Canberra_Gaming
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Everything posted by Canberra_Gaming
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Naval Battle League 2016-2018
Canberra_Gaming replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Decided to dig all of designs out of the dusty shed. The Orion Class Corvette (RIP Jiji) And my unnamed battleship that was a response to the combat test with the Avenir class (Made by Alphasus) -
What is the user above you known for?
Canberra_Gaming replied to UnionPacific1983WP's topic in Forum Games!
Known for going 2 fast 4 u. -
Naval Battle League 2016-2018
Canberra_Gaming replied to Spartwo's topic in KSP1 Challenges & Mission ideas
This is actually the first variant of the ship. My first experimentation with large ships past the Attila. Back before I mounted the Ions to get 6km/s of D/v Here's the Attila. -
Naval Battle League 2016-2018
Canberra_Gaming replied to Spartwo's topic in KSP1 Challenges & Mission ideas
It's based a bit off of the Halcyon Class from the Halo Universe. It's a light warship to my standards. It's gone through so many upgrades since the MK-I -
Naval Battle League 2016-2018
Canberra_Gaming replied to Spartwo's topic in KSP1 Challenges & Mission ideas
I might as well leave a progress update on the Vindicator Mk-VI as well as a relevant post. -
Naval Battle League 2016-2018
Canberra_Gaming replied to Spartwo's topic in KSP1 Challenges & Mission ideas
I'm still active. Just busy. I'm working on new ships as we speak however none are yet screenshot worthy. -
I would very much like to see screenshots of the parts this mod adds into the game before I download it
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totm june 2018 Work-in-Progress [WIP] Design Thread
Canberra_Gaming replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I've had my first (Semi) Successful launch of my Buran Style shuttle. Tricky part of this shuttle is balance. It's horrible. After the boosters decouple the shuttle needs to use some of it's own engine power due to balance. I'm working on ways to try to negate this. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Canberra_Gaming replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I've always had a very big interest in the Soviet design method. After the 1.1 prerelease I came up with a project to build both a working Buran style shuttle as well as a fully reusable shuttle system to build an orbital station using as little funding as possible. The main booster will probably be the trickiest to land but it'll be doable. Hopefully I can land it on a drone barge like the Space X missions and tow it back to the KSC to get the most funding out of it. Here's the current prototype. It's still going through glide tests and what not. http://i.imgur.com/KJ4ALgR.png http://i.imgur.com/4ko1ISv.png -
Naval Battle League 2016-2018
Canberra_Gaming replied to Spartwo's topic in KSP1 Challenges & Mission ideas
I usually watch through old Videos like Macey and HatBat -
Naval Battle League 2016-2018
Canberra_Gaming replied to Spartwo's topic in KSP1 Challenges & Mission ideas
I'm out of ship ideas. HELP?!?!?! -
Naval Battle League 2016-2018
Canberra_Gaming replied to Spartwo's topic in KSP1 Challenges & Mission ideas
AMD Athlon X4 760K (I think, something along those lines), GTX 960 4gb VRAM, 8gb RAM, Windows 10, I'm also running x64 bit. No clue if that last bit might have something tot do with it. -
Naval Battle League 2016-2018
Canberra_Gaming replied to Spartwo's topic in KSP1 Challenges & Mission ideas
I know the physics engine is having bugs and Issues but on the bright side K-Drives work again! -
Naval Battle League 2016-2018
Canberra_Gaming replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Fortunately I use Guided weapons like the ranks of Zekes and Spartwo. Using unguided weapons I haven't had this bug. Could it be a hardware issue? I'm running a fairly high end PC and haven't had these issues? -
Naval Battle League 2016-2018
Canberra_Gaming replied to Spartwo's topic in KSP1 Challenges & Mission ideas
I'm very surprised this still exists. Now with the 1.1 Prerelease we should be able to have much smoother gameplay and battles. -
Dat Defiance tho.