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Everything posted by Starfire70
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@themaster401 Question about Duna lightning. The config file shows the following for Duna: detailSpeed = 643634,1600,143217 but all other bodies show: detailSpeed = 0,5000000,0 Was this a typo in Duna's config maybe? What do those 3 values do? (Hardcard recommended reducing the middle value to help slow down the lightning, but I haven't seen that make much difference). Thanks!
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Yes, I know how they work IRL, I meant within the Mod itself. Back in original KSPRC there was no aurora on the dark side, a limitation in the Unity engine IIRC. I guess @themaster401 figured out a way around that, and it's quite beautiful (although I'm perplexed that Duna is lacking night-side aurora...is there something strange with Duna's unlit ionisphere?)
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Maybe hide it but offer instruction on how to turn it back on, like the rain. I wouldn't want to see you remove it entirely, I love it. If I had more time, I would try to help figure out a way to adjust the frequency. Used to be somewhat a lot of lightning, maybe a bolt or two per second in one area, but then lightning went haywire in my career for some reason, like 5 to 6 bolts per second.
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You mentioned something about adding rain possibly? Any clues as to how to implement the 'smoothing' of the Minmus texture on areas where the slope is less than ~10 degrees (as it appears on KSPRC)? I posted about it a week or two back. It looks really cool. I think on the flats it's so smoothed that it almost looks like ice (as it should). As for Laythe, in KSPRC its clouds were big long latitudinal arcs (much like what is seen for real on Titan). It set it apart from Kerbin's clouds. Any chance of changing Laythe's clouds to that?
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@Gundro Thanks for those settings, and speaking of cloud height, I didn't like all the Mun dust prevalent in the default config, and found that lowering the altitude from 3000 to 1600 in clouds.cfg did a great job to reduce it. @themaster401 Please don't burn out. I LOVE this mod, love it, and very much appreciate the time you spend on it. Haven't loved a mod this much since I first came upon KSPRC. One thing...the Mun texture in AVP is exactly how it looks in KSPRC, but the Minmus texture definitely isn't. I'm doing some detective work to try and figure it out because I really miss those beautifully eroded greenish edges in the highlands.
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I love it, no more eyeballing the landing.