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Phelan
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Unless there was a typo in your response, it's still a little weird since I'd say 1.2.0 (that I already had) would be newer than 1.1.3.1... But yay, now I have the height offset, time to check whether it helps for my problem
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I'm using 1.2.0 of Bon Voyage, the most recent one that CKAN is offering me (and I hate mixing a CKAN install with manually installed mods... those tend to get the most messed-up installations)
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Hm, I'm not seeing anything about height in the settings... The rover's control panel only has the target coords, "Use batteries/fuel cells" toggles and such, and the main panel (opened from the toolbar) has a "S(ettings)" button that opens a little panel with "Automatic dewarp", "Disable rotation", "Show biome", window styles and which toolbar it should use...
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It doesn't fall as far as I can tell, it's more like it's loaded with some parts in the terrain. The very moment it's loaded, there's explosions and it's already broken.
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Is there any known fix for rovers just breaking apart upon loading? Even with cheat settings (unbreakable joints & no crash damage), there is a high chance of just losing major parts of my rovers (higher chance on higher gravity bodies as far as I can tell)...
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Contract Pack - Research Advancement Division - v1.2.2
Phelan replied to Morphisor's topic in KSP1 Mod Releases
I just went through some 40-50 of the atmospheric investigation contracts, no illegal combinations showing up, nope. If I can help any further to narrow it down, let me know (I do have some programming and debugging experience, so I know how frustrating it can be sometimes... and how even finding some of the bugs can be both relieving as well as frustrating again... So thank you ) -
Contract Pack - Research Advancement Division - v1.2.2
Phelan replied to Morphisor's topic in KSP1 Mod Releases
Yep, exactly. -
Contract Pack - Research Advancement Division - v1.2.2
Phelan replied to Morphisor's topic in KSP1 Mod Releases
Dammit, no idea what's going on, but I can't insert the screenshots directly here, and even trying to post various valid links doesn't work. Truncated ones that don't get recognized as links work, I hope that's okay... Active contract: freeimage.host/i/XBr6q7 The two experiments in-flight with X Science open: freeimage.host/i/XB4BXp freeimage.host/i/XB4CLN -
Contract Pack - Research Advancement Division - v1.2.2
Phelan replied to Morphisor's topic in KSP1 Mod Releases
I simply got one of the local observation contracts that asked me to take a set of experiments in the upper atmosphere above Kerbin highlands, including temperature scans and crew reports. But since they're not biome-dependent, the contract doesn't recognize them as having been done The only other scienc-y mods I have are [X] Science! Continued, Crowd Sourced Science, and ForScience!. And yes, I did do the experiments manually, not with [X] Science, just to make sure that automation didn't mess it up. -
Contract Pack - Research Advancement Division - v1.2.2
Phelan replied to Morphisor's topic in KSP1 Mod Releases
There is another biome-dependency problem with the local observation flight contracts, namely temperature scans and crew reports in the upper atmosphere being biome-independent Other than that, I'm thoroughly enjoying these contracts, especially the "leftover data" ones, so thank you a lot for your work! -
I'd absolutely love an update of this as well, this is one of my must-have mods for any planned 'long-term' game :)
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Ohh, even better
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Ah, I thought that would just toggle the PR function Thanks, I finally can see my orbital stats again
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Is there a way to move the little PR window or toggle it via a toolbar button or so? As it is, it's sitting smack dab in the middle of the Kerbal Engineer info panel (that I really don't want to move)
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Heh, it's working nicely, though I did need to switch "Unmanned Before Manned", which seems to have a messed up tech tree in 1.6.1 (got the Mk1 pod at the start and no probe core), for "Unkerballed Start". Well, exploring a different tech tree can be fun