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Everything posted by KerbalMan23
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Kottabos reviewed your mod!
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[1.7.3] Graphics Enhancements Assembly (GEA)
KerbalMan23 replied to Davian Lin's topic in KSP1 Mod Releases
Thank you! -
[1.7.3] Graphics Enhancements Assembly (GEA)
KerbalMan23 replied to Davian Lin's topic in KSP1 Mod Releases
mk Does that mean I can borrow the configs? -
[1.7.3] Graphics Enhancements Assembly (GEA)
KerbalMan23 replied to Davian Lin's topic in KSP1 Mod Releases
May I borrow some configs for my own mod I'm making please? -
Cool idea, but please add pics.
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
KerbalMan23 replied to Galileo's topic in KSP1 Mod Releases
Golden Kerbin!- 1,019 replies
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- kopernicus
- svt
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Maybe like 3 of the 7 planets could have water and 1 of them could have trees and grass.
- 522 replies
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- 1
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- planet pack
- kopernicus
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Trappist-1 system?
- 522 replies
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- planet pack
- kopernicus
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What are those visuals? That looks fantastic!
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Nope doesn't work. EDIT: apparently it was actually because of Planet Cryan
- 406 replies
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- mod
- atmosphere
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Yeah I have stock visual enhancements. I'm gonna try it without stock visual enhancements
- 406 replies
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- mod
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Its not working! You can see the scifi visual enhancements here in my gamedata But in game its not there! help me pls
- 406 replies
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- mod
- atmosphere
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[1.4.3] PicoPort, the Micro Docking Ports - v0.1.4
KerbalMan23 replied to steedcrugeon's topic in KSP1 Mod Releases
Seems very useful for tiny probe stations or to transport tiny probes to other planets! Very nice. -
Can the particle effects target an body? because when i set it to sun it doesn't work. the particles disappear. And if if does work, can you add an option so the particles aim away from the object that is targeted?
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Is it just me or when i set the action group for the nukes to detonate, when they hit the ground it doesn't activate. Do I actually have to fire the nuke?
- 2,035 replies