far as I know however all is not lost if you have a docking port on board or have unlocked the claw. Just add a battery pack to your vessel. How far through the transmission do you get? - this will give you a rough estimate of how much power you need to send up. Another thing that might help is that different antennae have different transmission speeds - the early ones being the slowest. If you are just short of power you can try to angle your solar panels to get the most light, turn off lighting, hibernate probe core, ect.
  12. Great article with some excellent images.
  13. Back in polar orbit of Ike. I land at the south pole first. Next I target the lowest point. North pole landing (South pole biome??). Time to go home. I Dock with the mother ship, make equatorial orbit around Duna, transfer crew, science and Fuel and detach the lander. It will remain in the Duna system as a rescue tender. Just waiting for a window to get home, now.
  14. Greetings and welcome to the forum, @Thunhaho. I had a lot of problems learning to dock with the tutorial until I came across @Snark's fantastic pictorial tutorial here: https://web.archive.org/web/20151126132127/http://forum.kerbalspaceprogram.com/entries/3770-Illustrated-guide-to-docking
  15. I'm not good with chemistry but I think that's DDT?
  16. I personally feel that some selection mechanism that allows players to select their veterans, both male and female, would be more ideal. I have some experience with this. My 8 year old daughter hated KSP because it took me away from her favorite game "guess what animal I am" so one day I renamed Valentina to her name and she was immediately drawn in. "Can I plant a flag on the moon?" was the first thing she wanted to do and now she loves to be my co-pilot so long as "Sophie Kerman" is on the roster (she also likes to EVA her brothers mid flight and leave them behind - Kids!). Anything that engages more people to play KSP can only be a good thing.
  17. Yeah, but I had the decoupler set to 0 and waited a few seconds before launching. It turns out there was an advantage in that configuration but it was the lander can providing a stable base and allowing the wings to be pushed back. I had to add a second fin to keep the vessel upright and paid a bit of a drag penalty. 2nd attempt (legal, I hope):
×
×
  • Create New...