Chainbullet
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Current version is KSP 1.2.2.1622. I downloaded this mod from Spacedock https://spacedock.info/mod/867/BDArmoryContinued <here. I'll attempt performing this with a clean gamedata folder, as is requested.
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All right, I deleted NKD and re-installed it, and I've narrowed it down to nothing from this pack working. It is not in the GameData folder within the Gamedata folder. It is the latest version (downloaded about 2 hours ago). This is my modlist as of current. EVE however does not work.
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Don't know if this has been asked before, but I have the core and NKD installed. I can find missiles, but nothing else, no guns or control or anything. Did I install incorrectly, or is it something else?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Chainbullet replied to RoverDude's topic in KSP1 Mod Releases
I see. Thank you! This fixes my issues. I had used USI in the past, and was quite confused with all the new additions to it. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Chainbullet replied to RoverDude's topic in KSP1 Mod Releases
I do not believe I had any materials kits with me, I only tried extending it while controlling the vessel directly. I do not have Life Support installed. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Chainbullet replied to RoverDude's topic in KSP1 Mod Releases
I am having trouble with the orbital ring. It will deploy when in the VAB or SPH, but it won't do anything in space. In addition I can't switch it from greenhouse mode. Any help? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Chainbullet replied to rbray89's topic in KSP1 Mod Releases
Where is BoulderCo? I can't see it in the zip download, or within the EVE folder. -
LLL - Lack Luster Labs - Development Thread
Chainbullet replied to Lack's topic in KSP1 Mod Development
I am trying to use this mod, and all tanks with propellant resources appear to not have any fuel within them or any option to input them. I've attempted to reinstall but nothing has worked.. what do I do? -
When I build the Hermes, the top half of it (when the centrifuge spins) remains stationary, while everything below the centrifuge spins. Is there a way to stop this? Also, is it pre-set to just spin endlessly or do I need to input something for that?
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I just installed this on a clean 1.1 save (the only mods I have installed are this, KJR and IR/Legacy) and the solar panels are pitch black, and the centrifuge girders are pure white, though.. The girders in the middle of the panels show up fine, though. Is this a VAB error?
- 535 replies